parent
3c73e3f3be
commit
5f5f3e5f35
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@ -5,7 +5,7 @@ import YAML from 'yaml'
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import lodash from 'lodash'
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export class abbrSet extends plugin {
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constructor (e) {
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constructor(e) {
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super({
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name: '别名设置',
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dsc: '角色别名设置',
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@ -13,24 +13,24 @@ export class abbrSet extends plugin {
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priority: 600,
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rule: [
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{
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reg: '^#(设置|配置)(.*)(别名|昵称)$',
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reg: '^#(星铁)?(设置|配置)(.*)(别名|昵称)$',
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fnc: 'abbr'
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},
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{
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reg: '^#删除(别名|昵称)(.*)$',
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reg: '^#(星铁)?删除(别名|昵称)(.*)$',
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fnc: 'delAbbr'
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},
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{
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reg: '^#(.*)(别名|昵称)$',
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reg: '^#(星铁)?(.*)(别名|昵称)$',
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fnc: 'abbrList'
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}
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]
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})
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this.isSr = false
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this.file = './plugins/genshin/config/role.name.yaml'
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}
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async init () {
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async init() {
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if (!fs.existsSync(this.file)) {
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fs.writeFileSync(this.file, `神里绫华:
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- 龟龟
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@ -38,17 +38,18 @@ export class abbrSet extends plugin {
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}
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}
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async abbr () {
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async abbr() {
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if (!await this.checkAuth()) return
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let role = gsCfg.getRole(this.e.msg, '#|设置|配置|别名|昵称')
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let role = gsCfg.getRole(this.e.msg, '#|星铁|设置|配置|别名|昵称', this.e.isSr)
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if (!role) return false
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this.e.role = role
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this.isSr = this.e.isSr
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this.setContext('setAbbr')
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await this.reply(`请发送${role.alias}别名,多个用空格隔开`)
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}
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async checkAuth () {
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async checkAuth() {
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if (!this.e.isGroup && !this.e.isMaster) {
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await this.reply('禁止私聊设置角色别名')
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return false
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@ -76,7 +77,7 @@ export class abbrSet extends plugin {
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return true
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}
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async setAbbr () {
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async setAbbr() {
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if (!this.e.msg || this.e.at || this.e.img) {
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await this.reply('设置错误:请发送正确内容')
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return
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@ -96,10 +97,10 @@ export class abbrSet extends plugin {
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let ret = []
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for (let name of setName) {
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name = name.replace(/#|设置|配置|别名|昵称/g, '')
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name = name.replace(/#|星铁|设置|配置|别名|昵称/g, '')
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if (!name) continue
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/** 重复添加 */
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if (nameArr[role.name].includes(name) || gsCfg.roleNameToID(name)) {
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if (nameArr[role.name].includes(name) || gsCfg.roleNameToID(name, this.isSr)) {
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continue
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}
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@ -113,18 +114,18 @@ export class abbrSet extends plugin {
