551 lines
15 KiB
JavaScript
551 lines
15 KiB
JavaScript
/**
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* MysUser 米游社用户类
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* 主键ltuid
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*
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* 一个MysUser对应一个有效CK
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* 一个MysUser可能有多个MysUid关联记录
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*/
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import DailyCache from './DailyCache.js'
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import BaseModel from './BaseModel.js'
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import NoteUser from './NoteUser.js'
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import MysApi from './mysApi.js'
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import MysUtil from './MysUtil.js'
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import lodash from 'lodash'
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import fetch from 'node-fetch'
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import { MysUserDB, UserDB } from '../db/index.js'
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import { Data } from '../../../miao-plugin/components/index.js'
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const tables = {
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// ltuid-uid 查询表
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// 表结构:Key-List (key:ltuid,list-item: uid)
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detail: 'query-detail',
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// ltuid-uid 关系表,用于存储ltuid对应uid列表,一个uid仅属于一个ltuid
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// 表结构:Key-List (key:ltuid, value:uid/qq)
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uid: 'ltuid-uid',
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// ltuid-ck 关系表,用于存储ltuid对应ck信息
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// 表结构:Key-Value (key:ltuid, value:ck)
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ck: 'ltuid-ck',
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// ltuid-qq 关系表,用于存储ltuid对应qq,一个ltuid可被多个qq绑定
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// 表结构:Key-Value (key:ltuid, value:[qq])
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// 因为一个qq可以绑定多个ltuid,所以不适宜用Key-List
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qq: 'ltuid-qq',
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// ltuid 已删除的uid查询,供解绑ltuid后重新绑回的查询记录恢复
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// 表结构:Key-Value (key:ltuid,value:序列化uid数组)
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del: 'del-detail'
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}
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export default class MysUser extends BaseModel {
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constructor(ltuid) {
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super()
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if (!ltuid) {
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return false
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}
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// 检查实例缓存
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let self = this._getThis('mys', ltuid)
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if (!self) {
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self = this
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}
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this.ltuid = ltuid
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return self._cacheThis()
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}
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// 可传入ltuid、cookie、ck对象来创建MysUser实例
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get uid() {
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return this.uids?.gs?.[0] || ''
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}
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// 在仅传入ltuid时,必须是之前传入过的才能被识别
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static async create(ltuid, db = false) {
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ltuid = MysUtil.getLtuid(ltuid)
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if (!ltuid) {
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return false
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}
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let mys = new MysUser(ltuid)
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await mys.initDB(db)
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return mys
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}
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static async forEach(fn) {
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let dbs = await MysUserDB.findAll()
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await Data.forEach(dbs, async (db) => {
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let mys = await MysUser.create(db.ltuid, db)
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return await fn(mys)
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})
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}
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// 根据uid获取查询MysUser
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static async getByQueryUid(uid, game = 'gs', onlySelfCk = false) {
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let servCache = DailyCache.create(uid, game)
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// 查找已经查询过的ltuid || 分配最少查询的ltuid
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// 根据ltuid获取mysUser 封装
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const create = async function (ltuid) {
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if (!ltuid) return false
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let ckUser = await MysUser.create(ltuid)
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if (!ckUser) {
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await servCache.zDel(tables.detail, ltuid)
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return false
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}
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// 若声明只获取自己ck,则判断uid是否为本人所有
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if (onlySelfCk && !ckUser.ownUid(uid, game)) {
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return false
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}
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return ckUser
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}
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// 根据uid检索已查询记录。包括公共CK/自己CK/已查询过
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let ret = await create(await servCache.zKey(tables.detail, uid))
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if (ret) {
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logger.mark(`[米游社查询][uid:${uid}]${logger.green(`[使用已查询ck:${ret.ltuid}]`)}`)
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return ret
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}
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// 若只获取自身ck,则无需走到分配逻辑
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if (onlySelfCk) return false
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// 使用CK池内容,分配次数最少的一个ltuid
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ret = await create(await servCache.zMinKey(tables.detail))
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if (ret) {
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logger.mark(`[米游社查询][uid:${uid}]${logger.green(`[分配查询ck:${ret.ltuid}]`)}`)
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return ret
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}
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return false
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}
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static async eachServ(fn) {
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await MysUtil.eachServ(async (serv) => {
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await MysUtil.eachGame(async (game) => {
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let servCache = DailyCache.create(serv, game)
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await fn(servCache, serv, game)
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})
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})
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}
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// 清除当日缓存
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static async clearCache() {
