Ponder.registry((event) => { event .create("createoreexcavation:drilling_machine") .tag("kubejs:block_crafting") .scene( "kubejs:drilling_machine_from_block", "在世界中制造矿物钻井", "kubejs:drilling_machine", (scene, utils) => { const blocklist1=[ [1,1,1],[2,1,1],[3,1,1], [1,1,2],[2,1,2],[3,1,2], [1,1,3],[2,1,3],[3,1,3] ] const blocklist2=[ [1,2,1],[2,2,1],[3,2,1], [2,2,2], [1,2,3],[2,2,3],[3,2,3] ] scene.configureBasePlate(0, 0, 5); scene.showStructure(0); scene.idle(20); scene.text(60, "本整合包中, 矿物钻井需要在世界中制造"); scene.idle(80); scene.text(60, "建造如下结构..."); scene.addKeyframe(); scene.text(160, "第一层:列车机壳、动力钻、可编程齿轮箱、动力泵、转速控制器、升降机",[2,1,2]); for(let i1 of blocklist1){ scene.world.showSection(i1, Direction.down); scene.idle(5); } scene.overlay.showOutline("red", {}, [1,1,1,3,1,3], 30); scene.idle(35); scene.rotateCameraY(180); scene.idle(80); scene.rotateCameraY(180); scene.idle(80); scene.addKeyframe(); scene.text(160, "第二层:黄铜漏斗、动力臂、保险库、大型柴油引擎",[2,2,2]); for(let i2 of blocklist2){ scene.world.showSection(i2, Direction.down); scene.idle(5); } scene.overlay.showOutline("red", {}, [1,2,1,3,2,3], 30); scene.idle(35); scene.rotateCameraY(180); scene.idle(80); scene.rotateCameraY(180); scene.idle(80); scene.addKeyframe(); scene.text(60, "...然后使用扳手右键动力臂"); scene.idle(40); scene.overlay.showOutline("red", {}, [1,1,1,3,2,3], 60); scene.showControls(60, [3, 2.5, 3], "down") .rightClick() .withItem("create:wrench"); scene.idle(80); scene.text(60, "机械手也可以为你代劳"); scene.overlay.showOutline("red", {}, [1,1,1,3,2,3], 30); scene.idle(80); scene.addKeyframe(); scene.world.setBlocks([1,1,1,3,2,3], "minecraft:air", true); scene.world.createItemEntity([3,2.5,3],Direction.down,"createoreexcavation:drilling_machine") scene.text(60, "...如此便得到了矿物钻井"); scene.idle(80); } ); });