886 lines
25 KiB
JavaScript
886 lines
25 KiB
JavaScript
import base from "./base.js"
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import fetch from "node-fetch"
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import lodash from "lodash"
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import fs from "node:fs"
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import common from "../../../lib/common/common.js"
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import gsCfg from "./gsCfg.js"
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import { Character, Weapon } from "#miao.models"
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export default class GachaLog extends base {
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constructor(e) {
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super(e)
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this.model = "gachaLog"
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if (!e.isSr && e.msg) e.isSr = /\/(common|hkrpg)\//.test(e.msg)
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this.urlKey = `${this.prefix}url:`
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/** 绑定的uid */
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this.uidKey = this.e.isSr ? `Yz:srJson:mys:qq-uid:${this.userId}` : `Yz:genshin:mys:qq-uid:${this.userId}`
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this.path = this.e.isSr ? `./data/srJson/${this.e.user_id}/` : `./data/gachaJson/${this.e.user_id}/`
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const gsPool = [
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{ type: 301, typeName: "角色" },
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{ type: 302, typeName: "武器" },
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{ type: 500, typeName: "集录" },
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{ type: 200, typeName: "常驻" }
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]
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const srPool = [
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{ type: 11, typeName: "角色" },
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{ type: 12, typeName: "光锥" },
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{ type: 1, typeName: "常驻" },
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{ type: 2, typeName: "新手" }
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]
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this.pool = e.isSr ? srPool : gsPool
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}
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static getIcon(name, type = "role", game = "") {
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if (type === "role" || type === "角色") {
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let char = Character.get(name, game)
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if (!char) {
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console.log("not-found-char", name, game)
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}
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return char?.imgs?.face || ""
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} else if (type === "weapon" || type === "武器" || type === "光锥") {
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let weapon = Weapon.get(name, game)
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if (!weapon) {
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console.log("not-found-weapon", `[${name}]`, game)
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}
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return weapon?.imgs?.icon || ""
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}
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}
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async logUrl() {
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let url = this.e.msg
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/** 处理url */
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let param = this.dealUrl(url)
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if (!param) return
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if (!await this.checkUrl(param)) return
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this.e.reply("链接发送成功,数据获取中……")
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/** 制作合并消息 */
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let MakeMsg = []
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let tmpMsg = ""
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/** 按卡池更新记录 */
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for (let i in this.pool) {
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this.type = this.pool[i].type
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this.typeName = this.pool[i].typeName
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let res = await this.updateLog()
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if (res) {
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tmpMsg += `[${this.typeName}]记录获取成功,更新${res.num}条\n`
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}
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if (i <= 1) await common.sleep(500)
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}
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MakeMsg.push(tmpMsg)
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MakeMsg.push(`\n抽卡记录更新完成,您还可回复\n【${this?.e?.isSr ? "*" : "#"}全部记录】统计全部抽卡数据\n【${this?.e?.isSr ? "*光锥" : "#武器"}记录】统计${this?.e?.isSr ? "星铁光锥" : "武器"}池数据\n【${this?.e?.isSr ? "*" : "#"}角色统计】按卡池统计数据\n【${this?.e?.isSr ? "*" : "#"}导出记录】导出记录数据`)
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await this.e.reply(MakeMsg)
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this.isLogUrl = true
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this.all = []
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let data = await this.getLogData()
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this.e.msg = `[uid:${this.uid}]`
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return data
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}
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dealUrl(url) {
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// timestamp=1641338980〈=zh-cn 修复链接有奇怪符号
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url = url.replace(/〈=/g, "&")
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if (url.includes("getGachaLog?")) url = url.split("getGachaLog?")[1]
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if (url.includes("index.html?")) url = url.split("index.html?")[1]
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// 处理参数
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let arr = new URLSearchParams(url).entries()
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let params = {}
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for (let val of arr) {
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params[val[0]] = val[1]
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}
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if (!params.authkey) {
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this.e.reply("链接复制错误")
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return false
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}
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// 去除#/,#/log
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params.authkey = params.authkey.replace(/#\/|#\/log/g, "")
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return params
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}
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async downFile() {