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await MysUser.eachServ(async function (servCache) {
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await servCache.empty(tables.detail)
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})
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let cache = DailyCache.create()
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await cache.empty(tables.uid)
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await cache.empty(tables.ck)
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await cache.empty(tables.qq)
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}
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// 获取用户统计数据
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static async getStatData() {
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let totalCount = {}
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let ret = { servs: {} }
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await MysUser.eachServ(async function (servCache, serv) {
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let data = await servCache.zStat(tables.detail)
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let count = {}
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let list = []
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let query = 0
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const stat = (type, num) => {
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count[type] = num
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totalCount[type] = (totalCount[type] || 0) + num
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}
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lodash.forEach(data, (ds) => {
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list.push({
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ltuid: ds.value,
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num: ds.score
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})
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if (ds.score < 30) {
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query += ds.score
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}
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})
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stat('total', list.length)
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stat('normal', lodash.filter(list, ds => ds.num < 29).length)
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stat('disable', lodash.filter(list, ds => ds.num > 30).length)
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stat('query', query)
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stat('last', count.normal * 30 - count.query)
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list = lodash.sortBy(list, ['num', 'ltuid']).reverse()
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ret.servs[serv] = {
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list, count
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}
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})
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ret.count = totalCount
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return ret
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}
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/**
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* 删除失效用户
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* @returns {Promise<number>} 删除用户的个数
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*/
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static async delDisable() {
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let count = 0
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await MysUser.eachServ(async function (servCache) {
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let cks = await servCache.zGetDisableKey(tables.detail)
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for (let ck of cks) {
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if (await servCache.zDel(tables.detail, ck, true)) {
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count++
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}
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let ckUser = await MysUser.create(ck)
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if (ckUser) {
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await ckUser.delWithUser()
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}
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}
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})
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return count
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}
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/**
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* 检查CK状态
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* @param ck 需要检查的CK
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* @returns {Promise<boolean|{msg: string, uids: *[], status: number}>}
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*/
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static async checkCkStatus(ck) {
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let uids = []
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let err = (msg, status = 2) => {
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msg = msg + '\n请退出米游社并重新登录后,再次获取CK'
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return {
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status,
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msg,
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uids
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}
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}
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if (!ck) {
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return false
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}
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// 检查绑定UID
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uids = await MysUser.getCkUid(ck, true, true)
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if (!uids.uids || uids.uids.length === 0) {
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return err(uids.msg || 'CK失效')
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}
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uids = uids.uids
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let uid = uids[0]
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let mys = new MysApi(uid + '', ck, { log: false })
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// 体力查询
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let noteRet = await mys.getData('dailyNote')
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if (noteRet.retcode !== 0 || lodash.isEmpty(noteRet.data)) {
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let msg = noteRet.message !== 'OK' ? noteRet.message : 'CK失效'
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return err(`${msg || 'CK失效或验证码'},无法查询体力及角色信息`, 3)
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}
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// 角色查询
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let roleRet = await mys.getData('character')
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if (roleRet.retcode !== 0 || lodash.isEmpty(roleRet.data)) {
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let msg = noteRet.message !== 'OK' ? noteRet.message : 'CK失效'
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return err(`${msg || 'CK失效'},当前CK仍可查询体力,无法查询角色信息`, 2)
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}
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let detailRet = await mys.getData('detail', { avatar_id: 10000021 })
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if (detailRet.retcode !== 0 || lodash.isEmpty(detailRet.data)) {
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let msg = noteRet.message !== 'OK' ? noteRet.message : 'CK失效'
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return err(`${msg || 'CK失效'},当前CK仍可查询体力及角色,但无法查询角色详情数据`, 1)
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}
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return {
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uids,
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status: 0,
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msg: 'CK状态正常'
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}
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}
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// 不建议使用,为了兼容老数据格式,后续废弃
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getCkInfo(game = 'gs') {
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return {
