#Create Guardian Beam Defense common configuration settings ["Basic Guardian Beam Turret Settings"] #The amount of 'mob' damage the basic turret inflicts (Default: 6) #Range: > 1 "Basic Guardian Beam Turret Physical Damage" = 12 #The amount of 'magic' damage the basic turret inflicts (Default: 3) #Range: > 1 "Basic Guardian Beam Turret Magic Damage" = 12 #The maximum range of entities that the basic turret can target (Default: 17) #Range: 1 ~ 30 "Basic Guardian Beam Turret Maximum Range" = 18 #The maximum amount of entities that the basic turret can target at the same time (Default: 1) #Range: 1 ~ 20 "Basic Guardian Beam Turret Maximum Targets" = 3 #Whether or not the basic turret ignores invulnerability frames (Default: false) "Basic Guardian Beam Turret Ignores Invulnerability Frames" = false ["Advanced Guardian Beam Turret Settings"] #The amount of 'mob' damage the advanced turret inflicts (Default: 6) #Range: > 1 "Advanced Guardian Beam Turret Physical Damage" = 28 #The amount of 'magic' damage the advanced turret inflicts (Default: 3) #Range: > 1 "Advanced Guardian Beam Turret Magic Damage" = 28 #The maximum range of entities that the advanced turret can target (Default: 17) #Range: 1 ~ 30 "Advanced Guardian Beam Turret Maximum Range" = 30 #The maximum amount of entities that the basic turret can target at the same time (Default: 10) #Range: 1 ~ 20 "Advanced Guardian Beam Turret Maximum Targets" = 20 #Whether or not the advanced turret ignores invulnerability frames (Default: false) "Advanced Guardian Beam Turret Ignores Invulnerability Frames" = false ["Beam Reactor Helmet Settings"] #The amount of 'player' damage the beam reactor helmet's laser inflicts (Default: 8) #Range: > 1 "Beam Reactor Helmet Physical Damage" = 24 #The amount of 'magic' damage the beam reactor helmet's laser inflicts (Default: 4) #Range: > 1 "Beam Reactor Helmet Magic Damage" = 24 #The maximum range of the beam reactor helmet's laser (Default: 15) #Range: 1 ~ 30 "Beam Reactor Helmet Maximum Range" = 24 #Whether or not the beam reactor helmet's laser damage increases based on the player's base attack damage attribute (e.g. when a player drinks a strength potion) (Default: true) "Beam Reactor Helmet Scales Damage" = true #Whether or not the beam reactor helmet's laser ignores invulnerability frames (makes the helmet very OP and broken lol) (Default: false) "Beam Reactor Helmet Ignores Invulnerability Frames" = false