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this.creatFile()
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let textPath = `${this.path}output_log.txt`
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// 获取文件下载链接
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let fileUrl = await this.e.friend.getFileUrl(this.e.file.fid)
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let ret = await common.downFile(fileUrl, textPath)
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if (!ret) {
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this.e.reply("下载日志文件错误")
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return false
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}
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// 读取txt文件
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let txt = fs.readFileSync(textPath, "utf-8")
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let url = txt.match(/auth_appid=webview_gacha(.*)hk4e_cn/)
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/** 删除文件 */
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fs.unlink(textPath, () => { })
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if (!url || !url[0]) {
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return false
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}
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return url[0]
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}
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async checkUrl(param) {
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if (!param.region) {
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let res = await this.logApi({
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size: 6,
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authkey: param.authkey,
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region: this.e.isSr ? "prod_gf_cn" : "cn_gf01"
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})
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if (!res?.data?.region) {
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res = await this.logApi({
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size: 6,
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authkey: param.authkey,
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region: this.e.isSr ? "prod_official_usa" : "os_usa"
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})
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}
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if (res?.data?.region) {
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param.region = res?.data?.region
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} else {
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await this.e.reply("链接复制错误或已失效")
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return false
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}
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}
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let res = await this.logApi({
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size: 6,
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authkey: param.authkey,
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region: param.region
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})
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if (res.retcode == -109) {
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await this.e.reply("2.3版本后,反馈的链接已无法查询!请用安卓方式获取链接")
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return false
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}
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if (res.retcode == -101) {
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await this.e.reply("该链接已失效,请重新进入游戏,重新复制链接")
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return false
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}
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if (res.retcode == 400) {
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await this.e.reply("获取数据错误")
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return false
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}
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if (res.retcode == -100) {
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if (this.e.msg.length == 1000) {
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await this.e.reply("输入法限制,链接复制不完整,请更换输入法复制完整链接")
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return false
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}
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await this.e.reply("链接不完整,请长按全选复制全部内容(可能输入法复制限制),或者复制的不是历史记录页面链接")
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return false
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}
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if (res.retcode != 0) {
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await this.e.reply("链接复制错误")
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return false
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}
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if (res?.data?.list && res.data.list.length > 0) {
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this.uid = res.data.list[0].uid
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await redis.setEx(this.uidKey, 3600 * 24 * 30, String(this.uid))
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/** 保存authkey */
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await redis.setEx(`${this.urlKey}${this.uid}`, 86400, param.authkey)
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return true
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} else {
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await this.e.reply("暂无数据,请等待记录后再查询")
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return false
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}
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}
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async logApi(param) {
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// 调用一次接口判断链接是否正确
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let logUrl = "https://hk4e-api.mihoyo.com/event/gacha_info/api/getGachaLog?"
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/** 国际服 */
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if (!["cn_gf01", "cn_qd01"].includes(param.region)) {
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logUrl = "https://hk4e-api-os.mihoyo.com/event/gacha_info/api/getGachaLog?"
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}
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let logParam = new URLSearchParams({
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authkey_ver: 1,
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lang: "zh-cn", // 只支持简体中文
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gacha_type: 301,
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page: 1,
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size: 20,
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end_id: 0,
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...param
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}).toString()
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if (this.e.isSr) {
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logUrl = "https://api-takumi.mihoyo.com/common/gacha_record/api/getGachaLog?"
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if (!["prod_gf_cn", "prod_qd_cn"].includes(param.region)) {
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logUrl = "https://api-os-takumi.mihoyo.com/common/gacha_record/api/getGachaLog?"
