329 lines
7.7 KiB
JavaScript
329 lines
7.7 KiB
JavaScript
import YAML from 'yaml'
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import chokidar from 'chokidar'
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import fs from 'node:fs'
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import { promisify } from 'node:util'
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import lodash from 'lodash'
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import MysInfo from './mys/mysInfo.js'
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import NoteUser from './mys/NoteUser.js'
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import MysUser from './mys/MysUser.js'
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/** 配置文件 */
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class GsCfg {
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constructor () {
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/** 默认设置 */
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this.defSetPath = './plugins/genshin/defSet/'
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this.defSet = {}
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/** 用户设置 */
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this.configPath = './plugins/genshin/config/'
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this.config = {}
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/** 监听文件 */
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this.watcher = { config: {}, defSet: {} }
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this.ignore = ['mys.pubCk', 'gacha.set', 'bot.help', 'role.name']
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}
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get element () {
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return { ...this.getdefSet('element', 'role'), ...this.getdefSet('element', 'weapon') }
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}
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/**
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* @param app 功能
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* @param name 配置文件名称
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*/
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getdefSet (app, name) {
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return this.getYaml(app, name, 'defSet')
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}
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/** 用户配置 */
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getConfig (app, name) {
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if (this.ignore.includes(`${app}.${name}`)) {
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return this.getYaml(app, name, 'config')
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}
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return { ...this.getdefSet(app, name), ...this.getYaml(app, name, 'config') }
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}
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/**
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* 获取配置yaml
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* @param app 功能
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* @param name 名称
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* @param type 默认跑配置-defSet,用户配置-config
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*/
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getYaml (app, name, type) {
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let file = this.getFilePath(app, name, type)
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let key = `${app}.${name}`
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if (this[type][key]) return this[type][key]
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try {
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this[type][key] = YAML.parse(
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fs.readFileSync(file, 'utf8')
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)
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} catch (error) {
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logger.error(`[${app}][${name}] 格式错误 ${error}`)
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return false
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}
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this.watch(file, app, name, type)
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return this[type][key]
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}
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getFilePath (app, name, type) {
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if (type == 'defSet') return `${this.defSetPath}${app}/${name}.yaml`
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else return `${this.configPath}${app}.${name}.yaml`
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}
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/** 监听配置文件 */
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watch (file, app, name, type = 'defSet') {
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let key = `${app}.${name}`
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if (this.watcher[type][key]) return
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const watcher = chokidar.watch(file)
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watcher.on('change', path => {
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delete this[type][key]
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logger.mark(`[修改配置文件][${type}][${app}][${name}]`)
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if (this[`change_${app}${name}`]) {
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this[`change_${app}${name}`]()
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}
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})
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this.watcher[type][key] = watcher
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}
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/** 读取所有用户绑定的ck */
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async getBingCk (game = 'gs') {
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let ck = {}
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let ckQQ = {}
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let noteCk = {}
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await NoteUser.forEach(async function (user) {
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let qq = user.qq + ''
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let tmp = {}
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lodash.forEach(user.mysUsers, (mys) => {
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let uids = mys.getUids(game)
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lodash.forEach(uids, (uid) => {
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let ckData = mys.getCkInfo(game)
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ckData.qq = qq
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if (!ck[uid]) {
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ck[uid] = ckData
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ckQQ[qq] = ckData
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}
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tmp[uid] = ckData
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})
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})
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noteCk[qq] = tmp
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})
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return { ck, ckQQ, noteCk }
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}
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/** 获取qq号绑定ck */
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getBingCkSingle (userId) {
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console.log('gsCfg.getBingCkSingle() 即将废弃')
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return {}
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}
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saveBingCk (userId, data) {
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console.log('gsCfg.saveBingCk() 即将废弃')
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}
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/**
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* 原神角色id转换角色名字
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*/
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roleIdToName (id) {
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let name = this.getdefSet('role', 'name')
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if (name[id]) {
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return name[id][0]
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}
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return ''
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}
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/**
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* 原神武器id转换成武器名字
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*/
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getWeaponDataByWeaponHash (hash) {
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let data = this.getdefSet('weapon', 'data')
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let weaponData = {}
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weaponData.name = data.Name[hash]
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weaponData.type = data.Type[weaponData.name]
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weaponData.icon = data.Icon[weaponData.name]
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return weaponData
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}
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/** 原神角色别名转id */
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roleNameToID (keyword) {
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if (!isNaN(keyword)) keyword = Number(keyword)
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this.getAbbr()
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let roelId = this.nameID.get(String(keyword))
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return roelId || false
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}
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/** 获取角色别名 */
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getAbbr () {
