516 lines
14 KiB
JavaScript
516 lines
14 KiB
JavaScript
import base from './base.js'
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import MysInfo from './mys/mysInfo.js'
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import gsCfg from './gsCfg.js'
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import lodash from 'lodash'
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import moment from 'moment'
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import fs from 'node:fs'
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let imgFile = {}
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export default class RoleIndex extends base {
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constructor (e) {
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super(e)
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this.model = 'roleIndex'
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this.other = gsCfg.getdefSet('role', 'other')
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this.wother = gsCfg.getdefSet('weapon', 'other')
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this.area = {
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蒙德: 1,
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璃月: 2,
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雪山: 3,
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稻妻: 4,
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渊下宫: 5,
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层岩巨渊: 6,
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层岩地下: 7,
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须弥: 8
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}
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this.areaName = lodash.invert(this.area)
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this.headIndexStyle = `<style> .head_box { background: url(${this.screenData.pluResPath}img/roleIndex/namecard/${lodash.random(1, 8)}.png) #f5f5f5; background-position-x: 30px; background-repeat: no-repeat; border-radius: 15px; font-family: tttgbnumber; padding: 10px 20px; position: relative; background-size: auto 101%; }</style>`
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}
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static async get (e) {
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let roleIndex = new RoleIndex(e)
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return await roleIndex.getIndex()
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}
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async getIndex () {
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let ApiData = {
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index: '',
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spiralAbyss: { schedule_type: 1 },
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character: '',
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basicInfo: ''
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}
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let res = await MysInfo.get(this.e, ApiData)
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if (!res || res[0].retcode !== 0 || res[2].retcode !== 0) return false
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let ret = []
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res.forEach(v => ret.push(v.data))
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/** 截图数据 */
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let data = {
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quality: 80,
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...this.screenData,
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...this.dealData(ret)
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}
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// console.log(...this.dealData(ret))
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return data
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}
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dealData (data) {
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let [resIndex, resAbyss, resDetail, basicInfo] = data
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let avatars = resDetail.avatars || []
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let roleArr = avatars
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for (let i in avatars) {
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let rarity = avatars[i].rarity
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let liveNum = avatars[i].actived_constellation_num
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let level = avatars[i].level
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let id = avatars[i].id - 10000000
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if (rarity >= 5) {
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rarity = 5
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}
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// 埃洛伊排到最后
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if (rarity > 5) {
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id = 0
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}
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// 增加神里排序
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if (avatars[i].id == 10000002) {
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id = 50
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}
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if (avatars[i].id == 10000005) {
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avatars[i].name = '空'
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liveNum = 0
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level = 0
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} else if (avatars[i].id == 10000007) {
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avatars[i].name = '荧'
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liveNum = 0
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level = 0
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}
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avatars[i].sortLevel = level
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// id倒序,最新出的角色拍前面
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avatars[i].sort = rarity * 100000 + liveNum * 10000 + level * 100 + id
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avatars[i].weapon.showName = this.wother.sortName[avatars[i].weapon.name] ?? avatars[i].weapon.name
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avatars[i].costumesLogo = ''
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if (avatars[i].costumes && avatars[i].costumes.length >= 1) {
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for (let val of avatars[i].costumes) {
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if (this.other.costumes.includes(val.name)) {
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avatars[i].costumesLogo = 2
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break
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}
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}
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}
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}
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let stats = resIndex.stats || {}
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let line = [
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[
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{ lable: '成就', num: stats.achievement_number },
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{ lable: '角色数', num: stats.avatar_number },
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{ lable: '等级', num: resIndex?.role?.level ?? 0 },
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{
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lable: '总宝箱',
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num:
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stats.precious_chest_number +
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stats.luxurious_chest_number +
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stats.exquisite_chest_number +
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stats.common_chest_number +
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stats.magic_chest_number
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}
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],
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[
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{ lable: '华丽宝箱', num: stats.luxurious_chest_number },
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{ lable: '珍贵宝箱', num: stats.precious_chest_number },
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{ lable: '精致宝箱', num: stats.exquisite_chest_number },
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{ lable: '普通宝箱', num: stats.common_chest_number }
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]
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]
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// 尘歌壶
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let homesLevel = 0
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// let homesItem = 0
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if (resIndex.homes && resIndex.homes.length > 0) {
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homesLevel = resIndex.homes[0].level
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// homesItem = resIndex.homes[0].item_num
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}
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let worldExplorations = lodash.keyBy(resIndex.world_explorations, 'id')
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let explor = []
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let explor2 = []
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let expArr = ['须弥', '层岩巨渊', '渊下宫', '稻妻']
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let expArr2 = ['雪山', '璃月', '蒙德']
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for (let val of expArr) {
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let tmp = { lable: val, num: `${(worldExplorations[this.area[val]]?.exploration_percentage ?? 0) / 10}%` }
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explor.push(tmp)
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}
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for (let val of expArr2) {
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let tmp = { lable: val, num: `${(worldExplorations[this.area[val]]?.exploration_percentage ?? 0) / 10}%` }
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explor2.push(tmp)
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}
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explor2.push({ lable: '家园等级', num: homesLevel })
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line.push(explor)
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line.push(explor2)
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if (avatars.length > 0) {
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// 重新排序
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avatars = lodash.chain(avatars).orderBy(['sortLevel'], ['desc'])