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}
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logParam = new URLSearchParams({
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authkey_ver: 1,
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lang: "zh-cn", // 只支持简体中文
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gacha_type: 11,
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page: 1,
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size: 20,
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game_biz: "hkrpg_cn",
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end_id: 0,
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...param
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}).toString()
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}
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let res = await fetch(logUrl + logParam).catch((err) => {
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logger.error(`[获取抽卡记录失败] ${err}`)
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})
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if (!res || !res.ok) {
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return { retcode: 400 }
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}
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return await res.json()
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}
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/** 更新抽卡记录 */
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async updateLog() {
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/** 获取authkey */
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let authkey = await redis.get(`${this.urlKey}${this.uid}`)
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if (!authkey) return false
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/** 调一次接口判断是否有效 */
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let res = await this.logApi({ gacha_type: this.type, authkey, region: this.getServer() })
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/** key过期,或者没有数据 */
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if (res.retcode !== 0 || !res?.data?.list || res.data.list.length <= 0) {
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logger.debug(`${this.e.logFnc} ${res.message || "error"}`)
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return false
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}
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logger.mark(`${this.e.logFnc}[UID:${this.uid}] 开始获取:${this.typeName}记录...`)
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let all = []
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let logJson = this.readJson()
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/** 第一次获取增加提示 */
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if (lodash.isEmpty(logJson.list) && this.type === 301) {
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await this.e.reply(`开始获取${this.typeName}记录,首次获取数据较多,请耐心等待...`)
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}
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let logRes = await this.getAllLog(logJson.ids, authkey)
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if (logRes.hasErr) {
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this.e.reply(`获取${this.typeName}记录失败`)
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return false
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}
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/** 数据合并 */
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let num = logRes.list.length
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if (num > 0) {
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all = logRes.list.concat(logJson.list)
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/** 保存json */
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this.writeJson(all)
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this.all = all
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}
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return { num }
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}
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/** 递归获取所有数据 */
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async getAllLog(ids, authkey, page = 1, endId = 0) {
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let res = await this.logApi({
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gacha_type: this.type,
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page,
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end_id: endId,
