Miao-Yunzai/plugins/genshin/apps/role.js

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import plugin from '../../../lib/plugins/plugin.js'
import fs from 'node:fs'
import gsCfg from '../model/gsCfg.js'
import puppeteer from '../../../lib/puppeteer/puppeteer.js'
import RoleIndex from '../model/roleIndex.js'
import RoleDetail from '../model/roleDetail.js'
import Abyss from '../model/abyss.js'
import Weapon from '../model/weapon.js'
import RoleBag from '../model/roleBag.js'
import RoleList from '../model/roleList.js'
export class role extends plugin {
constructor () {
super({
name: '角色查询',
dsc: '原神角色信息查询',
event: 'message',
priority: 200,
rule: [
{
reg: '^(#(角色|查询|查询角色|角色查询|人物)[ |0-9]*$)|(^(#*uid|#*UID)\\+*[1|2|5-9][0-9]{8}$)|(^#[\\+|]*[1|2|5-9][0-9]{8})',
fnc: 'roleIndex'
},
{
reg: '^#角色详情[0-9]*$',
fnc: 'roleDetail'
},
{
reg: '^(#*角色3|#*角色卡片|角色)$',
fnc: 'roleCard'
},
{
reg: '^#[上期|往期|本期]*(深渊|深境|深境螺旋)[上期|往期|本期]*[ |0-9]*$',
fnc: 'abyss'
},
{
reg: '^#*[上期|往期|本期]*(深渊|深境|深境螺旋)[上期|往期|本期]*[第]*(9|10|11|12|九|十|十一|十二)层[ |0-9]*$',
fnc: 'abyssFloor'
},
{
reg: '^#[五星|四星|5星|4星]*武器[ |0-9]*$',
fnc: 'weapon'
},
{
reg: '^#(五星|四星|5星|4星|命座|角色|武器)[命座|角色|背包]*[信息|阵容]*[ |0-9]*$',
fnc: 'roleBag'
},
{
reg: '^#*(我的)*(技能|天赋|武器|角色|练度|五|四|5|4|星)+(汇总|统计|列表)(force|五|四|5|4|星)*[ |0-9]*$',
fnc: 'roleList'
},
{
reg: '^#(角色2|宝箱|成就|尘歌壶|家园|探索|探险|声望|探险度|探索度)[ |0-9]*$',
fnc: 'roleExplore'
}
]
})
}
/** 初始化配置文件 */
async init () {
let file = './data/MysCookie'
if (!fs.existsSync(file)) {
fs.mkdirSync(file)
}
let pubCk = './plugins/genshin/config/mys.pubCk.yaml'
if (!fs.existsSync(pubCk)) {
fs.copyFileSync('./plugins/genshin/defSet/mys/pubCk.yaml', pubCk)
}
let set = './plugins/genshin/config/mys.set.yaml'
if (!fs.existsSync(set)) {
fs.copyFileSync('./plugins/genshin/defSet/mys/set.yaml', set)
}
if (!fs.existsSync('./data/roleDetail')) {
fs.mkdirSync('./data/roleDetail')
}
}
/** 接受到消息都会先执行一次 */
accept () {
if (!this.e.msg) return
if (!/^#(.*)$/.test(this.e.msg)) return
let role = gsCfg.getRole(this.e.msg)
if (role) {
/** 设置命令 */
this.e.msg = '#角色详情'
if (role.uid) this.e.msg += role.uid
/** 角色id */
this.e.roleId = role.roleId
/** 角色名称 */
this.e.roleName = role.alias
return true
}
}
/** #角色 */
async roleIndex () {
let data = await RoleIndex.get(this.e)
if (!data) return
let img = await puppeteer.screenshot('roleIndex', data)
if (img) await this.reply(img)
}
/** 刻晴 */
async roleDetail () {
let data = await RoleDetail.get(this.e)
if (!data) return
let img = await puppeteer.screenshot('roleDetail', data)
if (img) await this.reply(img)
}
/** 深渊 */
async abyss () {
let data = await new Abyss(this.e).getAbyss()
if (!data) return
let img = await puppeteer.screenshot('abyss', data)
if (img) await this.reply(img)
}
/** 深渊十二层 */
async abyssFloor () {
let data = await new Abyss(this.e).getAbyssFloor()
if (!data) return
let img = await puppeteer.screenshot('abyssFloor', data)
if (img) await this.reply(img)
}
/** 武器 */
async weapon () {
let data = await Weapon.get(this.e)
if (!data) return
let img = await puppeteer.screenshot('weapon', data)
if (img) await this.reply(img)
}
/** 角色背包 */
async roleBag () {
let data = await RoleBag.get(this.e)
if (!data) return
let img = await puppeteer.screenshot('roleBag', data)
if (img) await this.reply(img)
}
/** 练度统计 */
async roleList () {
let data = await RoleList.get(this.e)
if (!data) return
let img = await puppeteer.screenshot('roleList', data)
if (img) await this.reply(img)
}
/** 角色卡片 */
async roleCard () {
let data = await new RoleIndex(this.e).roleCard()
if (!data) return
let img = await puppeteer.screenshot('roleCard', data)
if (img) await this.reply(img)
}
/** 探险 */
async roleExplore () {
let data = await new RoleIndex(this.e).roleExplore()
if (!data) return
let img = await puppeteer.screenshot('roleExplore', data)
if (img) await this.reply(img)
}
}