parent
084791bae2
commit
9326da0003
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@ -16,7 +16,7 @@ export default class GachaLog extends base {
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/** 绑定的uid */
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this.uidKey = this.e.isSr ? `Yz:srJson:mys:qq-uid:${this.userId}` : `Yz:genshin:mys:qq-uid:${this.userId}`;
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this.path = this.e.isSr ? `./data/srJson/${this.e.user_id}/` : `./data/gachaJson/${this.e.user_id}/`;
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const gsPool = [
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{ type: 301, typeName: '角色' },
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{ type: 302, typeName: '武器' },
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@ -58,7 +58,7 @@ export default class GachaLog extends base {
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if (i <= 1) await common.sleep(500)
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}
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MakeMsg.push(tmpMsg)
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MakeMsg.push(`\n抽卡记录更新完成,您还可回复\n【${this?.e?.isSr ? '*' : '#'}全部记录】统计全部抽卡数据\n【${this?.e?.isSr ? '*光锥' : '#武器'}记录】统计${this?.e?.isSr ? '星铁光锥' : '武器'}池数据\n【${this?.e?.isSr ? '*' : '#'}角色统计】按卡池统计数据\n${this?.e?.isSr ? '' : '【#导出记录】导出记录数据'}`)
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MakeMsg.push(`\n抽卡记录更新完成,您还可回复\n【${this?.e?.isSr ? '*' : '#'}全部记录】统计全部抽卡数据\n【${this?.e?.isSr ? '*光锥' : '#武器'}记录】统计${this?.e?.isSr ? '星铁光锥' : '武器'}池数据\n【${this?.e?.isSr ? '*' : '#'}角色统计】按卡池统计数据\n【${this?.e?.isSr ? '*' : '#'}导出记录】导出记录数据`)
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await this.e.reply(MakeMsg)
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this.isLogUrl = true
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@ -428,11 +428,13 @@ export default class GachaLog extends base {
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async getGcLogData () {
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/** 卡池 */
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this.getPool()
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const { type, typeName } = this.getPool()
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/** 更新记录 */
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if (!this.isLogUrl) await this.updateLog()
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/** 统计计算记录 */
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let data = this.analyse()
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data.type = type
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data.typeName = typeName
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/** 渲染数据 */
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data = this.randData(data)
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return data
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@ -440,33 +442,36 @@ export default class GachaLog extends base {
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getPool () {
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let msg = this.e.msg.replace(/#|抽卡|记录|祈愿|分析|池|原神|星铁|崩坏星穹铁道|铁道/g, '')
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this.type = this.e.isSr ? 11 : 301
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this.typeName = '角色'
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let type = this.e.isSr ? 11 : 301
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let typeName = '角色'
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switch (msg) {
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case 'up':
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case '抽卡':
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case '角色':
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case '抽奖':
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this.type = this.e.isSr ? 11 : 301
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this.typeName = '角色'
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type = this.e.isSr ? 11 : 301
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typeName = '角色'
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break
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case '常驻':
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this.type = this.e.isSr ? 1 : 200
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this.typeName = '常驻'
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type = this.e.isSr ? 1 : 200
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typeName = '常驻'
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break
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case '武器':
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this.type = this.e.isSr ? 12 : 302
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this.typeName = this.e.isSr ? '光锥' : '武器'
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type = this.e.isSr ? 12 : 302
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typeName = this.e.isSr ? '光锥' : '武器'
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break
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case '光锥':
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this.type = 12
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this.typeName = '光锥'
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type = 12
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typeName = '光锥'
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break
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case '新手':
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this.type = this.e.isSr ? 2 : 100
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this.typeName = '新手'
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type = this.e.isSr ? 2 : 100
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typeName = '新手'
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break
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}
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this.type = type
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this.typeName = typeName
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return { type, typeName }
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}
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async getUid () {
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@ -717,10 +722,12 @@ export default class GachaLog extends base {
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/** 渲染数据 */
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randData (data) {
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const max = this.type === 12 || this.type === 302 ? 80 : 90
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const type = data.type || this.type
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const typeName = data.typeName || this.typeName
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const max = type === 12 || type === 302 ? 80 : 90
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let line = []
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let weapon = this.e.isSr ? '光锥' : '武器'
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if ([301, 11].includes(this.type)) {
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if ([301, 11].includes(type)) {
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line = [[
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{ lable: '未出五星', num: data.noFiveNum, unit: '抽' },
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{ lable: '五星', num: data.fiveNum, unit: '个' },
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@ -734,7 +741,7 @@ export default class GachaLog extends base {
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]]