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ck: this.ck,
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uid: this.getUid(game),
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qq: '',
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ltuid: this.ltuid
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}
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}
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getUidData(uid, game = 'gs') {
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game = this.gameKey(game)
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if (!this.hasUid(uid, game)) {
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return false
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}
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return {
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uid,
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type: 'ck',
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ltuid: this.ltuid,
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game
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}
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}
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hasUid(uid, game = 'gs') {
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game = this.gameKey(game)
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return this.uids[game].includes(uid + '')
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}
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getUid(game = 'gs') {
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return this.getUids(game)[0]
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}
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getUids(game = 'gs') {
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let gameKey = this.gameKey(game)
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return this.uids[gameKey] || []
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}
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getUidInfo() {
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let ret = []
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MysUtil.eachGame((game, gameDs) => {
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let uids = this.getUids(game)
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if (uids && uids.length > 0) {
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ret.push(`【${gameDs.name}】:${uids.join(', ')}`)
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}
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})
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return ret.join('\n')
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}
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/**
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* 刷新mysUser的UID列表
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* @returns {Promise<{msg: string, status: number}>}
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*/
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async reqMysUid() {
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let err = (msg = 'error', status = 1) => {
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return { status, msg }
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}
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let res = null
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let msg = 'error'
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for (let serv of ['mys', 'hoyolab']) {
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let roleRes = await this.getGameRole(serv)
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if (roleRes?.retcode === 0) {
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res = roleRes
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if (serv === 'hoyolab') {
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this.type = 'hoyolab'
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}
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break
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}
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if (roleRes.retcode * 1 === -100) {
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msg = '该ck已失效,请重新登录获取'
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}
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msg = roleRes.message || 'error'
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}
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if (!res) return err(msg)
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let playerList = res?.data?.list || []
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playerList = playerList.filter(v => ['hk4e_cn', 'hkrpg_cn', 'hk4e_global', 'hkrpg_global'].includes(v.game_biz))
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if (!playerList || playerList.length <= 0) {
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return err('该账号尚未绑定原神或星穹角色')
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}
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this.gsUids = []
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this.srUids = []
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/** 米游社默认展示的角色 */
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for (let val of playerList) {
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this.addUid(val.game_uid, ['hk4e_cn', 'hk4e_global'].includes(val.game_biz) ? 'gs' : 'sr')
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}
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await this.save()
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return { status: 0, msg: '' }
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}
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async getGameRole(serv = 'mys') {
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let ck = this.ck
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let url = {
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mys: 'https://api-takumi.mihoyo.com/binding/api/getUserGameRolesByCookie',
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hoyolab: 'https://sg-public-api.hoyolab.com/binding/api/getUserGameRolesByCookie'
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}
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let res = await fetch(url[serv], { method: 'get', headers: { Cookie: ck } })
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if (!res.ok) return false
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res = await res.json()
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return res
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}
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// 获取米游社通行证id
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async getUserFullInfo(serv = 'mys') {
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let ck = this.ck
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let url = {
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mys: 'https://bbs-api.mihoyo.com/user/wapi/getUserFullInfo?gids=2',
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hoyolab: ''
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}
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let res = await fetch(url[serv], {
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method: 'get',
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headers: {
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Cookie: ck,
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Accept: 'application/json, text/plain, */*',
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Connection: 'keep-alive',
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Host: 'bbs-api.mihoyo.com',
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Origin: 'https://m.bbs.mihoyo.com',
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Referer: 'https://m.bbs.mihoyo.com/'
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}
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})
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if (!res.ok) return res
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res = await res.json()
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return res
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}
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getCache(game = 'gs') {
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if (!this.cache) {
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this.cache = {}
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}
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const { cache } = this
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if (game !== 'config') {
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game = this.gameKey(game)