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authkey,
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region: this.getServer()
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})
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/** 延迟下防止武器记录获取失败 */
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await common.sleep(1000)
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if (res.retcode != 0) {
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return { hasErr: true, list: [] }
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}
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if (!res?.data?.list || res.data.list.length <= 0) {
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logger.mark(`${this.e.logFnc}[UID:${this.uid}] 获取${this.typeName}记录完成,共${Number(page) - 1}页`)
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return { hasErr: false, list: [] }
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}
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let list = []
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for (let val of res.data.list) {
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if (ids.get(String(val.id))) {
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logger.mark(`${this.e.logFnc}[UID:${this.uid}] 获取${this.typeName}记录完成,暂无新记录`)
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return { hasErr: false, list }
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} else {
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list.push(val)
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endId = val.id
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}
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}
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page++
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if (page % 3 == 0) {
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await common.sleep(500)
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} else {
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await common.sleep(300)
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}
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let res2 = await this.getAllLog(ids, authkey, page, endId)
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list = list.concat(res2.list)
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return { hasErr: res2.hasErr, list }
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}
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// 读取本地json
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readJson() {
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let logJson = []
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let ids = new Map()
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let file = `${this.path}/${this.uid}/${this.type}.json`
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if (fs.existsSync(file)) {
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// 获取本地数据 进行数据合并
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logJson = JSON.parse(fs.readFileSync(file, "utf8"))
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for (let val of logJson) {
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if (val.id) {
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ids.set(String(val.id), val.id)
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}
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}
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}
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return { list: logJson, ids }
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}
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creatFile() {
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if (!fs.existsSync(this.path)) {
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fs.mkdirSync(this.path)
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}
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if (!this.uid) return
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let file = `${this.path}${this.uid}/`
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if (!fs.existsSync(file)) {
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fs.mkdirSync(file)
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}
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}
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writeJson(data) {
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this.creatFile()
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let file = `${this.path}${this.uid}/`