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}
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// 常驻池
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if ([200, 1].includes(this.type)) {
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if ([200, 1].includes(type)) {
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line = [[
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{ lable: '未出五星', num: data.noFiveNum, unit: '抽' },
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{ lable: '五星', num: data.fiveNum, unit: '个' },
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@ -748,7 +755,7 @@ export default class GachaLog extends base {
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]]
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}
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// 武器池
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if ([302, 12].includes(this.type)) {
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if ([302, 12].includes(type)) {
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line = [[
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{ lable: '未出五星', num: data.noFiveNum, unit: '抽' },
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{ lable: '五星', num: data.fiveNum, unit: '个' },
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@ -762,7 +769,7 @@ export default class GachaLog extends base {
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]]
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}
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// 新手池
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if ([100, 2].includes(this.type)) {
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if ([100, 2].includes(type)) {
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line = [[
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{ lable: '未出五星', num: data.noFiveNum, unit: '抽' },
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{ lable: '五星', num: data.fiveNum, unit: '个' },
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@ -776,17 +783,17 @@ export default class GachaLog extends base {
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]]
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}
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let hasMore = false
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if (this.e.isGroup && data.fiveLog.length > 48) {
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data.fiveLog = data.fiveLog.slice(0, 48)
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hasMore = true
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}
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// if (this.e.isGroup && data.fiveLog.length > 48) {
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// data.fiveLog = data.fiveLog.slice(0, 48)
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// hasMore = true
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// }
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return {
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...this.screenData,
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saveId: this.uid,
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uid: this.uid,
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type: this.type,
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typeName: this.typeName,
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type,
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typeName,
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allNum: data.allNum,
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firstTime: data.firstTime,
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lastTime: data.lastTime,
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@ -45,7 +45,7 @@
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<div class="card_list">
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{{each fiveLog val}}
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<div class="item star5 {{val.num<=10?'gold': (val.num<max*0.5 ? 'good' : (num<max*0.83) ? 'normal': 'bad')}}">
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<div class="item star5 {{val.num<=10?'gold': (val.num<max*0.5 ? 'good' : (val.num<max*0.83) ? 'normal': 'bad')}}">
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{{ if val.isUp && typeName == '角色' }}
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<span class="minimum">UP</span>
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{{/if}}
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@ -46,7 +46,7 @@
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<div class="card_list">
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{{each fiveLog val}}
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<div class="item star5 {{val.num<=10?'gold': (val.num<max*0.5 ? 'good' : (num<max*0.83) ? 'normal': 'bad')}}">
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<div class="item star5 {{val.num<=10?'gold': (val.num<max*0.5 ? 'good' : (val.num<max*0.83) ? 'normal': 'bad')}}">
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{{ if val.isUp && typeName == '角色' }}
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<span class="minimum">UP</span>
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{{/if}}
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@ -54,7 +54,7 @@
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src="{{pluResPath}}img/{{val.item_type=='角色'?'role':'weapon'}}/{{val.name}}.png"
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onerror="whenError(this,'{{val.item_type=='角色'?'role':'weapon'}}')"/>
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<!-- <div class="num">{{val.num}}</div>-->
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<div class="num_name {{val.num<=10?'gold': (val.num<max*0.5 ? 'good' : (num<max*0.83) ? 'normal': 'bad')}}" >{{val.num}}</div>
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<div class="num_name {{val.num<=10?'gold': (val.num<max*0.5 ? 'good' : (val.num<max*0.83) ? 'normal': 'bad')}}" >{{val.num}}</div>
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</div>
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{{/each}}
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</div>
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@ -68,12 +68,12 @@
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</body>
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<script type="text/javascript">
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function whenError(a, type) {
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// a.onerror = null;
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// if(type=="role"){
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// a.src = "{{_res_path}}/genshin/logo/role/荧.png";
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// }else{
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// a.src = "{{_res_path}}/genshin/logo/weapon/旅行剑.png";
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// }
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// a.onerror = null;
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// if(type=="role"){
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// a.src = "{{_res_path}}/genshin/logo/role/荧.png";
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// }else{
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// a.src = "{{_res_path}}/genshin/logo/weapon/旅行剑.png";
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// }
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}
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</script>
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</html>
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