Ponder.registry((event) => { event .create(["kubejs:hydropress", "ad_astra:steel_block", "createbigcannons:molten_steel_bucket"]) .tag("kubejs:machine_and_multiblock") .scene( "kubejs:use_hydropress", "使用液压机", "kubejs:hydropress", (scene, utils) => { scene.configureBasePlate(0, 0, 9); scene.showStructure(5); scene.world.showIndependentSectionImmediately([3, 6, 0, 5, 13, 3]) const link = scene.world.showIndependentSectionImmediately([3, 6, 4, 5, 13, 7]); scene.scaleSceneView(0.7); scene.idle(20); scene.addKeyframe(); scene.text(80, "液压机可以将金属流体压制成金属块,把金属块压制成大量金属板"); scene.idle(120); scene.addKeyframe(); scene.text(60, "首先,液压机核心附近必须拥有正确的基础结构:"); scene.overlay.showOutline("blue", {}, [4, 3, 2], 60); scene.idle(80); scene.addKeyframe(); scene.text(60, "液压机应当朝向黄铜漏斗", [4, 3, 2]); scene.overlay.showOutline("blue", {}, [4, 3, 2], 60); scene.idle(40); scene.rotateCameraY(-45); scene.idle(40); scene.addKeyframe(); scene.text(60, "起重机杆应当被提供正确的转向", [4, 4, 3]); scene.overlay.showOutline("blue", {}, [4, 4, 3, 4, 7, 3], 60); scene.world.modifyTileNBT([5, 3, 2], (nbt) => { nbt.Speed = -128.0 }); scene.world.modifyTileNBT([3, 3, 2], (nbt) => { nbt.Speed = 128.0 }); scene.world.modifyTileNBT([5, 2, 3], (nbt) => { nbt.Speed = 128.0 }); scene.world.modifyTileNBT([3, 2, 3], (nbt) => { nbt.Speed = -128.0 }); scene.world.modifyTileNBT([4, 2, 3, 4, 7, 3], (nbt) => { nbt.Speed = -128.0 }); for (let i = 4; i < 9; i++) { scene.idle(15); scene.effects.rotationDirectionIndicator([4, i, 3]) } scene.addKeyframe(); scene.text(60, "接着,你需要通过动力泵输入水"); scene.idle(40); scene.rotateCameraY(-45); scene.idle(40); scene.text(60, "如果一切正确,那么你应该会看到液压机核心内出现了液压液"); scene.overlay.showOutline("blue", {}, [4, 3, 2], 30); scene.idle(80); scene.addKeyframe(); scene.text(60, "接下来利用机械手、动力泵等物件在指定位置放置好输入的材料"); scene.overlay.showOutline("green", {}, [3, 2, 5, 5, 2, 7], 60); scene.idle(40); scene.rotateCameraY(90); scene.idle(40); scene.text(60, "...同时还要保持工作路径上没有其它方块"); scene.overlay.showOutline("red", {}, [3, 3, 5, 5, 5, 7], 60); scene.idle(80); scene.text(60, "在满足输入材料并且没有其它问题时,液压机便会开始工作"); for (let i1 = 3; i1 < 6; i1++) { for (let i2 = 5; i2 < 8; i2++) { scene.world.setBlock([i1, 2, i2], "minecraft:iron_block", true); scene.idle(5); } } scene.addKeyframe(); scene.idle(35); scene.text(60, "接着只需要等待液压机复位即可"); for (let i1 = 3; i1 < 6; i1++) { for (let i2 = 5; i2 < 8; i2++) { scene.world.setBlock([i1, 2, i2], "minecraft:air", true); } } scene.world.setBlock([4, 3, 3], "create_connected:inverted_gearshift", true); scene.world.modifyBlock([4, 3, 3], state => state.with("axis", "y"), false) scene.world.modifyTileNBT([4, 3, 3, 4, 8, 3], (nbt) => { nbt.Speed = 128.0 }); scene.world.moveSection(link, [0, -3, 0], 20) scene.idle(20); scene.world.flapFunnel([4, 3, 1], false); scene.world.createItemEntity([4, 3, 1], Direction.north, "64x create:iron_sheet"); scene.idle(10); scene.world.flapFunnel([4.5, 3.5, 1], false); scene.world.createItemEntity([4.5, 3.5, 1], Direction.north, "17x create:iron_sheet"); scene.idle(10); scene.world.setBlock([4, 3, 3], "create:gearshift", true); scene.world.modifyBlock([4, 3, 3], state => state.with("axis", "y"), false) scene.world.modifyTileNBT([4, 3, 3, 4, 8, 3], (nbt) => { nbt.Speed = -128.0 }); scene.world.moveSection(link, [0, 3, 0], 20) scene.idle(40); scene.addKeyframe(); scene.text(80, "如果遇到错误,请将液压机所有结构恢复到初始状态并重新放置液压机核心"); } ) .scene( "kubejs:hydropress", "建造液压机", "kubejs:hydropress", (scene, utils) => { scene.configureBasePlate(0, 0, 9); scene.showStructure(14); scene.scaleSceneView(0.4); scene.text(60, "你需要在液压机核心附近建造结构来完成液压机"); scene.idle(80); scene.addKeyframe(); scene.text(30, "...