import plugin from '../../../lib/plugins/plugin.js' import MysNews from '../model/mysNews.js' import fs from 'node:fs' import lodash from 'lodash' import gsCfg from '../model/gsCfg.js' import YAML from 'yaml' gsCfg.cpCfg('mys', 'pushNews') export class mysNews extends plugin { constructor(e) { super({ name: '米游社公告', dsc: '#公告 #资讯 #活动', event: 'message', priority: 700, rule: [ { reg: '^#*(官方|星铁|原神|崩坏三|崩三|绝区零|崩坏二|崩二|崩坏学园二|未定|未定事件簿)?(公告|资讯|活动)[0-9]*$', fnc: 'news' }, { reg: '^(#米游社|#mys)(.*)', fnc: 'mysSearch' }, { reg: '(.*)(bbs.mihoyo.com|miyoushe.com)/ys(.*)/article(.*)', fnc: 'mysUrl' }, { reg: '^#*原(石|神)(预估|盘点)$', fnc: 'ysEstimate' }, { reg: '^#*(星铁|原神|崩坏三|崩三|绝区零|崩坏二|崩二|崩坏学园二|未定|未定事件簿)?(开启|关闭)(公告|资讯)推送$', fnc: 'setPush' }, { reg: '^#(星铁|原神|崩坏三|崩三|绝区零|崩坏二|崩二|崩坏学园二|未定|未定事件簿)?推送(公告|资讯)$', permission: 'master', fnc: 'mysNewsTask' } ] }) this.file = './plugins/genshin/config/mys.pushNews.yaml' /** 定时任务 */ this.task = { cron: gsCfg.getConfig('mys', 'pushNews').pushTime, name: '米游社公告推送任务', fnc: () => this.mysNewsTask(), log: false } } async init() { if (fs.existsSync(this.file)) return fs.copyFileSync('./plugins/genshin/defSet/mys/pushNews.yaml', this.file) } async news() { let gids = this.gids() let data = await new MysNews(this.e).getNews(gids) if (!data) return await this.reply(data) } async mysNewsTask() { let mysNews = new MysNews(this.e) await mysNews.mysNewsTask() } async mysSearch() { if (/签到/g.test(this.e.msg)) return false let data = await new MysNews(this.e).mysSearch() if (!data) return await this.reply(data) } async mysUrl() { let data = await new MysNews(this.e).mysUrl() if (!data) return await this.reply(data) } async ysEstimate() { let data = await new MysNews(this.e).ysEstimate() if (!data) return await this.reply(data) } async setPush() { if (!this.e.isGroup) { await this.reply('推送请在群聊中设置') return } if (!this.e.member?.is_admin && !this.e.isMaster) { await this.reply('暂无权限,只有管理员才能操作', true) return true } let cfg = gsCfg.getConfig('mys', 'pushNews') let gids = this.gids() let game = gids == 1 ? 'bbb' : gids == 2 ? 'gs' : gids == 3 ? 'bb' : gids == 4 ? 'wd' : gids == 6 ? 'sr' : 'zzz' let type = `${game}announceGroup` let typeName = '公告' if (this.e.msg.includes('资讯')) { type = `${game}infoGroup` typeName = '资讯' } let model let name = await new MysNews(this.e).game(gids) let msg = `${name}${typeName}推送已` if (!Array.isArray(cfg[type][this.e.self_id])) cfg[type][this.e.self_id] = [] if (this.e.msg.includes('开启')) { model = '开启' cfg[type][this.e.self_id].push(this.e.group_id) cfg[type][this.e.self_id] = lodash.uniq(cfg[type][this.e.self_id]) msg += `${model}\n如有最新${typeName}将自动推送至此` } else { model = '关闭' msg += `${model}` cfg[type][this.e.self_id] = lodash.difference(cfg[type][this.e.self_id], [this.e.group_id]) if (lodash.isEmpty(cfg[type][this.e.self_id])) delete cfg[type][this.e.self_id] } let yaml = YAML.stringify(cfg) fs.writeFileSync(this.file, yaml, 'utf8') logger.mark(`${this.e.logFnc} ${model}${typeName}推送:${this.e.group_id}`) await this.reply(msg) } gids() { let msg = this.e.msg.replace(/[#公告资讯活动开启关闭推送]/g, ''); switch (msg) { case '崩坏三': case '崩三': return 1 case '原神': return 2 case '崩坏学园二': case '崩坏二': case '崩二': return 3 case '未定事件簿': case '未定': return 4 case '星铁': return 6 case '绝区零': return 8 } return 2 } }