Ponder.registry((event) => { event .create("create:deployer") .tag("kubejs:block_crafting") .scene( "kubejs:deployer_from_block", "在世界中制造机械手", "kubejs:deployer", (scene, utils) => { scene.configureBasePlate(0, 0, 5); scene.showStructure(0); const blocklist=[ [2,1,1], [2,1,2], [2,1,3] ] for(let i of blocklist){ scene.idle(5); scene.world.showSection(i, Direction.down); } scene.idle(20); scene.text(60, "有时你也许会遇到没有机械手可用的尴尬境地"); scene.idle(80); scene.text(60, "建造如下结构,然后使用铁镐右键铁块",[2,1.5,1]); scene.overlay.showOutline("red", {}, [2,1,1,2,1,3], 30); scene.idle(80); scene.addKeyframe(); scene.text(60, "...当然,你也可以竖直建造",[2,1.5,1]); scene.idle(80); scene.addKeyframe(); scene.showControls(60, [2, 1.5, 1], "down") .rightClick() .withItem("minecraft:iron_pickaxe"); scene.idle(80); scene.addKeyframe(); scene.world.setBlocks([2,1,1,2,1,3], "minecraft:air", true); scene.world.createItemEntity([3,1.5,3],Direction.down,"create:deployer"); scene.text(60, "...如此便得到了机械手",[3,1.5,3]); scene.idle(80); } ); });