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fs.writeFileSync(`${file}${this.type}.json`, JSON.stringify(data, "", "\t"))
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}
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/** #抽卡记录 */
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async getLogData() {
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/** 判断uid */
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await this.getUid()
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if (!this.uid) {
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return false
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}
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if (this.e?.isAll) {
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return await this.getAllGcLogData()
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} else {
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return await this.getGcLogData()
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}
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}
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async getAllGcLogData() {
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this.model = "gachaAllLog"
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const poolList = ["角色", this.e?.isSr ? "光锥" : "武器", "集录", "常驻"]
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const logData = []
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let fiveMaxNum = 0
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const originalMsg = this.e.msg
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for (let i of poolList) {
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this.e.msg = i
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this.all = []
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let data = await this.getGcLogData()
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if (!data || data.allNum === 0) {
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continue
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}
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if (fiveMaxNum <= data.fiveLog.length) {
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fiveMaxNum = data.fiveLog.length
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}
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data.max = i === "武器" || i === "光锥" ? 80 : 90
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logData.push(data)
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}
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if (logData.length === 0) {
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this.e.reply(`暂无抽卡记录\n${this.e?.isSr ? "*" : "#"}记录帮助,查看配置说明`, false, { at: true })
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return true
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}
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for (let i of logData) {
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let diffNum = fiveMaxNum - i.fiveLog.length
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if (diffNum > 0) {
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i.fiveLog = i.fiveLog.concat(new Array(diffNum).fill({ isUp: false, isNull: true }))
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}
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}
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const data = {
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...logData[0],
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data: logData
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}
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this.e.msg = originalMsg
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return data
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}
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async getGcLogData() {
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/** 卡池 */
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const { type, typeName } = this.getPool()
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/** 更新记录 */
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if (!this.isLogUrl) await this.updateLog()
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/** 统计计算记录 */
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let data = this.analyse()
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data.type = type
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data.typeName = typeName
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/** 渲染数据 */
