抽卡记录增加颜色,fix 抽卡统计获取uid和暂无抽卡记录提示 (#269)
* 抽卡记录增加颜色 fix 暂无抽卡记录提示 * fix 抽卡统计获取uid * 星铁抽卡记录增加颜色
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990f932ce6
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@ -32,7 +32,7 @@ export class gcLog extends plugin {
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fnc: 'logJson'
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fnc: 'logJson'
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},
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},
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{
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{
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reg: '^#*(原神|星铁)?(全部)?(抽卡|抽奖|角色|武器|常驻|up|新手|光锥)池*(记录|祈愿|分析)$',
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reg: '^#*(原神|星铁)?(全部)?(抽卡|抽奖|角色|武器|常驻|up|新手|光锥|全部)池*(记录|祈愿|分析)$',
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fnc: 'getLog'
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fnc: 'getLog'
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},
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},
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{
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{
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@ -58,7 +58,7 @@ export default class GachaLog extends base {
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if (i <= 1) await common.sleep(500)
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if (i <= 1) await common.sleep(500)
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}
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}
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MakeMsg.push(tmpMsg)
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MakeMsg.push(tmpMsg)
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MakeMsg.push(`\n抽卡记录更新完成,您还可回复\n【${this?.e?.isSr ? '*' : '#'}全部抽卡记录】展示全部抽卡数据\n【${this?.e?.isSr ? '*光锥' : '#武器'}记录】统计${this?.e?.isSr ? '星铁光锥' : '武器'}池数据\n【${this?.e?.isSr ? '*' : '#'}角色统计】按卡池统计数据\n【#导出记录】导出记录数据`)
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MakeMsg.push(`\n抽卡记录更新完成,您还可回复\n【${this?.e?.isSr ? '*' : '#'}全部记录】统计全部抽卡数据\n【${this?.e?.isSr ? '*光锥' : '#武器'}记录】统计${this?.e?.isSr ? '星铁光锥' : '武器'}池数据\n【${this?.e?.isSr ? '*' : '#'}角色统计】按卡池统计数据\n${this?.e?.isSr ? '' : '【#导出记录】导出记录数据'}`)
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await this.e.reply(MakeMsg)
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await this.e.reply(MakeMsg)
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this.isLogUrl = true
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this.isLogUrl = true
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@ -471,19 +471,20 @@ export default class GachaLog extends base {
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async getUid () {
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async getUid () {
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if (!fs.existsSync(this.path)) {
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if (!fs.existsSync(this.path)) {
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this.e.reply('暂无抽卡记录\n#记录帮助,查看配置说明', false, { at: true })
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this.e.reply(`暂无抽卡记录\n${this.e?.isSr ? '*' : '#'}记录帮助,查看配置说明`, false, { at: true })
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return false
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return false
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}
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}
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let logs = fs.readdirSync(this.path)
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let logs = fs.readdirSync(this.path)
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if (lodash.isEmpty(logs)) {
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if (lodash.isEmpty(logs)) {
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this.e.reply('暂无抽卡记录\n#记录帮助,查看配置说明', false, { at: true })
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this.e.reply(`暂无抽卡记录\n${this.e?.isSr ? '*' : '#'}记录帮助,查看配置说明`, false, { at: true })
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return false
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return false
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}
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}
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this.uid = this?.e?.isSr ? this.e.user?._games?.sr?.uid : this.e.user?._games?.gs?.uid
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if (!this.uid) {
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if (!this.uid) {
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this.uid = await redis.get(this.uidKey)
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this.e.at = false
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this.uid = this?.e?.isSr ? this.e.user?._games?.sr?.uid : this.e.user?._games?.gs?.uid || await this.e.runtime.getUid(this.e) || await redis.get(this.uidKey)
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}
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}
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/** 记录有绑定的uid */
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/** 记录有绑定的uid */
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@ -716,6 +717,7 @@ export default class GachaLog extends base {
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/** 渲染数据 */
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/** 渲染数据 */
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randData (data) {
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randData (data) {
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const max = this.type === 12 || this.type === 302 ? 80 : 90
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let line = []
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let line = []
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let weapon = this.e.isSr ? '光锥' : '武器'
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let weapon = this.e.isSr ? '光锥' : '武器'
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if ([301, 11].includes(this.type)) {
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if ([301, 11].includes(this.type)) {
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@ -790,7 +792,8 @@ export default class GachaLog extends base {
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lastTime: data.lastTime,
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lastTime: data.lastTime,
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fiveLog: data.fiveLog,
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fiveLog: data.fiveLog,
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line,
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line,
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hasMore
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hasMore,
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max
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}
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}
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}
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}
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@ -104,11 +104,11 @@ export default class LogCount extends base {
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this.type = this.e.isSr ? 12 : 302
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this.type = this.e.isSr ? 12 : 302
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this.typeName = this.e.isSr ? '光锥' : '武器'
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this.typeName = this.e.isSr ? '光锥' : '武器'
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break
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break
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case "光锥":
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case '光锥':
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this.type = 12
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this.type = 12
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this.typeName = '光锥'
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this.typeName = '光锥'
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break
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break
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case "新手":
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case '新手':
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this.type = this.e.isSr ? 2 : 100
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this.type = this.e.isSr ? 2 : 100
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this.typeName = '新手'
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this.typeName = '新手'
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break
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break
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@ -117,18 +117,21 @@ export default class LogCount extends base {
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async getUid () {
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async getUid () {
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if (!fs.existsSync(this.path)) {
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if (!fs.existsSync(this.path)) {
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this.e.reply('暂无抽卡记录\n#记录帮助,查看配置说明', false, { at: true })
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this.e.reply(`暂无抽卡记录\n${this.e?.isSr ? '*' : '#'}记录帮助,查看配置说明`, false, { at: true })
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return false
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return false
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}
