import plugin from '../../../lib/plugins/plugin.js' import fs from 'node:fs' import gsCfg from '../model/gsCfg.js' import RoleIndex from '../model/roleIndex.js' import Abyss from '../model/abyss.js' import Weapon from '../model/weapon.js' export class role extends plugin { constructor() { super({ name: '角色查询', dsc: '原神角色信息查询', event: 'message', priority: 200, rule: [{ reg: '^(#*角色3|#*角色卡片|角色)$', fnc: 'roleCard' }, { reg: '^#[上期|往期|本期]*(深渊|深境|深境螺旋)[上期|往期|本期]*[ |0-9]*$', fnc: 'abyss' }, { reg: '^#*[上期|往期|本期]*(深渊|深境|深境螺旋)[上期|往期|本期]*[第]*(9|10|11|12|九|十|十一|十二)层[ |0-9]*$', fnc: 'abyssFloor' }, { reg: '^#[五星|四星|5星|4星]*武器[ |0-9]*$', fnc: 'weapon' }, { reg: '^#(宝箱|成就|尘歌壶|家园|探索|探险|声望|探险度|探索度)[ |0-9]*$', fnc: 'roleExplore' }] }) Object.defineProperty(this, "button", { get() { this.prefix = this.e?.isSr ? "*" : "#" return segment.button([ { text: "角色", callback: `${this.prefix}角色` }, { text: "探索", callback: `${this.prefix}探索` }, { text: "武器", callback: `${this.prefix}武器` }, { text: "深渊", callback: `${this.prefix}深渊` }, ]) }}) } /** 初始化配置文件 */ async init() { let pubCk = './plugins/genshin/config/mys.pubCk.yaml' if (!fs.existsSync(pubCk)) { fs.copyFileSync('./plugins/genshin/defSet/mys/pubCk.yaml', pubCk) } let set = './plugins/genshin/config/mys.set.yaml' if (!fs.existsSync(set)) { fs.copyFileSync('./plugins/genshin/defSet/mys/set.yaml', set) } } /** 接受到消息都会先执行一次 */ accept() { if (!this.e.msg) return if (!/^#(.*)$/.test(this.e.msg)) return let role = gsCfg.getRole(this.e.msg) if (role) { /** 设置命令 */ this.e.msg = '#角色详情' if (role.uid) this.e.msg += role.uid /** 角色id */ this.e.roleId = role.roleId /** 角色名称 */ this.e.roleName = role.alias return true } } /** 深渊 */ async abyss() { let data = await new Abyss(this.e).getAbyss() if (!data) return this.reply([await this.renderImg('genshin', 'html/abyss/abyss', data, { retType: "base64" }), this.button]) } /** 深渊十二层 */ async abyssFloor() { let data = await new Abyss(this.e).getAbyssFloor() if (!data) return this.reply([await this.renderImg('genshin', 'html/abyss/abyss-floor', data, { retType: "base64" }), this.button]) } /** 武器 */ async weapon() { let data = await Weapon.get(this.e) if (!data) return this.reply([await this.renderImg('genshin', 'html/avatar/weapon', data, { retType: "base64" }), this.button]) } /** 角色卡片 */ async roleCard() { let data = await new RoleIndex(this.e).roleCard() if (!data) return this.reply([await this.renderImg('genshin', 'html/player/role-card', data, { retType: "base64" }), this.button]) } /** 探险 */ async roleExplore() { let data = await new RoleIndex(this.e).roleExplore() if (!data) return this.reply([await this.renderImg('genshin', 'html/player/role-explore', data, { retType: "base64" }), this.button]) } }