create-the-brass-oncerto/kubejs/client_scripts/Ponder/multiblock_structure/huge_crusher.js

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2025-04-11 17:07:29 +08:00
Ponder.registry((event) => {
event
.create(["kubejs:huge_crusher", "minecraft:stone", "minecraft:gravel", "minecraft:sand"])
.tag("kubejs:machine_and_multiblock")
.scene(
"kubejs:use_huge_crusher",
"使用大型粉碎机",
"kubejs:huge_crusher",
(scene, utils) => {
scene.configureBasePlate(0, 0, 15);
scene.showStructure(6);
scene.scaleSceneView(0.65);
scene.idle(20);
scene.addKeyframe();
scene.text(60, "你是否苦恼于普通粉碎轮在大量生产时低下的效率?那么大型粉碎机是你的最佳选择!");
scene.idle(80);
scene.addKeyframe();
scene.text(60, "首先,大型粉碎机周围必须建造正确的结构");
scene.idle(80);
scene.addKeyframe();
scene.text(60, "接着你需要为应力输入端提供256rpm的转速");
scene.rotateCameraY(-180);
scene.idle(20);
scene.overlay.showOutline("green", {}, [7, 3, 9], 60);
scene.idle(20);
scene.world.setBlock([7, 3, 10], "design_decor:industrial_gear_large", true);
scene.world.modifyBlock([7, 3, 10], state => state.with("axis", "z"), false)
scene.world.modifyTileNBT([7, 3, 10], (nbt) => { nbt.Speed = -256.0 });
scene.world.modifyTileNBT([6, 5, 4], (nbt) => { nbt.Speed = -128.0 });
scene.world.modifyTileNBT([6, 5, 5], (nbt) => { nbt.Speed = -128.0 });
scene.world.modifyTileNBT([6, 5, 6], (nbt) => { nbt.Speed = -128.0 });
scene.world.modifyTileNBT([6, 5, 7], (nbt) => { nbt.Speed = -128.0 });
scene.world.modifyTileNBT([6, 5, 8], (nbt) => { nbt.Speed = -128.0 });
scene.world.modifyTileNBT([8, 5, 4], (nbt) => { nbt.Speed = 128.0 });
scene.world.modifyTileNBT([8, 5, 5], (nbt) => { nbt.Speed = 128.0 });
scene.world.modifyTileNBT([8, 5, 6], (nbt) => { nbt.Speed = 128.0 });
scene.world.modifyTileNBT([8, 5, 7], (nbt) => { nbt.Speed = 128.0 });
scene.world.modifyTileNBT([8, 5, 8], (nbt) => { nbt.Speed = 128.0 });
scene.idle(20);
scene.effects.rotationDirectionIndicator([7, 3, 10])
scene.idle(40);
scene.rotateCameraY(-180);
scene.idle(20);
scene.addKeyframe();
scene.text(60, "如果你想要执行任何配方你需要以至少50mB/tick的速度向核心供水");
scene.world.setBlock([7, 3, 1], "create:mechanical_pump", true);
scene.world.modifyTileNBT([7, 3, 1], (nbt) => { nbt.Speed = -256.0 });
scene.world.modifyBlock([7, 3, 1], state => state.with("facing", "south"), false)
scene.showControls(15, [7, 3, 1], "up").withItem("minecraft:water_bucket")
scene.idle(80);
scene.addKeyframe();
scene.text(60, "现在,向绿色集装箱输入配方所需的物品...");
scene.rotateCameraY(-180);
scene.idle(20);
scene.world.setBlock([11, 3, 8], "create:brass_funnel", true);
scene.world.modifyBlock([11, 3, 8], state => state.with("facing", "east"), false)
scene.idle(20);
let itemLink1 =scene.world.createItemEntity([11.5,8,8.5], [0,0,0], "64x minecraft:cobblestone")
scene.idle(5);
let itemLink2 =scene.world.createItemEntity([11.5,8,8.5], [0,0,0], "64x minecraft:cobblestone")
scene.idle(10);
scene.world.flapFunnel([11, 3, 8],false)
scene.world.removeEntity(itemLink1)
scene.idle(5);