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this.save(nameArr)
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gsCfg.nameID = false
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gsCfg[this.isSr ? 'sr_nameID' : 'nameID'] = false
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await this.reply(`设置别名成功:${ret.join('、')}`)
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}
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save (data) {
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save(data) {
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data = YAML.stringify(data)
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fs.writeFileSync(this.file, data)
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}
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async delAbbr () {
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let role = gsCfg.getRole(this.e.msg, '#|删除|别名|昵称')
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async delAbbr() {
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let role = gsCfg.getRole(this.e.msg, '#|星铁|删除|别名|昵称', this.e.isSr)
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if (!role) return false
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@ -145,12 +146,12 @@ export class abbrSet extends plugin {
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await this.reply(`设置${role.name}别名成功:${role.alias}`)
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}
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async abbrList () {
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let role = gsCfg.getRole(this.e.msg, '#|别名|昵称')
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async abbrList() {
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let role = gsCfg.getRole(this.e.msg, '#|星铁|别名|昵称', this.e.isSr)
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if (!role) return false
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let name = gsCfg.getdefSet('role', 'name')[role.roleId]
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let name = gsCfg.getdefSet('role', this.e.isSr ? 'sr_name' : 'name')[role.roleId]
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let nameUser = gsCfg.getConfig('role', 'name')[role.name] ?? []
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let list = lodash.uniq([...name, ...nameUser])
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@ -168,7 +169,7 @@ export class abbrSet extends plugin {
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await this.e.reply(msg)
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}
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async makeForwardMsg (qq, title, msg) {
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async makeForwardMsg(qq, title, msg) {
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let nickname = this.e.bot.nickname
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if (this.e.isGroup) {
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let info = await this.e.bot.getGroupMemberInfo(this.e.group_id, qq)
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@ -5,7 +5,7 @@ import puppeteer from '../../../lib/puppeteer/puppeteer.js'
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import gsCfg from '../model/gsCfg.js'
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export class calculator extends plugin {
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constructor () {
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constructor() {
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super({
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name: '养成计算',
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dsc: '角色养成材料计算器',
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@ -13,47 +13,48 @@ export class calculator extends plugin {
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priority: 700,
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rule: [
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{
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reg: '^#*(.*)(养成|计算)([0-9]|,|,| )*$',
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reg: '^#*(星铁)?(.*)(养成|计算)([0-9]|,|,| )*$',
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fnc: 'Calculator'
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},
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{
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reg: '^#*角色(养成|计算|养成计算)$',
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reg: '^#*(星铁)?角色(养成|计算|养成计算)$',
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fnc: 'calculatorHelp'
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},
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{
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reg: '^#*尘歌壶模数(养成|计算|养成计算)$',
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fnc: 'blueprintHelp'
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},
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{
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reg: '^#*尘歌壶(模数|养成|养成计算)(\\d{10,15})$',
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fnc: 'Blueprint'
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},
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{
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reg: '^#*尘歌壶模数(养成|计算|养成计算)$',
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fnc: 'blueprintHelp'
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},
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{
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reg: '^#*尘歌壶(模数|养成|养成计算)(\\d{10,15})$',
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fnc: 'Blueprint'
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},