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data = this.randData(data)
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return data
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}
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getPool() {
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let msg = this.e.msg.replace(/#|抽卡|记录|祈愿|分析|池|原神|星铁|崩坏星穹铁道|铁道/g, "")
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let type = this.e.isSr ? 11 : 301
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let typeName = "角色"
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switch (msg) {
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case "up":
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case "抽卡":
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case "角色":
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case "抽奖":
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type = this.e.isSr ? 11 : 301
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typeName = "角色"
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break
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case "常驻":
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type = this.e.isSr ? 1 : 200
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typeName = "常驻"
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break
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case "武器":
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type = this.e.isSr ? 12 : 302
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typeName = this.e.isSr ? "光锥" : "武器"
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break
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case "集录":
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type = 500
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typeName = "集录"
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break
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case "光锥":
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type = 12
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typeName = "光锥"
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break
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case "新手":
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type = this.e.isSr ? 2 : 100
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typeName = "新手"
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break
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}
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this.type = type
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this.typeName = typeName
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return { type, typeName }
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}
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async getUid() {
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if (!fs.existsSync(this.path)) {
|
||
this.e.reply(`暂无抽卡记录\n${this.e?.isSr ? "*" : "#"}记录帮助,查看配置说明`, false, { at: true })
|
||
return false
|
||
}
|
||
|
||
let logs = fs.readdirSync(this.path)
|
||
|
||
if (lodash.isEmpty(logs)) {
|
||
this.e.reply(`暂无抽卡记录\n${this.e?.isSr ? "*" : "#"}记录帮助,查看配置说明`, false, { at: true })
|
||
return false
|
||
}
|
||
|
||
if (!this.uid) {
|
||
this.e.at = false
|
||
this.uid = this?.e?.isSr ? this.e.user?._games?.sr?.uid : this.e.user?._games?.gs?.uid || await this.e.runtime.getUid(this.e) || await redis.get(this.uidKey)
|
||
}
|
||
|
||
/** 记录有绑定的uid */
|
||
if (this.uid && logs.includes(String(this.uid))) {
|
||
return this.uid
|
||
}
|
||
|
||
/** 拿修改时间最后的uid */
|
||
let uidArr = []
|
||
for (let uid of logs) {
|
||
let json = this?.e?.isSr ? `${this.path}${uid}/11.json` : `${this.path}${uid}/301.json`
|
||
if (!fs.existsSync(json)) {
|
||
continue
|
||
}
|
||
|
||
let tmp = fs.statSync(json)
|
||
uidArr.push({
|
||
uid,
|
||
mtimeMs: tmp.mtimeMs
|
||
})
|
||
}
|
||
if (uidArr.length <= 0) {
|
||
return false
|
||
}
|
||
|
||
uidArr = uidArr.sort(function (a, b) {
|
||
return b.mtimeMs - a.mtimeMs
|
||
})
|
||
|
||
this.uid = uidArr[0].uid
|
||
|
||
return uidArr[0].uid
|
||
}
|
||
|
||
/** 统计计算记录 */
|
||
analyse() {
|
||
if (lodash.isEmpty(this.all)) {
|
||
this.all = this.readJson().list
|
||
}
|
||
let fiveLog = []
|
||
let fourLog = []
|
||
let fiveNum = 0
|
||
let fourNum = 0
|
||
let fiveLogNum = 0
|
||
let fourLogNum = 0
|
||
let noFiveNum = 0
|
||
let noFourNum = 0
|
||
let wai = 0 // 歪
|
||
let weaponNum = 0
|
||
let weaponFourNum = 0
|
||
let allNum = this.all.length
|
||
let bigNum = 0
|
||
let game = this.e?.game
|
||
|
||
for (let val of this.all) {