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if (this.e.msg.includes('角色')) {
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avatars = avatars.slice(0, 12)
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}
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avatars = avatars.orderBy(['sort'], ['desc']).value()
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}
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// 深渊
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let abyss = this.abyssAll(roleArr, resAbyss)
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return {
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uid: this.e.uid,
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saveId: this.e.uid,
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activeDay: this.dayCount(stats.active_day_number),
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line,
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basicInfo,
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avatars,
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abyss,
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headIndexStyle: this.headIndexStyle
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}
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}
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// 处理深渊数据
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abyssAll (roleArr, resAbyss) {
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let abyss = {}
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if (roleArr.length <= 0) {
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return abyss
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}
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if (resAbyss?.total_battle_times <= 0) {
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return abyss
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}
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if (resAbyss?.reveal_rank.length <= 0) {
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return abyss
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}
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// 打了三层才放出来
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if (resAbyss?.floors.length <= 2) {
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return abyss
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}
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let startTime = moment(resAbyss.startTime)
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let time = Number(startTime.month()) + 1
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if (startTime.day() >= 15) {
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time = time + '月下'
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} else {
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time = time + '月上'
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}
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let totalStar = 0
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let star = []
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for (let val of resAbyss.floors) {
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if (val.index < 9) {
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continue
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}
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totalStar += val.star
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star.push(val.star)
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}
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totalStar = totalStar + '(' + star.join('-') + ')'
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let dataName = ['damage', 'take_damage', 'defeat', 'normal_skill', 'energy_skill']
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let data = []
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let tmpRole = []
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for (let val of dataName) {
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if (resAbyss[`${val}_rank`].length <= 0) {
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resAbyss[`${val}_rank`] = [
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{
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value: 0,
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avatar_id: 10000007
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}
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]
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}
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data[val] = {
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num: resAbyss[`${val}_rank`][0].value,
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name: gsCfg.roleIdToName(resAbyss[`${val}_rank`][0].avatar_id)
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}
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if (data[val].num > 1000) {
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data[val].num = (data[val].num / 10000).toFixed(1)
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data[val].num += ' w'
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}
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if (tmpRole.length < 4 && !tmpRole.includes(resAbyss[`${val}_rank`][0].avatar_id)) {
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tmpRole.push(resAbyss[`${val}_rank`][0].avatar_id)
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}
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}
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let list = []
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let avatar = lodash.keyBy(roleArr, 'id')
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for (let val of resAbyss.reveal_rank) {
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if (avatar[val.avatar_id]) {
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val.life = avatar[val.avatar_id].actived_constellation_num
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} else {
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val.life = 0
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}
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val.name = gsCfg.roleIdToName(val.avatar_id)
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list.push(val)
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}
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return {
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time,
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max_floor: resAbyss.max_floor,
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totalStar,
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list,
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total_battle_times: resAbyss.total_battle_times,
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...data
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}
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}
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dayCount (num) {
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let year = Math.floor(num / 365)
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let month = Math.floor((num % 365) / 30.41)
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let day = Math.floor((num % 365) % 30.41)
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let msg = ''
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if (year > 0) {
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msg += year + '年'
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}
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if (month > 0) {
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msg += month + '个月'
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}
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if (day > 0) {
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msg += day + '天'
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}
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return msg
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}
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async roleCard () {
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this.model = 'roleCard'
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let res = await MysInfo.get(this.e, 'index')
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if (!res || res.retcode !== 0) return false
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return this.roleCardData(res.data)
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}
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roleCardData (res) {
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this.initFile()
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let stats = res.stats
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let line = [
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[
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{ lable: '活跃天数', num: stats.active_day_number },
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{ lable: '成就', num: stats.achievement_number },
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{ lable: '角色数', num: stats.avatar_number },
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{ lable: '等级', num: res?.role?.level ?? 0 },
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{
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lable: '总宝箱',
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num:
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stats.precious_chest_number +
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stats.luxurious_chest_number +
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stats.exquisite_chest_number +
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stats.common_chest_number +
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stats.magic_chest_number
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}
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],
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[
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{ lable: '华丽宝箱', num: stats.luxurious_chest_number },
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{ lable: '珍贵宝箱', num: stats.precious_chest_number },
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{ lable: '精致宝箱', num: stats.exquisite_chest_number },
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{ lable: '普通宝箱', num: stats.common_chest_number },
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{ lable: '奇馈宝箱', num: stats.magic_chest_number }
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]
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]
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let explor1 = []
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let explor2 = []
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res.world_explorations = lodash.orderBy(res.world_explorations, ['id'], ['desc'])
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for (let val of res.world_explorations) {
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val.name = this.areaName[val.id] ? this.areaName[val.id] : lodash.truncate(val.name, { length: 6 })
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let tmp = { lable: val.name, num: `${val.exploration_percentage / 10}%` }