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]
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})
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this._path = process.cwd().replace(/\\/g, '/')
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}
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async blueprintHelp (e) {
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async blueprintHelp(e) {
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let msg = '#尘歌壶模数\n指令:#尘歌壶模数\n示例:#尘歌壶模数123456\n参数为模数id(10-15位数字)'
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await e.reply(msg)
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return true
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}
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async calculatorHelp (e) {
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let msg = '#角色养成计算\n指令:#刻晴养成\n示例:#刻晴养成81 90 9 9 9\n参数为角色、武器、技能等级'
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async calculatorHelp(e) {
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let msg = `角色养成计算\n指令:${e.isSr ? '*克拉拉养成\n示例:*克拉拉养成75 80 6 9 9 9\n参数为角色、武器、普攻、战技、终结技、天赋' : '#刻晴养成\n示例:#刻晴养成81 90 9 9 9\n参数为角色、武器、技能等级'}`
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await e.reply(msg)
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return true
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}
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async Blueprint(){
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let role = this.e.msg.replace(/#/,'').match(/\d+/g);
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let data = await new Blueprint(this.e).get(role)
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if (!data) return
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/** 生成图片 */
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let img = await puppeteer.screenshot('Blueprint', data)
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if (img) await this.reply(img)
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async Blueprint() {
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let role = this.e.msg.replace(/#/, '').match(/\d+/g);
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let data = await new Blueprint(this.e).get(role)
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if (!data) return
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/** 生成图片 */
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let img = await puppeteer.screenshot('Blueprint', data)
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if (img) await this.reply(img)
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}
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/** #刻晴养成 */
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async Calculator () {
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let role = gsCfg.getRole(this.e.msg, '#|#|养成|计算|[0-9]|,|,| ')
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async Calculator() {
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let role = gsCfg.getRole(this.e.msg, '#|#|星铁|养成|计算|[0-9]|,|,| ', this.e.isSr)
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if (!role) return false
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if ([10000005, 10000007, 20000000].includes(Number(role.roleId))) {
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if (!data) return
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/** 生成图片 */
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let img = await puppeteer.screenshot('Calculator', data)
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let url = this.srHead('calculator', data)
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let img = await puppeteer.screenshot(url, data)
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if (img) await this.reply(img)
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}
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srHead = (url, data) => {
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let name = url
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if (this.e.isSr) {
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name = `StarRail/${url}`
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data.pluResPath = `${this._path}/plugins/genshin/resources/StarRail/`
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data.tplFile = `./plugins/genshin/resources/StarRail/html/${url}/${url}.html`
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data.headStyle = `<style> .head_box { background: url(${this._path}/plugins/genshin/resources/StarRail/img/worldcard/星穹列车.png) #fff; background-position-x: -10px; background-repeat: no-repeat; background-size: 540px; background-position-y: -100px; </style>`
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}
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return name
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}
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}
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@ -0,0 +1,149 @@
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1001:
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- 三月七
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- 三月
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- 看板娘
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- 三七
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- 三祁
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- 纠缠之缘
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- March7th
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- 37
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1002:
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- 单恒
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- 单垣
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- 丹垣