scene.world.flapFunnel([11, 3, 8],false)
scene.world.removeEntity(itemLink2)
scene.addKeyframe();
scene.idle(20);
scene.rotateCameraY(-180);
scene.text(60, "...而红色集装箱将把物品输出");
scene.idle(20);
scene.world.setBlock([3, 3, 4], "create:brass_funnel", true);
scene.world.modifyBlock([3, 3, 4], state => state.with("extracting", "true"), false)
scene.world.modifyBlock([3, 3, 4], state => state.with("facing", "west"), false)
scene.idle(20);
scene.world.flapFunnel([3, 3, 4],false)
scene.world.createItemEntity([3.5, 3, 4.5], [0,0.1,0], "64x minecraft:gravel")
scene.idle(10);
scene.world.flapFunnel([3, 3, 4],false)
scene.world.createItemEntity([3.5, 3, 4.5], [0,0.1,0], "64x minecraft:gravel")
//scene.world.flapFunnel([],false)
//scene.world.createItemEntity(sideItemSpawn, util.vector.of(-.05, 0, 0), itemStack)
//scene.world.modifyEntity(itemLink, Entity::discard)
scene.idle(80);
scene.text(60, "你可以在液池上方修建用于取出液体的管道,从而达成自动化");
scene.idle(30);
scene.rotateCameraY(90);
scene.idle(30);
}
)
.scene(
"kubejs:huge_crusher",
"建造大型粉碎机",
"kubejs:huge_crusher",
(scene, utils) => {
scene.configureBasePlate(0, 0, 15);
scene.showStructure(6);
scene.scaleSceneView(0.65);
scene.text(60, "你需要在大型粉碎机核心附近建造指定结构来完成大型粉碎机");
scene.idle(80);
scene.addKeyframe();
scene.text(30, "...建造如下结构");
scene.world.hideSection([0, 1, 0, 14, 6, 14], Direction.up);
scene.idle(40);
scene.text(60, "如果你对方块种类有疑问,可以点击放大镜图标");
scene.idle(80);
const Layer1 = [[6, 1, 1], [7, 1, 1], [8, 1, 1], [5, 1, 2], [6, 1, 2], [7, 1, 2], [8, 1, 2], [9, 1, 2], [4, 1, 3], [5, 1, 3], [6, 1, 3], [7, 1, 3], [8, 1, 3], [9, 1, 3], [10, 1, 3], [4, 1, 4], [5, 1, 4], [6, 1, 4], [7, 1, 4], [8, 1, 4], [9, 1, 4], [10, 1, 4], [4, 1, 5], [5, 1, 5], [6, 1, 5], [7, 1, 5], [8, 1, 5], [9, 1, 5], [10, 1, 5], [4, 1, 6], [5, 1, 6], [6, 1, 6], [7, 1, 6], [8, 1, 6], [9, 1, 6], [10, 1, 6], [4, 1, 7], [5, 1, 7], [6, 1, 7], [7, 1, 7], [8, 1, 7], [9, 1, 7], [10, 1, 7], [4, 1, 8], [5, 1, 8], [6, 1, 8], [7, 1, 8], [8, 1, 8], [9, 1, 8], [10, 1, 8], [4, 1, 9], [5, 1, 9], [6, 1, 9], [7, 1, 9], [8, 1, 9], [9, 1, 9], [10, 1, 9], [5, 1, 10], [6, 1, 10], [7, 1, 10], [8, 1, 10], [9, 1, 10], [6, 1, 11], [7, 1, 11], [8, 1, 11]]
const Layer2 = [[6, 2, 1], [7, 2, 1], [8, 2, 1], [5, 2, 2], [6, 2, 2], [7, 2, 2], [8, 2, 2], [9, 2, 2], [4, 2, 3], [5, 2, 3], [6, 2, 3], [7, 2, 3], [8, 2, 3], [9, 2, 3], [10, 2, 3], [4, 2, 4], [5, 2, 4], [6, 2, 4], [7, 2, 4], [8, 2, 4], [9, 2, 4], [10, 2, 4], [4, 2, 5], [5, 2, 5], [6, 2, 5], [7, 2, 5], [8, 2, 5], [9, 2, 5], [10, 2, 5], [4, 2, 6], [5, 2, 6], [6, 2, 6], [7, 2, 6], [8, 2, 6], [9, 2, 6], [10, 2, 6], [4, 2, 7], [5, 2, 7], [6, 2, 7], [7, 2, 7], [8, 2, 7], [9, 2, 7], [10, 2, 7], [4, 2, 8], [5, 2, 8], [6, 2, 8], [7, 2, 8], [8, 2, 8], [9, 2, 8], [10, 2, 8], [4, 2, 9], [5, 2, 9], [6, 2, 9], [7, 2, 9], [8, 2, 9], [9, 2, 9], [10, 2, 9], [5, 2, 10], [6, 2, 10], [7, 2, 10], [8, 2, 10], [9, 2, 10], [6, 2, 11], [7, 2, 11], [8, 2, 11]]
