import fs from 'node:fs' import _ from 'lodash' import { Common, Version } from '#miao' import { Character } from '#miao.models' export default class base { constructor (e = {}) { this.e = e this.userId = e?.user_id this.model = 'genshin' this._path = process.cwd().replace(/\\/g, '/') } get prefix () { return `Yz:genshin:${this.model}:` } // 统一封装渲染 async renderImg (tpl, data, cfg = {}) { return Common.render('genshin', `html/${tpl}`, data, { ...cfg, e: this.e }) } /** * 截图默认数据 * @param saveId html保存id * @param tplFile 模板html路径 * @param pluResPath 插件资源路径 */ get screenData () { const layoutPath = process.cwd() + '/plugins/genshin/resources/html/layout/' let data = { saveId: this.userId, cwd: this._path, yzVersion: `v${Version.yunzai}`, genshinLayout: layoutPath + 'genshin.html', defaultLayout: layoutPath + 'default.html' } if (this.e?.isSr) { let char = Character.get('银狼', 'sr') return { ...data, tplFile: `./plugins/genshin/resources/StarRail/html/${this.model}/${this.model}.html`, /** 绝对路径 */ pluResPath: `${this._path}/plugins/genshin/resources/StarRail/`, srtempFile: 'StarRail/', headImg: char?.imgs?.banner, game: 'sr', } } let char = Character.get('芙宁娜', 'gs') return { ...data, tplFile: `./plugins/genshin/resources/html/${this.model}/${this.model}.html`, /** 绝对路径 */ pluResPath: `${this._path}/plugins/genshin/resources/`, headImg: char?.imgs?.banner, srtempFile: '', game: 'gs', } } }