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}
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let logs = fs.readdirSync(this.path)
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let logs = fs.readdirSync(this.path)
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if (lodash.isEmpty(logs)) {
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if (lodash.isEmpty(logs)) {
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this.e.reply('暂无抽卡记录\n#记录帮助,查看配置说明', false, { at: true })
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this.e.reply(`暂无抽卡记录\n${this.e?.isSr ? '*' : '#'}记录帮助,查看配置说明`, false, { at: true })
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return false
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return false
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}
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}
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this.uid = await redis.get(this.uidKey)
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if (!this.uid) {
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this.e.at = false
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this.uid = this?.e?.isSr ? this.e.user?._games?.sr?.uid : this.e.user?._games?.gs?.uid || await this.e.runtime.getUid(this.e) || await redis.get(this.uidKey)
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}
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/** 记录有绑定的uid */
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/** 记录有绑定的uid */
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if (this.uid && logs.includes(String(this.uid))) {
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if (this.uid && logs.includes(String(this.uid))) {
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@ -353,3 +353,23 @@ body {
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margin: 6px 0;
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margin: 6px 0;
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color: #7f858a;
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color: #7f858a;
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}
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}
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.gold {
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background: #ffeb73;
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color: #6f4b00;
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}
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.good {
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background: #168b2c;
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color: #fff;
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}
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.normal {
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background: #6939b7;
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color: #fff;
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}
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.bad {
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background: #9d3333;
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color: #fff;
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}
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@ -45,7 +45,7 @@
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<div class="card_list">
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<div class="card_list">
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{{each fiveLog val}}
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{{each fiveLog val}}
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<div class="item star5">
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<div class="item star5 {{val.num<=10?'gold': (val.num<max*0.5 ? 'good' : (num<max*0.83) ? 'normal': 'bad')}}">
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{{ if val.isUp && typeName == '角色' }}
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{{ if val.isUp && typeName == '角色' }}
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<span class="minimum">UP</span>
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<span class="minimum">UP</span>
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{{/if}}
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{{/if}}
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@ -53,7 +53,7 @@
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src="{{pluResPath}}img/{{val.item_type=='角色'?'role':'weapon'}}/{{val.name}}.webp"
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src="{{pluResPath}}img/{{val.item_type=='角色'?'role':'weapon'}}/{{val.name}}.webp"
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onerror="whenError(this,'{{val.item_type=='角色'?'role':'weapon'}}')"/>
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onerror="whenError(this,'{{val.item_type=='角色'?'role':'weapon'}}')"/>
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<!-- <div class="num">{{val.num}}</div>-->
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<!-- <div class="num">{{val.num}}</div>-->
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<div class="num_name">{{val.num}}</div>
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<div class="num_name {{val.num<=10?'gold': (val.num<log.max*0.5 ? 'good' : (val.num<log.max*0.83) ? 'normal': 'bad')}}" >{{val.num}}</div>
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</div>
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</div>
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{{/each}}
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{{/each}}
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</div>
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</div>
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@ -349,3 +349,24 @@ body {
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margin: 6px 0;
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margin: 6px 0;
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color: #7f858a;
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color: #7f858a;
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}
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}
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.gold {
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background: #ffeb73;
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color: #6f4b00;
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}
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.good {
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background: #168b2c;
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color: #fff;
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}
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.normal {
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background: #6939b7;
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color: #fff;
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}
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.bad {
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background: #9d3333;
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color: #fff;
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}
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@ -46,7 +46,7 @@
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<div class="card_list">
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<div class="card_list">
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{{each fiveLog val}}
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{{each fiveLog val}}
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<div class="item star5">
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<div class="item star5 {{val.num<=10?'gold': (val.num<max*0.5 ? 'good' : (num<max*0.83) ? 'normal': 'bad')}}">
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{{ if val.isUp && typeName == '角色' }}
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{{ if val.isUp && typeName == '角色' }}
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<span class="minimum">UP</span>
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<span class="minimum">UP</span>
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{{/if}}
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{{/if}}
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@ -54,7 +54,7 @@
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src="{{pluResPath}}img/{{val.item_type=='角色'?'role':'weapon'}}/{{val.name}}.png"
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src="{{pluResPath}}img/{{val.item_type=='角色'?'role':'weapon'}}/{{val.name}}.png"
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onerror="whenError(this,'{{val.item_type=='角色'?'role':'weapon'}}')"/>
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onerror="whenError(this,'{{val.item_type=='角色'?'role':'weapon'}}')"/>
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<!-- <div class="num">{{val.num}}</div>-->
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<!-- <div class="num">{{val.num}}</div>-->
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<div class="num_name">{{val.num}}</div>
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<div class="num_name {{val.num<=10?'gold': (val.num<max*0.5 ? 'good' : (num<max*0.83) ? 'normal': 'bad')}}" >{{val.num}}</div>
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</div>
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</div>
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{{/each}}
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{{/each}}
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</div>
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</div>
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