const Layer3 = [[5, 3, 2], [7, 3, 2], [9, 3, 2], [4, 3, 3], [5, 3, 3], [6, 3, 3], [7, 3, 3], [8, 3, 3], [9, 3, 3], [10, 3, 3], [4, 3, 4], [5, 3, 4], [6, 3, 4], [7, 3, 4], [8, 3, 4], [9, 3, 4], [10, 3, 4], [4, 3, 5], [5, 3, 5], [6, 3, 5], [7, 3, 5], [8, 3, 5], [9, 3, 5], [10, 3, 5], [4, 3, 6], [5, 3, 6], [6, 3, 6], [7, 3, 6], [8, 3, 6], [9, 3, 6], [10, 3, 6], [4, 3, 7], [5, 3, 7], [6, 3, 7], [7, 3, 7], [8, 3, 7], [9, 3, 7], [10, 3, 7], [4, 3, 8], [5, 3, 8], [6, 3, 8], [7, 3, 8], [8, 3, 8], [9, 3, 8], [10, 3, 8], [4, 3, 9], [5, 3, 9], [6, 3, 9], [7, 3, 9], [8, 3, 9], [9, 3, 9], [10, 3, 9], [5, 3, 10], [9, 3, 10]]
const Layer4 = [[5, 4, 2], [7, 4, 2], [9, 4, 2], [4, 4, 3], [5, 4, 3], [6, 4, 3], [7, 4, 3], [8, 4, 3], [9, 4, 3], [10, 4, 3], [4, 4, 4], [5, 4, 4], [9, 4, 4], [10, 4, 4], [4, 4, 5], [5, 4, 5], [7, 4, 5], [9, 4, 5], [10, 4, 5], [4, 4, 6], [5, 4, 6], [7, 4, 6], [9, 4, 6], [10, 4, 6], [4, 4, 7], [5, 4, 7], [7, 4, 7], [9, 4, 7], [10, 4, 7], [4, 4, 8], [5, 4, 8], [7, 4, 8], [9, 4, 8], [10, 4, 8], [4, 4, 9], [5, 4, 9], [6, 4, 9], [7, 4, 9], [8, 4, 9], [9, 4, 9], [10, 4, 9], [5, 4, 10], [7, 4, 10], [9, 4, 10]]
const Layer5 = [[5, 5, 2], [6, 5, 2], [7, 5, 2], [8, 5, 2], [9, 5, 2], [5, 5, 3], [6, 5, 3], [7, 5, 3], [8, 5, 3], [9, 5, 3], [5, 5, 4], [6, 5, 4], [8, 5, 4], [9, 5, 4], [5, 5, 5], [6, 5, 5], [8, 5, 5], [9, 5, 5], [5, 5, 6], [6, 5, 6], [8, 5, 6], [9, 5, 6], [5, 5, 7], [6, 5, 7], [8, 5, 7], [9, 5, 7], [5, 5, 8], [6, 5, 8], [8, 5, 8], [9, 5, 8], [5, 5, 9], [6, 5, 9], [7, 5, 9], [8, 5, 9], [9, 5, 9], [5, 5, 10], [6, 5, 10], [7, 5, 10], [8, 5, 10], [9, 5, 10]]
const Layer6 = [[5, 6, 3], [6, 6, 3], [7, 6, 3], [8, 6, 3], [9, 6, 3], [5, 6, 9], [6, 6, 9], [7, 6, 9], [8, 6, 9], [9, 6, 9]]
scene.addKeyframe();
scene.text(30, "第 1 层:", [4, 1, 6])
for (let i of Layer1) {
scene.idle(1);
scene.world.showSection(i, Direction.down);
};
scene.idle(128);
scene.addKeyframe();
scene.text(30, "第 2 层:", [4, 2, 6])
for (let i of Layer2) {
scene.idle(1);
scene.world.showSection(i, Direction.down);
};
scene.idle(128);
scene.addKeyframe();
scene.text(30, "第 3 层:", [4, 3, 6])
for (let i of Layer3) {
scene.idle(1);
scene.world.showSection(i, Direction.down);
};
scene.idle(20);
scene.text(60, "请注意,核心的正侧必须指向应力输出端",[7,3,6]);
scene.overlay.showOutline("red", {}, [7,3,6], 60);
scene.idle(40);
scene.rotateCameraY(-180);
scene.idle(46);
scene.addKeyframe();
scene.text(30, "第 4 层:", [4, 4, 6])
for (let i of Layer4) {
scene.idle(1);
scene.world.showSection(i, Direction.down);
};
scene.idle(86);
scene.addKeyframe();
scene.text(30, "第 5 层:", [4, 5, 6])
for (let i of Layer5) {
scene.idle(1);
scene.world.showSection(i, Direction.down);
};
scene.idle(78);
scene.addKeyframe();
scene.text(30, "第 6 层:", [4, 6, 6])
for (let i of Layer6) {
scene.idle(2);
scene.world.showSection(i, Direction.down);
};
scene.text(60, "请注意,所有的安山泛光灯必须朝上且点亮!");
scene.idle(40);
scene.rotateCameraY(-180);
scene.idle(40);
}
);
});