|
||
this.role = val
|
||
if (val.rank_type == 4) {
|
||
fourNum++
|
||
if (noFourNum == 0) {
|
||
noFourNum = fourLogNum
|
||
}
|
||
fourLogNum = 0
|
||
if (fourLog[val.name]) {
|
||
fourLog[val.name]++
|
||
} else {
|
||
fourLog[val.name] = 1
|
||
}
|
||
if (val.item_type == "武器" || val.item_type == "光锥") {
|
||
weaponFourNum++
|
||
}
|
||
}
|
||
fourLogNum++
|
||
|
||
if (val.rank_type == 5) {
|
||
fiveNum++
|
||
if (fiveLog.length > 0) {
|
||
fiveLog[fiveLog.length - 1].num = fiveLogNum
|
||
} else {
|
||
noFiveNum = fiveLogNum
|
||
}
|
||
fiveLogNum = 0
|
||
let isUp = false
|
||
// 歪了多少个
|
||
if (val.item_type == "角色") {
|
||
if (this.checkIsUp()) {
|
||
isUp = true
|
||
} else {
|
||
wai++
|
||
}
|
||
} else {
|
||
weaponNum++
|
||
}
|
||
|
||
fiveLog.push({
|
||
name: val.name,
|
||
icon: GachaLog.getIcon(val.name, val.item_type, game),
|
||
abbrName: gsCfg.shortName(val.name),
|
||
item_type: val.item_type,
|
||
num: 0,
|
||
isUp
|
||
})
|
||
}
|
||
fiveLogNum++
|
||
}
|
||
if (fiveLog.length > 0) {
|
||
fiveLog[fiveLog.length - 1].num = fiveLogNum
|
||
|
||
// 删除未知五星
|
||
for (let i in fiveLog) {
|
||
if (fiveLog[i].name == "未知") {
|
||
allNum = allNum - fiveLog[i].num
|
||
fiveLog.splice(i, 1)
|
||
fiveNum--
|
||
} else {
|
||
// 上一个五星是不是常驻
|
||
let lastKey = Number(i) + 1
|
||
if (fiveLog[lastKey] && !fiveLog[lastKey].isUp) {
|
||
fiveLog[i].minimum = true
|
||
bigNum++
|
||
} else {
|
||
fiveLog[i].minimum = false
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
// 没有五星
|
||
noFiveNum = allNum
|
||
}
|
||
|
||
// 四星最多
|
||
let four = []
|
||
for (let i in fourLog) {
|
||
four.push({
|
||
name: i,
|
||
num: fourLog[i]
|
||
})
|
||
}
|
||
four = four.sort((a, b) => { return b.num - a.num })
|
||
|
||
if (four.length <= 0) {
|
||
four.push({ name: "无", num: 0 })
|
||
}
|
||
|
||
let fiveAvg = 0
|
||
let fourAvg = 0
|
||
if (fiveNum > 0) {
|
||
fiveAvg = Math.round((allNum - noFiveNum) / fiveNum);
|
||
}
|
||
if (fourNum > 0) {
|
||
fourAvg = Math.round((allNum - noFourNum) / fourNum);
|
||
}
|
||
// 有效抽卡
|
||
let isvalidNum = 0
|
||
|
||
if (fiveNum > 0 && fiveNum > wai) {
|
||
if (fiveLog.length > 0 && !fiveLog[0].isUp) {
|
||
isvalidNum = Math.round((allNum - noFiveNum - fiveLog[0].num) / (fiveNum - wai));
|
||
} else {
|
||
isvalidNum = Math.round((allNum - noFiveNum) / (fiveNum - wai));
|
||
}
|
||
}
|
||
|
||
|
||
let upYs = isvalidNum * 160
|
||
if (upYs >= 10000) {
|
||
upYs = (upYs / 10000).toFixed(2) + "w"
|
||
} else {
|
||
upYs = upYs.toFixed(0)
|
||
}
|
||
|
||
// 小保底不歪概率
|
||
let noWaiRate = 0
|
||
if (fiveNum > 0) {
|
||
noWaiRate = (fiveNum - bigNum - wai) / (fiveNum - bigNum)
|
||
noWaiRate = (noWaiRate * 100).toFixed(1)
|
||
}
|
||
let firstTime = this.all[this.all.length - 1]?.time.substring(0, 16)
|
||
let lastTime = this.all[0]?.time.substring(0, 16)
|
||
|
||
return {
|
||
allNum,
|
||
noFiveNum,
|
||
noFourNum,
|
||
fiveNum,
|
||
fourNum,
|
||
fiveAvg,
|
||
fourAvg,
|
||
wai,
|
||
isvalidNum,
|
||
maxFour: four[0],
|
||
weaponNum,
|
||
weaponFourNum,
|
||
firstTime,
|
||
lastTime,
|
||
fiveLog,
|
||
upYs,
|
||
noWaiRate
|
||
}
|
||
}
|
||
|
||
checkIsUp() {
|
||
if (["莫娜", "七七", "迪卢克", "琴", "姬子", "杰帕德", "彦卿", "白露", "瓦尔特", "克拉拉", "布洛妮娅"].includes(this.role.name)) {
|
||
return false
|
||
}
|
||
let role5join = {
|
||
刻晴: {
|
||
start: "2021-02-17 18:00:00",
|
||
end: "2021-03-02 15:59:59"
|
||
},
|
||
提纳里: {
|
||
start: "2022-08-24 06:00:00",
|
||
end: "2022-09-09 17:59:59"
|
||
},
|
||
迪希雅: {
|
||
start: "2023-03-01 06:00:00",
|
||
end: "2023-03-21 17:59:59"
|
||
}
|
||
}
|
||
if (lodash.keys(role5join).includes(this.role.name)) {
|
||
let start = new Date(role5join[this.role.name].start).getTime()
|
||
let end = new Date(role5join[this.role.name].end).getTime()
|
||
let logTime = new Date(this.role.time).getTime()
|
||
|
||
if (logTime < start || logTime > end) {
|
||
return false
|
||
} else {
|
||
return true
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
|
||
/** 渲染数据 */
|
||
randData(data) {
|
||
const type = data.type || this.type
|
||
const typeName = data.typeName || this.typeName
|
||
const max = type === 12 || type === 302 ? 80 : 90
|
||
let line = []
|
||
let weapon = this.e.isSr ? "光锥" : "武器"
|
||
//最非,最欧
|
||
let maxValue, minValue;
|
||
|
||
if (data && data.fiveLog) {
|
||
const filteredFiveLog = data.fiveLog.filter(item => item.num !== 0);
|
||
|
||
if (filteredFiveLog.length > 0) {
|
||
maxValue = Math.max(...filteredFiveLog.map(item => item.num));
|
||
minValue = Math.min(...filteredFiveLog.map(item => item.num));
|
||
} else {
|
||
if (data.fiveLog[0]) {
|
