Ponder.registry((event) => { event .create("create:crushing_wheel") .tag("kubejs:block_crafting") .scene( "kubejs:crushing_wheel_from_block", "在世界中制造粉碎轮", (scene, utils) => { scene.configureBasePlate(0, 0, 5); scene.showStructure(0); scene.world.setBlocks([1,1,1,3,1,3], "create:andesite_alloy_block", false); scene.world.setBlocks([1,1,2,3,1,2], "create:linear_chassis", false); scene.world.setBlocks([2,1,1,2,1,3], "create:linear_chassis", false); scene.world.setBlocks([2,1,2], "minecraft:stone", false); const blocklist=[ [1,1,1],[2,1,1],[3,1,1], [1,1,2],[2,1,2],[3,1,2], [1,1,3],[2,1,3],[3,1,3] ] for(let i of blocklist){ scene.idle(5); scene.world.showSection(i, Direction.down); } scene.idle(20); scene.text(60, "本整合包中, 粉碎轮可以在世界中制造"); scene.idle(80); scene.text(60, "建造如下结构,然后使用扳手右键中心",[2,1,2]); scene.overlay.showOutline("red", {}, [1,1,1,3,1,3], 30); scene.idle(40); scene.addKeyframe(); scene.showControls(60, [3, 1.5, 3], "down") .rightClick() .withItem("create:wrench"); scene.idle(80); scene.text(60, "机械手也可以为你代劳",[2,1,2]); scene.overlay.showOutline("red", {}, [1,1,1,3,1,3], 30); scene.idle(80); scene.addKeyframe(); scene.world.setBlocks([1,1,1,3,1,3], "minecraft:air", true); scene.world.createItemEntity([2.4,1.5,3.21],Direction.down,"create:crushing_wheel") scene.world.createItemEntity([3.12,1.5,3.2],Direction.down,"create:crushing_wheel") scene.world.createItemEntity([2.56,1.5,2.7],Direction.down,"create:crushing_wheel") scene.world.createItemEntity([3.11,1.5,2.04],Direction.down,"create:crushing_wheel") scene.text(60, "...如此便得到了 4 个粉碎轮",[3,1,3]); scene.idle(80); } ); });