建造如下结构"); scene.world.hideSection([0, 1, 0, 8, 14, 8], Direction.up); scene.idle(40); scene.text(60, "如果你对方块种类有疑问,可以点击放大镜图标"); scene.idle(40); scene.addKeyframe(); const Layer1 = [[3, 1, 1], [4, 1, 1], [5, 1, 1], [3, 1, 2], [4, 1, 2], [5, 1, 2], [3, 1, 3], [4, 1, 3], [5, 1, 3], [2, 1, 4], [6, 1, 4], [2, 1, 8], [6, 1, 8]] const Layer2 = [[4, 2, 2], [3, 2, 3], [4, 2, 3], [5, 2, 3], [2, 2, 4], [3, 2, 4], [4, 2, 4], [5, 2, 4], [6, 2, 4], [2, 2, 5], [6, 2, 5], [2, 2, 6], [6, 2, 6], [2, 2, 7], [6, 2, 7], [2, 2, 8], [3, 2, 8], [4, 2, 8], [5, 2, 8], [6, 2, 8]] const Layer3 = [[4, 3, 1], [3, 3, 2], [4, 3, 2], [5, 3, 2], [4, 3, 3]] const Layer4 = [[4, 4, 2], [4, 4, 3]] const Layer5 = [[4, 5, 1], [3, 5, 2], [4, 5, 2], [5, 5, 2], [4, 5, 3]] const Layer6 = [[4, 6, 1], [3, 6, 2], [4, 6, 2], [5, 6, 2], [4, 6, 3]] const Layer7 = [[4, 7, 1], [3, 7, 2], [4, 7, 2], [5, 7, 2], [4, 7, 3]] const Layer8 = [[4, 8, 1], [3, 8, 2], [4, 8, 2], [5, 8, 2]] const Layer9 = [[4, 9, 2], [4, 10, 2]] const Piston = [[3, 6, 5], [4, 6, 5], [5, 6, 5], [3, 6, 6], [4, 6, 6], [5, 6, 6], [3, 6, 7], [4, 6, 7], [5, 6, 7], [4, 7, 5], [3, 7, 6], [4, 7, 6], [5, 7, 6], [4, 7, 7], [4, 7, 4], [4, 8, 5], [3, 8, 6], [4, 8, 6], [5, 8, 6], [4, 8, 7], [4, 9, 6], [4, 10, 6], [4, 11, 6], [4, 12, 6], [4, 13, 6]] scene.addKeyframe(); scene.text(30, "第 1 层:", [3, 1, 4]) for (let i of Layer1) { scene.idle(2); scene.world.showSection(i, Direction.down); }; scene.idle(40); scene.addKeyframe(); scene.text(30, "第 2 层:", [3, 2, 4]) for (let i of Layer2) { scene.idle(2); scene.world.showSection(i, Direction.down); }; scene.idle(40); scene.addKeyframe(); scene.text(30, "第 3 层:", [3, 3, 4]) for (let i of Layer3) { scene.idle(2); scene.world.showSection(i, Direction.down); }; scene.idle(40); scene.rotateCameraY(-90); scene.idle(40); scene.addKeyframe(); scene.text(30, "第 4 层:", [3, 4, 4]) for (let i of Layer4) { scene.idle(2); scene.world.showSection(i, Direction.down); }; scene.idle(40); scene.addKeyframe(); scene.text(30, "第 5 层:", [3, 5, 4]) for (let i of Layer5) { scene.idle(2); scene.world.showSection(i, Direction.down); }; scene.idle(40); scene.addKeyframe(); scene.text(30, "第 6 层:", [3, 6, 4]) for (let i of Layer6) { scene.idle(2); scene.world.showSection(i, Direction.down); }; scene.idle(40); scene.addKeyframe(); scene.text(30, "第 7 层:", [3, 7, 4]) for (let i of Layer7) { scene.idle(2); scene.world.showSection(i, Direction.down); }; scene.idle(40); scene.addKeyframe(); scene.text(30, "第 8 层:", [3, 8, 4]) for (let i of Layer8) { scene.idle(2); scene.world.showSection(i, Direction.down); }; scene.idle(40); scene.addKeyframe(); scene.text(30, "第 9 , 10 层:", [3, 9.5, 4]) for (let i of Layer9) { scene.idle(2); scene.world.showSection(i, Direction.down); }; scene.idle(80); scene.addKeyframe(); scene.text(60, "接着建造运动部分并用胶水组装:"); scene.idle(30); scene.addKeyframe(); for (let i of Piston) { scene.idle(2); scene.world.showSection(i, Direction.down); }; scene.addKeyframe(); scene.idle(30); scene.overlay.showOutline("red", {"glue": true}, [3, 6, 5], 15); scene.showControls(30, [3, 6, 5], "right").rightClick().withItem("create:super_glue") scene.idle(10); scene.overlay.showOutline("blue", {"glue": true}, [5, 13, 7], 15); scene.showControls(30, [5, 13, 7], "left").rightClick().withItem("create:super_glue") scene.idle(10); scene.overlay.showOutline("green", {"glue": true}, [3, 6, 5, 5, 13, 7], 60); scene.addKeyframe(); scene.idle(80); scene.rotateCameraY(-90); scene.idle(40); scene.rotateCameraY(-90); scene.idle(40); scene.rotateCameraY(-90); scene.idle(40); }) });