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- 丹桁
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- 冷面小青龙
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- DanHeng
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- 丹恒
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1003:
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- 姬子
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- 机子
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- 寄子
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- Himeko
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1004:
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- 瓦尔特
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- 杨叔
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- 老杨
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- Welt
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1005:
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- 卡芙卡
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1006:
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- 银狼
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- 音浪
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- 银浪
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- 隐狼
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- 淫狼
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- 骇兔
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- 鸭子
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- 小鸭
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- 小鸭鸭
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- yinlang
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- YinLang
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1008:
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- 阿兰
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- 阿兰
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- Alan
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- 阿郎
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- 阿蓝
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- Arlan
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1009:
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- 艾丝妲
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- 爱思达
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- 爱丝妲
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- 爱思妲
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- 爱丝达
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- 艾思达
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- 艾思妲
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- 艾丝达
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- 富婆
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- Asta
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1013:
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- 黑塔
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- 人偶
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- 转圈圈
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- Herta
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1101:
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- 布洛妮娅
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- 布诺妮亚
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- 布洛妮亚
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- 布诺妮娅
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- 布洛尼亚
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- 鸭鸭
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- 大鸭鸭
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- Bronya
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1102:
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- 希儿
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- 希尔
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- Seele
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1103:
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- 希露瓦
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- 希录瓦
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- Serval
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1104:
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- 杰帕德
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- 杰哥
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- Gepard
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1105:
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- 娜塔莎
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- 那塔莎
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- 那塔沙
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- 娜塔沙
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- Natasha
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- 渡鸦
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1106:
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- 佩拉
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- 配拉
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- 佩啦
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- 冰砂糖
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- Pela
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1107:
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- 克拉拉
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- 可拉拉
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- 史瓦罗
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- Clara
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1108:
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- 桑博
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- Sampo
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1109:
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- 虎克
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- 胡克
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- Hook
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1201:
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- 青雀
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- 青却
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- 卿雀
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- Qingque
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1202:
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- 停云
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- 停运
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- 听云
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- Tingyun
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1203:
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- 罗刹
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1204:
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- 景元
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- JingYuan
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1205:
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- 刃
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1206:
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- 素裳
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- 李素裳
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- Sushang
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1207:
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- 驭空
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1209:
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- 彦卿
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- 言情
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- 彦情
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- 彦青
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- 言卿
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- 燕青
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- Yanqing
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1211:
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- 白露
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- 龙女
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- 小龙女
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- 白鹭
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- 白鹿
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- 白麓
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- Bailu
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@ -5,13 +5,13 @@ import lodash from 'lodash'
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import gsCfg from './gsCfg.js'
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export default class Calculator extends base {
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constructor (e) {
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constructor(e) {
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super(e)
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this.model = 'calculator'
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this.checkMsg = '设置角色、武器、技能等级有误\n指令:#刻晴养成\n示例:#刻晴养成81 90 9 9 9\n参数为角色、武器、技能等级'
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this.checkMsg = `设置角色、武器、技能等级有误\n指令:${e.isSr ? '*克拉拉养成\n示例:*克拉拉养成75 80 6 9 9 9\n参数为角色、武器、普攻、战技、终结技、天赋' : '#刻晴养成\n示例:#刻晴养成81 90 9 9 9\n参数为角色、武器、技能等级'}`
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}
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async get (role) {
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async get(role) {
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this.role = role
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/** 获取绑定uid */
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let uid = await MysInfo.getUid(this.e)
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@ -26,8 +26,18 @@ export default class Calculator extends base {
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this.mysApi = new MysApi(uid, ck.ck, { log: true })
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let seed_id = lodash.sample('abcdefghijklmnopqrstuvwxyz0123456789', 16).replace(/,/g, '')
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let device_fp = await MysInfo.get(this.e, 'getFp', {
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seed_id
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})
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this.headers = {
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'x-rpc-device_fp': device_fp?.data?.device_fp
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}
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/** 获取角色数据 */
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let character = await this.mysApi.getData('character')
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let character = await MysInfo.get(this.e, this.e.isSr ? 'avatarInfo' : 'character', {
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headers: this.headers,
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})
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if (!character || character.retcode !== 0) return false
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character = character.data
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|
@ -35,7 +45,7 @@ export default class Calculator extends base {
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await this.getSet()
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/** 获取计算角色 */
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this.dataCharacter = character.avatars.find((item) => item.id == role.roleId)
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this.dataCharacter = character[this.e.isSr ? 'avatar_list' : 'avatars'].find((item) => item.id == role.roleId)
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/** 获取计算参数 */
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let body = await this.getBody()
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|
@ -56,34 +66,35 @@ export default class Calculator extends base {