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if (explor1.length < 5) {
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explor1.push(tmp)
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} else {
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explor2.push(tmp)
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}
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}
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explor2 = explor2.concat([
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{ lable: '雷神瞳', num: stats.electroculus_number },
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{ lable: '岩神瞳', num: stats.geoculus_number },
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{ lable: '风神瞳', num: stats.anemoculus_number }
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])
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line.push(explor1)
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line.push(explor2.slice(0, 5))
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let avatars = res.avatars
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avatars = avatars.slice(0, 8)
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let element = gsCfg.getdefSet('element', 'role')
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for (let i in avatars) {
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if (avatars[i].id == 10000005) {
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avatars[i].name = '空'
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}
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if (avatars[i].id == 10000007) {
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avatars[i].name = '荧'
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}
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avatars[i].element = element[avatars[i].name]
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avatars[i].img = imgFile[avatars[i].name] || `${avatars[i].name}.png`
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}
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return {
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saveId: this.e.uid,
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uid: this.e.uid,
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name: this.e.sender.card.replace(this.e.uid, '').trim(),
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user_id: this.e.user_id,
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line,
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avatars,
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bg: lodash.random(1, 3),
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...this.screenData
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}
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}
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async roleExplore () {
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this.model = 'roleExplore'
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let res = await MysInfo.get(this.e, 'index')
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if (!res || res.retcode !== 0) return false
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return this.roleExploreData(res.data)
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}
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roleExploreData (res) {
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let stats = res.stats
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let line = [
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[
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{ lable: '成就', num: stats.achievement_number },
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{ lable: '角色数', num: stats.avatar_number },
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{ lable: '等级', num: res?.role?.level ?? 0 },
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{
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lable: '总宝箱',
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num:
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stats.precious_chest_number +
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stats.luxurious_chest_number +
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stats.exquisite_chest_number +
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stats.common_chest_number +
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stats.magic_chest_number
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}
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],
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[
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{ lable: '华丽宝箱', num: stats.luxurious_chest_number },
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{ lable: '珍贵宝箱', num: stats.precious_chest_number },
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{ lable: '精致宝箱', num: stats.exquisite_chest_number },
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{ lable: '普通宝箱', num: stats.common_chest_number }
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],
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[
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{ lable: '草神瞳', num: stats.dendroculus_number },
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{ lable: '雷神瞳', num: stats.electroculus_number },
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{ lable: '岩神瞳', num: stats.geoculus_number },
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{ lable: '风神瞳', num: stats.anemoculus_number }
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]
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]
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// 尘歌壶
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if (res.homes && res.homes.length > 0) {
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line.push([
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{ lable: '家园等级', num: res.homes[0].level },
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{ lable: '最高仙力', num: res.homes[0].comfort_num },
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{ lable: '获得摆设', num: res.homes[0].item_num },
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{ lable: '历史访客', num: res.homes[0].visit_num }
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])
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}
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res.world_explorations = lodash.orderBy(res.world_explorations, ['id'], ['desc'])
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let explor = []
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for (let val of res.world_explorations) {
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if (val.id == 7) continue
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val.name = this.areaName[val.id] ? this.areaName[val.id] : lodash.truncate(val.name, { length: 6 })
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let tmp = {
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name: val.name,
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line: [
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{
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name: val.name,
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text: `${val.exploration_percentage / 10}%`
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}
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]
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}
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if (['蒙德', '璃月', '稻妻', '须弥'].includes(val.name)) {
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tmp.line.push({
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name: '声望',
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text: `${val.level}级`
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})
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}
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if (val.id == 6) {
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let underground = lodash.find(res.world_explorations, function (o) {
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return o.id == 7
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})
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if (underground) {
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tmp.line.push({
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name: this.areaName[underground.id],
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text: `${underground.exploration_percentage / 10}%`
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})
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}
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}
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if (['雪山', '稻妻', '层岩巨渊', '须弥'].includes(val.name)) {
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if (val.offerings[0].name.includes('流明石')) {
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val.offerings[0].name = '流明石'
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}
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if (val.offerings[0].name == '恒那兰那的梦之树') {
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val.offerings[0].name = '梦之树'
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}
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tmp.line.push({
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name: val.offerings[0].name,
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text: `${val.offerings[0].level}级`
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})
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}
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explor.push(tmp)
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}
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return {
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saveId: this.e.uid,
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uid: this.e.uid,
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activeDay: this.dayCount(stats.active_day_number),
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line,
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explor,
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headIndexStyle: this.headIndexStyle,
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...this.screenData
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}
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}
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initFile () {
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if (imgFile['刻晴']) return imgFile
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let path = './plugins/genshin/resources/img/gacha/'
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let character = fs.readdirSync(path + 'character/')
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let weapon = fs.readdirSync(path + 'weapon/')
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let nameSet = (v) => {
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||
let name = v.split('.')
|
||
imgFile[name[0]] = v
|
||
}
|
||
character.forEach(v => nameSet(v))
|
||
weapon.forEach(v => nameSet(v))
|
||
return imgFile
|
||
}
|
||
}
|