diff --git a/plugins/genshin/model/roleIndex.js b/plugins/genshin/model/roleIndex.js index e069964..67aae84 100644 --- a/plugins/genshin/model/roleIndex.js +++ b/plugins/genshin/model/roleIndex.js @@ -13,7 +13,7 @@ export default class RoleIndex extends base { this.model = 'roleIndex' this.other = gsCfg.getdefSet('role', 'other') this.wother = gsCfg.getdefSet('weapon', 'other') - this.lable = gsCfg.getdefSet('rolr', 'index') + this.lable = gsCfg.getdefSet('role', 'index') this.area = { 蒙德: 1, @@ -526,20 +526,20 @@ export default class RoleIndex extends base { ], ] // 尘歌壶 - if (res.homes && res.homes.length > 0) { + if (resIndex.homes && resIndex.homes.length > 0) { line.push([ - { lable: '家园等级', num: res.homes[0].level }, - { lable: '最高仙力', num: res.homes[0].comfort_num }, - { lable: '洞天名称', num: res.homes[0].comfort_level_name }, - { lable: '获得摆设', num: res.homes[0].item_num }, - { lable: '历史访客', num: res.homes[0].visit_num } + { lable: '家园等级', num: resIndex.homes[0].level }, + { lable: '最高仙力', num: resIndex.homes[0].comfort_num }, + { lable: '洞天名称', num: resIndex.homes[0].comfort_level_name }, + { lable: '获得摆设', num: resIndex.homes[0].item_num }, + { lable: '历史访客', num: resIndex.homes[0].visit_num } ]) } - res.world_explorations = lodash.orderBy(res.world_explorations, ['id'], ['desc']) + resIndex.world_explorations = lodash.orderBy(resIndex.world_explorations, ['id'], ['desc']) let explor = [] - for (let val of res.world_explorations) { + for (let val of resIndex.world_explorations) { if (val.id == 7) continue val.name = this.areaName[val.id] ? this.areaName[val.id] : lodash.truncate(val.name, { length: 6 }) @@ -558,7 +558,7 @@ export default class RoleIndex extends base { tmp.line.push({ name: '声望', text: `${val.level}级` }) if (val.id == 6) { - let underground = lodash.find(res.world_explorations, function (o) { + let underground = lodash.find(resIndex.world_explorations, function (o) { return o.id == 7 }) if (underground) { @@ -602,11 +602,11 @@ export default class RoleIndex extends base { basicInfo, headIndexStyle: this.headIndexStyle, ...this.screenData, - gamename: res?.role?.nickname ?? 0, + gamename: resIndex?.role?.nickname ?? 0, avatar: `https://q1.qlogo.cn/g?b=qq&s=0&nk=${this.qq}`, - gameavatar: res?.role?.avatar ?? 0, - gamelevel: res?.role?.level ?? 0, - gamefwq: res?.role?.region + gameavatar: resIndex?.role?.avatar ?? 0, + gamelevel: resIndex?.role?.level ?? 0, + gamefwq: resIndex?.role?.region } }