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if (this.nameID) return
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this.nameID = new Map()
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let nameArr = this.getdefSet('role', 'name')
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let nameArrUser = this.getConfig('role', 'name')
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let nameID = {}
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for (let i in nameArr) {
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nameID[nameArr[i][0]] = i
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for (let abbr of nameArr[i]) {
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this.nameID.set(String(abbr), i)
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}
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}
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for (let i in nameArrUser) {
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for (let abbr of nameArrUser[i]) {
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this.nameID.set(String(abbr), nameID[i])
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}
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}
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}
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/** 返回所有别名,包括用户自定义的 */
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getAllAbbr () {
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let nameArr = this.getdefSet('role', 'name')
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let nameArrUser = this.getConfig('role', 'name')
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for (let i in nameArrUser) {
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let id = this.roleNameToID(i)
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nameArr[id] = nameArr[id].concat(nameArrUser[i])
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}
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return nameArr
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}
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/**
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* 原神角色武器长名称缩写
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* @param name 名称
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* @param isWeapon 是否武器
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*/
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shortName (name, isWeapon = false) {
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let other = {}
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if (isWeapon) {
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other = this.getdefSet('weapon', 'other')
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} else {
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other = this.getdefSet('role', 'other')
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}
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return other.sortName[name] ?? name
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}
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/** 公共配置ck文件修改hook */
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async change_myspubCk () {
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await MysInfo.initCache()
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await MysInfo.initPubCk()
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}
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getGachaSet (groupId = '') {
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let config = this.getYaml('gacha', 'set', 'config')
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let def = config.default
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if (config[groupId]) {
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return { ...def, ...config[groupId] }
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}
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return def
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}
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getMsgUid (msg) {
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let ret = /[1|2|5-9][0-9]{8}/g.exec(msg)
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if (!ret) return false
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return ret[0]
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}
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/**
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* 获取消息内原神角色名称,uid
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* @param msg 判断消息
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* @param filterMsg 过滤消息
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* @return roleId 角色id
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* @return name 角色名称
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* @return alias 当前别名
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* @return uid 游戏uid
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*/
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getRole (msg, filterMsg = '') {
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let alias = msg.replace(/#|老婆|老公|[1|2|5-9][0-9]{8}/g, '').trim()
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if (filterMsg) {
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alias = alias.replace(new RegExp(filterMsg, 'g'), '').trim()
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}
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/** 判断是否命中别名 */
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let roleId = this.roleNameToID(alias)
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if (!roleId) return false
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/** 获取uid */
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let uid = this.getMsgUid(msg) || ''
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return {
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roleId,
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uid,
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alias,
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name: this.roleIdToName(roleId)
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}
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}
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cpCfg (app, name) {
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if (!fs.existsSync('./plugins/genshin/config')) {
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fs.mkdirSync('./plugins/genshin/config')
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}
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let set = `./plugins/genshin/config/${app}.${name}.yaml`
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if (!fs.existsSync(set)) {
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fs.copyFileSync(`./plugins/genshin/defSet/${app}/${name}.yaml`, set)
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}
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}
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/**
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* 根据角色名获取对应的元素类型
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*/
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getElementByRoleName (roleName) {
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let element = this.getdefSet('element', 'role')
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if (element[roleName]) {
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return element[roleName]
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}
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}
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/**
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* 根据技能id获取对应的技能数据,角色名用于命座加成的技能等级
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*/
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getSkillDataByskillId (skillId, roleName) {
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let skillMap = this.getdefSet('skill', 'data')
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let skillData = {}
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if (skillMap.Name[skillId]) {
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skillData.name = skillMap.Name[skillId]
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}
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if (skillMap.Icon[skillId]) {
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skillData.icon = skillMap.Icon[skillId]
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}
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if (skillMap.Talent[roleName]) {
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skillData.talent = skillMap.Talent[roleName]
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}
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return skillData
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}
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fightPropIdToName (propId) {
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let propMap = this.getdefSet('prop', 'prop')
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if (propMap[propId]) {
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return propMap[propId]
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}
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return ''
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}
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getRoleTalentByTalentId (talentId) {
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let talentMap = this.getdefSet('role', 'talent')
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let talent = {}
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if (talentMap.Name[talentId]) {
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talent.name = talentMap.Name[talentId]
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}
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if (talentMap.Icon[talentId]) {
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talent.icon = talentMap.Icon[talentId]
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}
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return talent
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}
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}
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export default new GsCfg()
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