253 lines
6.3 KiB
JavaScript
253 lines
6.3 KiB
JavaScript
import base from './base.js'
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import cfg from '../../../lib/config/config.js'
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import common from '../../../lib/common/common.js'
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import fs from 'node:fs'
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import moment from 'moment'
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import GachaLog from './gachaLog.js'
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import lodash from 'lodash'
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export default class ExportLog extends base {
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constructor(e) {
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super(e)
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this.model = 'gachaLog'
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this.urlKey = `${this.prefix}url:`
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/** 绑定的uid */
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this.uidKey = `Yz:genshin:mys:qq-uid:${this.userId}`
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this.path = this.e.isSr ? `./data/srJson/${this.e.user_id}/` : `./data/gachaJson/${this.e.user_id}/`
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this.game = this.e.game
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this.pool = (game = 'gs') => {
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let pool = {
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gs: [
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{ type: 301, typeName: '角色活动' },
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{ type: 302, typeName: '武器活动' },
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{ type: 200, typeName: '常驻' }
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],
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sr: [
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{ type: 11, typeName: '角色活动' },
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{ type: 12, typeName: '武器活动' },
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{ type: 2, typeName: '新手活动' },
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{ type: 1, typeName: '常驻' }
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]
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}
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return pool[game]
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}
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this.typeName = (game = 'gs') => {
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let type = {
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gs: {
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301: '角色',
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302: '武器',
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200: '常驻'
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},
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sr: {
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11: '角色',
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12: '武器',
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2: '新手',
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1: '常驻'
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}
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}
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return type[game]
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}
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}
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async exportJson() {
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if (!this.e.isSr) {
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await common.downFile('https://api.uigf.org/dict/genshin/chs.json', './temp/uigf/genshin.json')
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}
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await this.getUid()
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if (!this.uid) return false
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let list = this.getAllList().list
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let data = {
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info: {
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uid: this.uid,
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lang: list[0].lang,
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export_time: moment().format('YYYY-MM-DD HH:mm:ss'),
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export_timestamp: moment().format('X'),
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export_app: 'Miao-Yunzai',
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export_app_version: cfg.package.version,
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},
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list
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}
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if (this.e.isSr) {
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data.info.srgf_version = 'v1.0'
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data.info.region_time_zone = moment(list[0].time).utcOffset() / 60
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} else {
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data.info.uigf_version = 'v2.3'
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}
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let saveFile = `${this.path}${this.uid}/${this.uid}.json`
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fs.writeFileSync(saveFile, JSON.stringify(data, '', '\t'))
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logger.mark(`${this.e.logFnc} 导出成功${this.uid}.json`)
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this.e.reply(`导出成功:${this.uid}.json,共${list.length}条 \n请接收文件`)
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if (this.e.group?.sendFile)
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await this.e.group.sendFile(saveFile)
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else if (this.e.friend?.sendFile)
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await this.e.friend.sendFile(saveFile)
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else this.e.reply('导出失败:暂不支持发送文件')
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/** 删除文件 */
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fs.unlink(saveFile, () => { })
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}
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async getUid() {
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let gachLog = new GachaLog(this.e)
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let uid = await gachLog.getUid()
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if (!uid) return false
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this.uid = uid
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return this.uid
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}
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getAllList() {
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let uigf = './temp/uigf/genshin.json'
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try {
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uigf = JSON.parse(fs.readFileSync(uigf, 'utf8'))
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} catch (error) {
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uigf = false
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}
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let res = {
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list: []
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}
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let tmpId = {}
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for (let v of this.pool(this.game)) {
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let json = `${this.path}${this.uid}/${v.type}.json`
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if (fs.existsSync(json)) {
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json = JSON.parse(fs.readFileSync(json, 'utf8'))
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json = json.reverse()
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} else {
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json = []
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}
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res[v.type] = json
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for (let v of json) {
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if (!v.item_id && uigf) {
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v.item_id = String(uigf[v.name])
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}
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if (!this.e.isSr) {
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if (v.gacha_type == 301 || v.gacha_type == 400) {
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v.uigf_gacha_type = '301'
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} else {
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v.uigf_gacha_type = v.gacha_type
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}
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}
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let id = v.id
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if (!id) {
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id = moment(v.time).format('x') + '000000'
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v.id = id
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} else {
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if (id.length == 13) {
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v.id = `${id}000000`
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}
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}
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if (tmpId[id]) {
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let newId = `${id}00000${tmpId[id].length}`
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tmpId[id].push(newId)
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v.id = newId
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} else {
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tmpId[id] = [id]
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}
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res.list.push(v)
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}
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}
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res.list = lodash.orderBy(res.list, ['id', 'asc'])
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return res
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}
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loadJson(json) {
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if (!fs.existsSync(json)) return []
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return JSON.parse(fs.readFileSync(json, 'utf8'))
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}
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/** json导入抽卡记录 */
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async logJson() {
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let uid = /[1-9][0-9]{8}/g.exec(this.e.file.name)[0]
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let textPath = `${this.path}${this.e.file.name}`
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/** 获取文件下载链接 */
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let fileUrl = await this.e.friend.getFileUrl(this.e.file.fid)
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let ret = await common.downFile(fileUrl, textPath)
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if (!ret) {
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this.e.reply('下载json文件错误')
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return false
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}
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let json = {}
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try {
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json = JSON.parse(fs.readFileSync(textPath, 'utf8'))
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} catch (error) {
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this.e.reply(`${this.e.file.name},json格式错误`)
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return false
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}
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if (lodash.isEmpty(json) || !json.list) {
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this.e.reply('json文件内容错误:非统一祈愿记录标准')
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return false
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}
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if (json.info.srgf_version) {
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this.e.isSr = true
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this.game = 'sr'
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}
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let data = this.dealJson(json.list)
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if (!data) return false
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/** 保存json */
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let msg = []
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for (let type in data) {
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let typeName = this.typeName(this.game)
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if (!typeName[type]) continue
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let gachLog = new GachaLog(this.e)
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gachLog.uid = uid
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gachLog.type = type
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gachLog.writeJson(data[type])
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msg.push(`${typeName[type]}记录:${data[type].length}条`)
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}
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/** 删除文件 */
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fs.unlink(textPath, () => { })
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await this.e.reply(`${this.e.file.name},${this.e.isSr ? '星铁' : '原神'}记录导入成功\n${msg.join('\n')}`)
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}
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dealJson(list) {
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let data = {}
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/** 必要字段 */
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let reqField = ['gacha_type', 'item_type', 'name', 'time']
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for (let v of reqField) {
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if (!list[0][v]) {
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this.e.reply(`json文件内容错误:缺少必要字段${v}`)
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return false
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}
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}
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/** 倒序 */
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if (moment(list[0].time).format('x') < moment(list[list.length - 1].time).format('x')) {
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list = list.reverse()
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}
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for (let v of list) {
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if (this.game === 'sr') v.uigf_gacha_type = v.gacha_type
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if (!data[v.uigf_gacha_type]) data[v.uigf_gacha_type] = []
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data[v.uigf_gacha_type].push(v)
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}
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return data
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}
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}
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