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}
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}
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async getSet () {
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let defSetSkill = '90,90,10,10,10'.split(',')
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async getSet() {
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let defSetSkill = this.e.isSr ? '80,80,6,10,10,10'.split(',') : '90,90,10,10,10'.split(',')
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|
||||
let set = this.e.msg.replace(/#|#|养成|计算/g, '').trim()
|
||||
let set = this.e.msg.replace(/#|#|星铁|养成|计算/g, '').trim()
|
||||
|
||||
set = set.replace(/,| /g, ',')
|
||||
|
||||
set = set.replace(this.role.alias, '')
|
||||
|
||||
let setSkill = []
|
||||
let length = this.e.isSr ? 6 : 5
|
||||
if (set) {
|
||||
setSkill = set.split(',')
|
||||
setSkill = lodash.compact(setSkill)
|
||||
for (let i = 0; i <= 4; i++) {
|
||||
for (let i = 0; i < length; i++) {
|
||||
if (!setSkill[i]) setSkill[i] = defSetSkill[i]
|
||||
}
|
||||
} else {
|
||||
setSkill = defSetSkill
|
||||
}
|
||||
|
||||
if (setSkill.length != 5) {
|
||||
let reMsg = this.checkMsg.replace(/刻晴/g, this.role.alias)
|
||||
if (setSkill.length != length) {
|
||||
let reMsg = this.checkMsg.replace(/刻晴|克拉拉/g, this.role.alias)
|
||||
await this.e.reply(reMsg)
|
||||
return false
|
||||
}
|
||||
|
||||
/** 检查参数 */
|
||||
let check = [90, 90, 10, 10, 10]
|
||||
let check = this.e.isSr ? [80, 80, 6, 10, 10, 10] : [90, 90, 10, 10, 10]
|
||||
for (const key in check) {
|
||||
if (check[key] < Number(setSkill[key])) {
|
||||
setSkill[key] = check[key]
|
||||
|
@ -93,21 +104,37 @@ export default class Calculator extends base {
|
|||
this.setSkill = setSkill
|
||||
}
|
||||
|
||||
async getBody () {
|
||||
async getBody() {
|
||||
// 技能
|
||||
let skillList = []
|
||||
if (this.dataCharacter) {
|
||||
/** 角色存在获取技能数据 */
|
||||
let detail = await this.mysApi.getData('detail', { avatar_id: this.role.roleId })
|
||||
let data = this.e.isSr ? { avatar_id: this.role.roleId, tab_from: 'TabOwned' } : { avatar_id: this.role.roleId }
|
||||
let detail = await MysInfo.get(this.e, 'detail', {
|
||||
headers: this.headers,
|
||||
...data
|
||||
})
|
||||
if (!detail || detail.retcode !== 0) return false
|
||||
|
||||
skillList = detail.data.skill_list
|
||||
skillList = detail.data.skill_list || detail.data.skills
|
||||
} else {
|
||||
/** 尚未拥有的角色 */
|
||||
skillList = await this.getSkillId(this.role.roleId)
|
||||
if (this.e.isSr) {
|
||||
let detail = await MysInfo.get(this.e, 'detail', {
|
||||
headers: this.headers,
|
||||
avatar_id: this.role.roleId,
|
||||
tab_from: 'TabAll'
|
||||
})
|
||||
if (!detail || detail.retcode !== 0) return false
|
||||
|
||||
this.avatar = detail.data.avatar
|
||||
skillList = detail.data.skills
|
||||
} else {
|
||||
skillList = await this.getSkillId(this.role.roleId)
|
||||
}
|
||||
|
||||
if (!skillList) {
|
||||
this.e.reply('暂无角色数据,请稍后再试')
|
||||
this.e.reply('暂无角色数据,请稍后再试\n星铁角色养成请使用*开头')
|
||||
return false
|
||||
}
|
||||
|
||||
|
@ -116,57 +143,96 @@ export default class Calculator extends base {
|
|||
this.dataCharacter = {
|
||||
level: 1,
|
||||
name: this.role.name,
|
||||
icon: `${this.screenData.pluResPath}img/role/${this.role.name}.png`,
|
||||
rarity: four.includes(Number(this.role.roleId)) ? 4 : 5
|
||||
icon: this.e.isSr ? this.avatar.icon_url : `${this.screenData.pluResPath}img/role/${this.role.name}.png`,
|
||||
rarity: this.e.isSr ? this.avatar.rarity : four.includes(Number(this.role.roleId)) ? 4 : 5
|
||||
}
|
||||
}
|
||||
|
||||
skillList = skillList.filter((item) => item.max_level != 1)
|
||||
|
||||
/** 拼接计算参数 */
|
||||
let body = {
|
||||
avatar_id: Number(this.role.roleId),
|
||||
avatar_level_current: Number(this.dataCharacter.level),
|
||||
avatar_level_target: Number(this.setSkill[0]),
|
||||
skill_list: [
|
||||
{
|
||||
id: Number(skillList[0].group_id),
|
||||
level_current: Number(skillList[0].level_current),
|
||||
level_target: Number(this.setSkill[2])
|
||||
let body
|
||||
if (this.e.isSr) {
|
||||
body = {
|
||||
game: 'hkrpg',
|
||||
avatar: {
|
||||
item_id: Number(this.role.roleId),
|
||||
cur_level: Number(this.dataCharacter.level),
|
||||
target_level: Number(this.setSkill[0]),
|
||||
},
|
||||
{
|
||||
id: Number(skillList[1].group_id),
|
||||
level_current: Number(skillList[1].level_current),
|
||||
level_target: Number(this.setSkill[3])
|
||||
},
|
||||
{
|
||||
id: Number(skillList[2].group_id),
|
||||
level_current: Number(skillList[2].level_current),
|
||||
level_target: Number(this.setSkill[4])
|
||||
skill_list: []
|
||||
}
|
||||
for (let data of skillList) {
|
||||
let skill = {
|
||||
item_id: data.point_id,
|
||||
cur_level: data.cur_level,
|
||||
target_level: data.target_level
|
||||
}
|
||||
]
|
||||
if (Number(this.setSkill[0]) >= data.min_level_limit) body.skill_list.push(skill)
|
||||
}
|
||||
|
||||
} else {
|
||||
skillList = skillList.filter((item) => item.max_level != 1)
|
||||
|
||||
body = {
|
||||
avatar_id: Number(this.role.roleId),
|
||||
avatar_level_current: Number(this.dataCharacter.level),
|
||||
avatar_level_target: Number(this.setSkill[0]),
|
||||
skill_list: [
|
||||
{
|
||||
id: Number(skillList[0].group_id),
|
||||
level_current: Number(skillList[0].level_current),
|
||||
level_target: Number(this.setSkill[2])
|
||||
},
|
||||
{
|
||||
id: Number(skillList[1].group_id),
|
||||
level_current: Number(skillList[1].level_current),
|
||||
level_target: Number(this.setSkill[3])
|
||||
},
|
||||
{
|
||||
id: Number(skillList[2].group_id),
|
||||
level_current: Number(skillList[2].level_current),
|
||||
level_target: Number(this.setSkill[4])
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
if (this.mysApi.getServer().startsWith('os')) {
