294 lines
7.0 KiB
JavaScript
294 lines
7.0 KiB
JavaScript
import base from './base.js'
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import lodash from 'lodash'
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import fs from 'node:fs'
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import gsCfg from './gsCfg.js'
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import moment from 'moment'
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export default class LogCount extends base {
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constructor (e) {
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super(e)
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this.model = 'logCount'
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this.urlKey = `${this.prefix}url:`
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/** 绑定的uid */
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this.uidKey = `Yz:genshin:mys:qq-uid:${this.userId}`
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this.path = `./data/gachaJson/${this.e.user_id}/`
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this.pool = [
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{ type: 301, typeName: '角色' },
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{ type: 302, typeName: '武器' },
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{ type: 200, typeName: '常驻' }
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]
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/** 五星角色 */
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this.role5 = ['刻晴', '莫娜', '七七', '迪卢克', '琴', '提纳里', '迪希雅']
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/** 五星武器 */
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this.weapon5 = ['阿莫斯之弓', '天空之翼', '天空之卷', '天空之脊', '天空之傲', '天空之刃', '四风原典', '和璞鸢', '狼的末路', '风鹰剑']
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}
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// 读取本地json
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readJson () {
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let logJson = []; let ids = []
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let file = `${this.path}/${this.uid}/${this.type}.json`
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if (fs.existsSync(file)) {
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// 获取本地数据 进行数据合并
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logJson = JSON.parse(fs.readFileSync(file, 'utf8'))
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for (let val of logJson) {
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if (val.id) {
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ids.push(val.id)
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}
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}
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}
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return { list: logJson, ids }
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}
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/** #抽卡统计 */
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async count () {
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/** 卡池 */
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this.getPool()
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/** 判断uid */
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await this.getUid()
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if (!this.uid) {
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await this.e.reply('当前绑定uid暂无抽卡记录')
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return false
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}
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/** 统计计算记录 */
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let data = this.analyseHistory()
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if (!data) return false
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return {
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quality: 80,
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...this.screenData,
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...data
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}
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}
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getPool () {
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let msg = this.e.msg.replace(/#|抽卡|统计|池/g, '')
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this.type = 301
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this.typeName = '角色'
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switch (msg) {
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case 'up':
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case '抽卡':
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case '角色':
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case '抽奖':
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this.type = 301
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this.typeName = '角色'
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break
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case '常驻':
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this.type = 200
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this.typeName = '常驻'
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break
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case '武器':
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this.type = 302
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this.typeName = '武器'
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break
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}
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}
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async getUid () {
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if (!fs.existsSync(this.path)) {
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this.e.reply('暂无抽卡记录\n#记录帮助,查看配置说明', false, { at: true })
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return false
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}
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let logs = fs.readdirSync(this.path)
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if (lodash.isEmpty(logs)) {
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this.e.reply('暂无抽卡记录\n#记录帮助,查看配置说明', false, { at: true })
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return false
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}
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this.uid = await redis.get(this.uidKey)
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/** 记录有绑定的uid */
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if (this.uid && logs.includes(String(this.uid))) {
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return this.uid
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}
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/** 拿修改时间最后的uid */
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let uidArr = []
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for (let uid of logs) {
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let json = `${this.path}${uid}/301.json`
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if (!fs.existsSync(json)) {
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continue
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}
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let tmp = fs.statSync(json)
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uidArr.push({
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uid,
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mtimeMs: tmp.mtimeMs
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})
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}
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if (uidArr.length <= 0) {
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return false
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}
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uidArr = uidArr.sort(function (a, b) {
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return b.mtimeMs - a.mtimeMs
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})
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this.uid = uidArr[0].uid
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return uidArr[0].uid
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}
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getPoolCfg () {
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let poolCfg = gsCfg.getdefSet('pool', this.type)
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poolCfg.forEach(v => {
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v.start = moment(v.from, 'YYYY-MM-DD HH:mm:ss').format('X')
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v.end = moment(v.to, 'YYYY-MM-DD HH:mm:ss').format('X')
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})
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return poolCfg
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}
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/** 统计计算记录 */