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}
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if (!cache[game]) {
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cache[game] = DailyCache.create(this.type, game)
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}
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return cache[game]
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}
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// 初始化数据
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async initDB(db = false) {
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if (this.db && !db) {
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return
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}
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db = db && db !== true ? db : await MysUserDB.find(this.ltuid, true)
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this.db = db
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this.setCkData(db)
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}
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// 设置ck数据
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setCkData(data = {}) {
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this.ck = data.ck || this.ck || ''
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this.type = data.type || this.type || 'mys'
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this.device = data.device || this.device || MysUtil.getDeviceGuid()
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this.uids = this.uids || {}
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let self = this
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MysUtil.eachGame((game) => {
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self.uids[game] = data?.uids?.[game] || self.uids[game] || []
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})
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}
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async save() {
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await this.db.saveDB(this)
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}
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// 为当前MysUser绑定uid
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addUid(uid, game = 'gs') {
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if (lodash.isArray(uid)) {
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for (let u of uid) {
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this.addUid(u, game)
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}
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return true
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}
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uid = '' + uid
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if (/\d{9,10}/.test(uid)) {
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let gameKey = this.gameKey(game)
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let uids = this.uids[gameKey]
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if (!uids.includes(uid)) {
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uids.push(uid)
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}
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}
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return true
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}
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hasGame(game = 'gs') {
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game = this.gameKey(game)
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return this.uids[game]?.length > 0
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}
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// 初始化当前MysUser缓存记录
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async initCache() {
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if (!this.ltuid || !this.ck) {
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return
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}
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let self = this
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await MysUtil.eachGame(async (game) => {
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let uids = self.uids[game]
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await this.addQueryUid(uids, game)
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let cache = self.getCache(game)
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let cacheSearchList = await cache.get(tables.del, this.ltuid, true)
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// 这里不直接插入,只插入当前查询记录中没有的值
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if (cacheSearchList && cacheSearchList.length > 0) {
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for (let searchedUid of cacheSearchList) {
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// 检查对应uid是否有新的查询记录
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if (!await this.getQueryLtuid(searchedUid, game)) {
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await this.addQueryUid(searchedUid, game)
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}
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}
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}
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})
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return true
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}
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async disable(game = 'gs') {
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let cache = this.getCache(game)
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await cache.zDel(tables.detail, this.ltuid)
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logger.mark(`[标记无效ck][game:${game}, ltuid:${this.ltuid}`)
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}
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//
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/**
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* 删除缓存, 供User解绑CK时调用
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* @returns {Promise<boolean>}
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*/
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async del() {
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// TODO 检查一ltuid多绑定的情况
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// 将查询过的uid缓存起来,以备后续重新绑定时恢复
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let self = this
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await MysUtil.eachGame(async (game) => {
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let uids = await this.getQueryUids(game)
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let cache = self.getCache(game)
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await cache.set(tables.del, uids)
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// 标记ltuid为失效
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await cache.zDel(tables.detail, this.ltuid)
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})
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await self.db.destroy()
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self._delCache()
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logger.mark(`[删除失效ck][ltuid:${this.ltuid}]`)
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}
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// 删除MysUser用户记录,会反向删除User中的记录及绑定关系
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async delWithUser(game = 'gs') {
|
||
// 查找用户
|
||
let cache = this.getCache(game)
|
||
let qqArr = await cache.kGet(tables.qq, this.ltuid, true)
|
||
if (qqArr && qqArr.length > 0) {
|
||
for (let qq of qqArr) {
|
||
let user = await NoteUser.create(qq)
|
||
if (user) {
|
||
// 调用user删除ck
|
||
await user.delCk(this.ltuid, false)
|
||
}
|
||
}
|
||
}
|
||
await this.del()
|
||
}
|
||
|
||
// 为当前用户添加uid查询记录
|
||
async addQueryUid(uid, game = 'gs') {
|
||
if (lodash.isArray(uid)) {
|
||
for (let u of uid) {
|
||
await this.addQueryUid(u, game)
|
||
}
|
||
return
|
||
}
|
||
if (uid) {
|
||
let cache = this.getCache(game)
|
||
await cache.zAdd(tables.detail, this.ltuid, uid)
|
||
}
|
||
}
|
||
|
||
// 获取当前用户已查询uid列表
|
||
async getQueryUids(game = 'gs') {
|
||
let cache = this.getCache(game)
|
||
return await cache.zList(tables.detail, this.ltuid)
|
||
}
|
||
|
||
// 根据uid获取查询ltuid
|
||
async getQueryLtuid(uid, game = 'gs') {
|
||
let cache = this.getCache(game)
|
||
return await cache.zKey(tables.detail, uid)
|
||
}
|
||
|
||
// 检查指定uid是否为当前MysUser所有
|
||
ownUid(uid, game = 'gs') {
|
||
if (!uid) {
|
||
return false
|
||
}
|
||
let gameKey = this.gameKey(game)
|
||
let uids = this.uids[gameKey]
|
||
return uids.includes(uid + '')
|
||
}
|
||
} |