||
maxValue = data.fiveLog[0];
|
||
minValue = data.fiveLog[0];
|
||
} else {
|
||
maxValue = 0;
|
||
minValue = 0;
|
||
}
|
||
}
|
||
} else {
|
||
maxValue = 0;
|
||
minValue = 0;
|
||
}
|
||
|
||
if ([301, 11].includes(type)) {
|
||
line = [[
|
||
{ lable: "未出五星", num: data.noFiveNum, unit: "抽" },
|
||
{ lable: "五星", num: data.fiveNum, unit: "个" },
|
||
{ lable: "五星平均", num: data.fiveAvg, unit: "抽", color: data.fiveColor },
|
||
{ lable: "小保底不歪", num: data.noWaiRate + "%", unit: "" },
|
||
{ lable: "最非", num: maxValue, unit: "抽" }
|
||
], [
|
||
{ lable: "未出四星", num: data.noFourNum, unit: "抽" },
|
||
{ lable: "五星常驻", num: data.wai, unit: "个" },
|
||
{ lable: "UP平均", num: data.isvalidNum, unit: "抽" },
|
||
{ lable: `UP花费${this?.e?.isSr ? "星琼" : "原石"}`, num: data.upYs, unit: "" },
|
||
{ lable: "最欧", num: minValue, unit: "抽" }
|
||
]]
|
||
}
|
||
// 常驻池
|
||
if ([200, 1].includes(type)) {
|
||
line = [[
|
||
{ lable: "未出五星", num: data.noFiveNum, unit: "抽" },
|
||
{ lable: "五星", num: data.fiveNum, unit: "个" },
|
||
{ lable: "五星平均", num: data.fiveAvg, unit: "抽", color: data.fiveColor },
|
||
{ lable: `五星${weapon}`, num: data.weaponNum, unit: "个" },
|
||
{ lable: "最非", num: maxValue, unit: "抽" }
|
||
], [
|
||
{ lable: "未出四星", num: data.noFourNum, unit: "抽" },
|
||
{ lable: "四星", num: data.fourNum, unit: "个" },
|
||
{ lable: "四星平均", num: data.fourAvg, unit: "抽" },
|
||
{ lable: "四星最多", num: data.maxFour.num, unit: data.maxFour.name.slice(0, 4) },
|
||
{ lable: "最欧", num: minValue, unit: "抽" }
|
||
]]
|
||
}
|
||
// 武器池
|
||
if ([302, 12].includes(type)) {
|
||
line = [[
|
||
{ lable: "未出五星", num: data.noFiveNum, unit: "抽" },
|
||
{ lable: "五星", num: data.fiveNum, unit: "个" },
|
||
{ lable: "五星平均", num: data.fiveAvg, unit: "抽", color: data.fiveColor },
|
||
{ lable: `四星${weapon}`, num: data.weaponFourNum, unit: "个" },
|
||
{ lable: "最非", num: maxValue, unit: "抽" }
|
||
], [
|
||
{ lable: "未出四星", num: data.noFourNum, unit: "抽" },
|
||
{ lable: "四星", num: data.fourNum, unit: "个" },
|
||
{ lable: "四星平均", num: data.fourAvg, unit: "抽" },
|
||
{ lable: "四星最多", num: data.maxFour.num, unit: data.maxFour.name.slice(0, 4) },
|
||
{ lable: "最欧", num: minValue, unit: "抽" }
|
||
]]
|
||
}
|
||
// 集录池
|
||
if ([500].includes(type)) {
|
||
line = [[
|
||
{ lable: "未出五星", num: data.noFiveNum, unit: "抽" },
|
||
{ lable: "五星", num: data.fiveNum, unit: "个" },
|
||
{ lable: "五星平均", num: data.fiveAvg, unit: "抽", color: data.fiveColor },
|
||
{ lable: `四星${weapon}`, num: data.weaponFourNum, unit: "个" },
|
||
{ lable: "最非", num: maxValue, unit: "抽" }
|
||
], [
|
||
{ lable: "未出四星", num: data.noFourNum, unit: "抽" },
|
||
{ lable: "四星", num: data.fourNum, unit: "个" },
|
||
{ lable: "四星平均", num: data.fourAvg, unit: "抽" },
|
||
{ lable: "四星最多", num: data.maxFour.num, unit: data.maxFour.name.slice(0, 4) },
|
||
{ lable: "最欧", num: minValue, unit: "抽" }
|
||
]]
|
||
}
|
||
// 新手池
|
||
if ([100, 2].includes(type)) {
|
||
line = [[
|
||
{ lable: "未出五星", num: data.noFiveNum, unit: "抽" },
|
||
{ lable: "五星", num: data.fiveNum, unit: "个" },
|
||
{ lable: "五星平均", num: data.fiveAvg, unit: "抽", color: data.fiveColor },
|
||
{ lable: `五星${weapon}`, num: data.weaponNum, unit: "个" },
|
||
{ lable: "最非", num: maxValue, unit: "抽" }
|
||
], [
|
||
{ lable: "未出四星", num: data.noFourNum, unit: "抽" },
|
||
{ lable: "四星", num: data.fourNum, unit: "个" },
|
||
{ lable: "四星平均", num: data.fourAvg, unit: "抽" },
|
||
{ lable: "四星最多", num: data.maxFour.num, unit: data.maxFour.name.slice(0, 4) },
|
||
{ lable: "最欧", num: minValue, unit: "抽" }
|
||
]]
|
||
}
|
||
let hasMore = false
|
||
// if (this.e.isGroup && data.fiveLog.length > 48) {
|
||
// data.fiveLog = data.fiveLog.slice(0, 48)
|
||
// hasMore = true
|
||
// }
|
||
|
||
return {
|
||
...this.screenData,
|
||
saveId: this.uid,
|
||
uid: this.uid,
|
||
type,
|
||
typeName,
|
||
allNum: data.allNum,
|
||
firstTime: data.firstTime,
|
||
lastTime: data.lastTime,
|
||
fiveLog: data.fiveLog,
|
||
line,
|
||
hasMore,
|
||
max
|
||
}
|
||
}
|
||
|
||
getServer() {
|
||
let uid = this.uid
|
||
switch (String(uid)[0]) {
|
||
case "1":
|
||
case "2":
|
||
return this.e.isSr ? "prod_gf_cn" : "cn_gf01" // 官服
|
||
case "5":
|
||
return this.e.isSr ? "prod_qd_cn" : "cn_qd01" // B服
|
||
case "6":
|
||
return this.e.isSr ? "prod_official_usa" : "os_usa" // 美服
|
||
case "7":
|
||
return this.e.isSr ? "prod_official_euro" : "os_euro" // 欧服
|
||
case "8":
|
||
return this.e.isSr ? "prod_official_asia" : "os_asia" // 亚服
|
||
case "9":
|
||
return this.e.isSr ? "prod_official_cht" : "os_cht" // 港澳台服
|
||
}
|
||
return "cn_gf01"
|
||
}
|
||
}
|