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analyseHistory () {
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let all = this.readJson().list
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all = all.reverse()
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let poolCfg = [...this.getPoolCfg()].reverse()
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let sortName
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if (this.type == 301) {
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sortName = gsCfg.getdefSet('role', 'other').sortName
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} else {
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sortName = gsCfg.getdefSet('weapon', 'other').sortName
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}
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let pool = {}
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let fiveNum = 0
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let fourNum = 0
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for (let row of all) {
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// 判断属于卡池
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let time = moment(row.time).format('X')
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/* eslint-disable no-labels */
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b: for (let i in poolCfg) {
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if (time >= poolCfg[i].start && time <= poolCfg[i].end) {
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if (!pool[poolCfg[i].start]) {
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pool[poolCfg[i].start] = {
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count: 1,
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list: [],
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name: poolCfg[i].name,
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five: poolCfg[i].five,
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start: moment(poolCfg[i].from, 'YYYY-MM-DD HH:mm:ss').format('YYYY-MM-DD'),
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end: moment(poolCfg[i].to, 'YYYY-MM-DD HH:mm:ss').format('YYYY-MM-DD')
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}
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} else {
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pool[poolCfg[i].start].count++
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}
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if (row.rank_type == 5) {
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if (row.name != '未知') {
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pool[poolCfg[i].start].list.push({
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name: row.name,
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rank_type: row.rank_type,
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item_type: row.item_type,
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time,
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num: fiveNum + 1
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})
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}
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fiveNum = 0
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fourNum++
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} else if (row.rank_type == 4) {
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pool[poolCfg[i].start].list.push({
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name: row.name,
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rank_type: row.rank_type,
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item_type: row.item_type,
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time,
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num: fourNum + 1
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})
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fourNum = 0
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fiveNum++
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} else {
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fiveNum++
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fourNum++
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}
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break b
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} else {
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delete poolCfg[i]
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}
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}
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}
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let tmp = []
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for (let i in pool) {
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tmp.push(pool[i])
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}
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pool = tmp.reverse()
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if (pool.length <= 0) {
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return false
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}
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let line = 0
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let res = []
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for (let i in pool) {
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line++
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pool[i].role = {}
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pool[i].five = pool[i].five
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.map((v) => sortName[v] ?? v)
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.join('、')
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for (let val of pool[i].list) {
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if (!pool[i].role[val.name]) {
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pool[i].role[val.name] = {
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name: val.name,
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rank_type: val.rank_type,
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item_type: val.item_type,
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count: 1
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}
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} else {
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pool[i].role[val.name].count++
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}
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}
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delete pool[i].list
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// 排序
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for (let j in pool[i].role) {
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let sort = (pool[i].role[j].rank_type - 3) * 1000 + pool[i].role[j].count
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if (this.role5.includes(pool[i].role[j].name)) {
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sort--
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}
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if (this.weapon5.includes(pool[i].role[j].name)) {
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sort--
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}
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if (pool[i].role[j].item_type == '角色' && pool[i].role[j].rank_type == 5) {
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sort += 1000
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}
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pool[i].role[j].sort = sort
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}
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pool[i].roleNum = Object.keys(pool[i].role).length
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pool[i].role = lodash.orderBy(pool[i].role, ['sort'], ['desc'])
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res.push(pool[i])
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line += Math.ceil(pool[i].roleNum / 6)
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if (this.e.isGroup && line >= 12) {
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break
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}
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}
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// if (line - pool.length <= 0) {
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// return false;
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// }
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return {
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saveId: this.uid,
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uid: this.uid,
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pool: res,
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typeName: this.typeName,
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isGroup: this.e.isGroup
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}
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}
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}
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