50 lines
2.4 KiB
TOML
50 lines
2.4 KiB
TOML
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#Create Guardian Beam Defense common configuration settings
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["Basic Guardian Beam Turret Settings"]
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#The amount of 'mob' damage the basic turret inflicts (Default: 6)
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#Range: > 1
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"Basic Guardian Beam Turret Physical Damage" = 12
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#The amount of 'magic' damage the basic turret inflicts (Default: 3)
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#Range: > 1
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"Basic Guardian Beam Turret Magic Damage" = 12
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#The maximum range of entities that the basic turret can target (Default: 17)
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#Range: 1 ~ 30
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"Basic Guardian Beam Turret Maximum Range" = 18
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#The maximum amount of entities that the basic turret can target at the same time (Default: 1)
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#Range: 1 ~ 20
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"Basic Guardian Beam Turret Maximum Targets" = 3
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#Whether or not the basic turret ignores invulnerability frames (Default: false)
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"Basic Guardian Beam Turret Ignores Invulnerability Frames" = false
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["Advanced Guardian Beam Turret Settings"]
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#The amount of 'mob' damage the advanced turret inflicts (Default: 6)
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#Range: > 1
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"Advanced Guardian Beam Turret Physical Damage" = 28
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#The amount of 'magic' damage the advanced turret inflicts (Default: 3)
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#Range: > 1
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"Advanced Guardian Beam Turret Magic Damage" = 28
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#The maximum range of entities that the advanced turret can target (Default: 17)
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#Range: 1 ~ 30
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"Advanced Guardian Beam Turret Maximum Range" = 30
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#The maximum amount of entities that the basic turret can target at the same time (Default: 10)
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#Range: 1 ~ 20
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"Advanced Guardian Beam Turret Maximum Targets" = 20
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#Whether or not the advanced turret ignores invulnerability frames (Default: false)
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"Advanced Guardian Beam Turret Ignores Invulnerability Frames" = false
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["Beam Reactor Helmet Settings"]
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#The amount of 'player' damage the beam reactor helmet's laser inflicts (Default: 8)
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#Range: > 1
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"Beam Reactor Helmet Physical Damage" = 24
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#The amount of 'magic' damage the beam reactor helmet's laser inflicts (Default: 4)
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#Range: > 1
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"Beam Reactor Helmet Magic Damage" = 24
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#The maximum range of the beam reactor helmet's laser (Default: 15)
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#Range: 1 ~ 30
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"Beam Reactor Helmet Maximum Range" = 24
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#Whether or not the beam reactor helmet's laser damage increases based on the player's base attack damage attribute (e.g. when a player drinks a strength potion) (Default: true)
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"Beam Reactor Helmet Scales Damage" = true
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#Whether or not the beam reactor helmet's laser ignores invulnerability frames (makes the helmet very OP and broken lol) (Default: false)
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"Beam Reactor Helmet Ignores Invulnerability Frames" = false
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