|
||||
body.lang = "zh-cn"
|
||||
}
|
||||
|
||||
if (this.dataCharacter.weapon) {
|
||||
if (Number(this.dataCharacter.weapon.rarity) < 3) {
|
||||
this.setSkill[1] = 70
|
||||
if (this.e.isSr) {
|
||||
if (this.dataCharacter.equip) {
|
||||
body.equipment = {
|
||||
item_id: Number(this.dataCharacter.equip.id),
|
||||
cur_level: Number(this.dataCharacter.equip.level),
|
||||
target_level: Number(this.setSkill[1])
|
||||
}
|
||||
}
|
||||
body.weapon = {
|
||||
id: Number(this.dataCharacter.weapon.id),
|
||||
level_current: Number(this.dataCharacter.weapon.level),
|
||||
level_target: Number(this.setSkill[1])
|
||||
} else {
|
||||
if (this.dataCharacter.weapon) {
|
||||
if (Number(this.dataCharacter.weapon.rarity) < 3) {
|
||||
this.setSkill[1] = 70
|
||||
}
|
||||
|
||||
body.weapon = {
|
||||
id: Number(this.dataCharacter.weapon.id),
|
||||
level_current: Number(this.dataCharacter.weapon.level),
|
||||
level_target: Number(this.setSkill[1])
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
skillList = skillList.filter((item) => item.max_level != 1)
|
||||
this.skillList = skillList
|
||||
return body
|
||||
}
|
||||
|
||||
async getSkillId (roleId) {
|
||||
let avatarSkill = await this.mysApi.getData('avatarSkill', { avatar_id: roleId })
|
||||
async getSkillId(roleId) {
|
||||
let avatarSkill = await MysInfo.get(this.e, 'avatarSkill', {
|
||||
headers: this.headers,
|
||||
avatar_id: roleId
|
||||
})
|
||||
if (!avatarSkill || avatarSkill.retcode !== 0) return false
|
||||
avatarSkill = avatarSkill.data
|
||||
avatarSkill.list.forEach((item) => {
|
||||
|
@ -176,20 +242,20 @@ export default class Calculator extends base {
|
|||
return avatarSkill.list
|
||||
}
|
||||
|
||||
async computes (body) {
|
||||
let computes = await this.mysApi.getData('compute', body)
|
||||
async computes(body) {
|
||||
let computes = await MysInfo.get(this.e, 'compute', body)
|
||||
if (!computes || computes.retcode !== 0) return false
|
||||
computes = computes.data
|
||||
|
||||
let formart = (num) => {
|
||||
return num > 10000 ? (num / 10000).toFixed(1) + ' w' : num
|
||||
}
|
||||
|
||||
if (this.e.isSr) delete computes.coin_id
|
||||
for (let i in computes) {
|
||||
for (let j in computes[i]) {
|
||||
computes[i][j].num = formart(computes[i][j].num)
|
||||
|
||||
if (computes[i][j].name.includes('「')) {
|
||||
if (computes[i][j][this.e.isSr ? 'item_name' : 'name'].includes('「')) {
|
||||
computes[i][j].isTalent = true
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,8 @@ import MysUser from './mys/MysUser.js'
|
|||
|
||||
/** 配置文件 */
|
||||
class GsCfg {
|
||||
constructor () {
|
||||
constructor() {
|
||||
this.isSr = false
|
||||
/** 默认设置 */
|
||||
this.defSetPath = './plugins/genshin/defSet/'
|
||||
this.defSet = {}
|
||||
|
@ -24,7 +25,7 @@ class GsCfg {
|
|||
this.ignore = ['mys.pubCk', 'gacha.set', 'bot.help', 'role.name']
|
||||
}
|
||||
|
||||
get element () {
|
||||
get element() {
|
||||
return { ...this.getdefSet('element', 'role'), ...this.getdefSet('element', 'weapon') }
|
||||
}
|
||||
|
||||
|
@ -32,12 +33,12 @@ class GsCfg {
|
|||
* @param app 功能
|
||||
* @param name 配置文件名称
|
||||
*/
|
||||
getdefSet (app, name) {
|
||||
getdefSet(app, name) {
|
||||
return this.getYaml(app, name, 'defSet')
|
||||
}
|
||||
|
||||
/** 用户配置 */
|
||||
getConfig (app, name) {
|
||||
getConfig(app, name) {
|
||||
if (this.ignore.includes(`${app}.${name}`)) {
|
||||
return this.getYaml(app, name, 'config')
|
||||
}
|
||||
|
@ -51,7 +52,7 @@ class GsCfg {
|
|||
* @param name 名称
|
||||
* @param type 默认跑配置-defSet,用户配置-config
|
||||
*/
|
||||
getYaml (app, name, type) {
|
||||
getYaml(app, name, type) {
|
||||
let file = this.getFilePath(app, name, type)
|
||||
let key = `${app}.${name}`
|
||||
|
||||
|
@ -71,13 +72,13 @@ class GsCfg {
|
|||
return this[type][key]
|
||||
}
|
||||
|
||||
getFilePath (app, name, type) {
|
||||
getFilePath(app, name, type) {
|
||||
if (type == 'defSet') return `${this.defSetPath}${app}/${name}.yaml`
|
||||
else return `${this.configPath}${app}.${name}.yaml`
|
||||
}
|
||||
|
||||
/** 监听配置文件 */
|
||||
watch (file, app, name, type = 'defSet') {
|
||||
watch(file, app, name, type = 'defSet') {
|
||||
let key = `${app}.${name}`
|
||||
|
||||
if (this.watcher[type][key]) return
|
||||
|
@ -95,7 +96,7 @@ class GsCfg {
|
|||
}
|
||||
|
||||
/** 读取所有用户绑定的ck */
|
||||
async getBingCk (game = 'gs') {
|
||||
async getBingCk(game = 'gs') {
|
||||
let ck = {}
|
||||
let ckQQ = {}
|
||||
let noteCk = {}
|
||||
|
@ -121,20 +122,20 @@ class GsCfg {
|
|||
}
|
||||
|
||||
/** 获取qq号绑定ck */
|
||||
getBingCkSingle (userId) {
|
||||
getBingCkSingle(userId) {
|
||||
console.log('gsCfg.getBingCkSingle() 即将废弃')
|
||||
return {}
|
||||
}
|
||||
|
||||
saveBingCk (userId, data) {
|
||||
saveBingCk(userId, data) {
|
||||
console.log('gsCfg.saveBingCk() 即将废弃')
|
||||
}
|
||||
|
||||
/**
|
||||
* 原神角色id转换角色名字
|
||||
*/
|
||||
roleIdToName (id) {
|
||||
let name = this.getdefSet('role', 'name')
|
||||
roleIdToName(id) {
|
||||
let name = this.getdefSet('role', this.isSr ? 'sr_name' : 'name')
|
||||
if (name[id]) {
|
||||
return name[id][0]
|
||||
}
|
||||
|
@ -145,7 +146,7 @@ class GsCfg {
|
|||
/**
|
||||
* 原神武器id转换成武器名字
|
||||
*/
|
||||
getWeaponDataByWeaponHash (hash) {
|
||||
getWeaponDataByWeaponHash(hash) {
|
||||
let data = this.getdefSet('weapon', 'data')
|
||||
let weaponData = {}
|
||||
weaponData.name = data.Name[hash]
|
||||
|
@ -155,20 +156,22 @@ class GsCfg {
|
|||
}
|
||||
|
||||
/** 原神角色别名转id */
|
||||
roleNameToID (keyword) {
|
||||
roleNameToID(keyword, isSr) {
|
||||
if (isSr) this.isSr = isSr
|
||||
if (!isNaN(keyword)) keyword = Number(keyword)
|
||||
this.getAbbr()
|
||||
let roelId = this.nameID.get(String(keyword))
|
||||
let roelId = this[this.isSr ? 'sr_nameID' : 'nameID'].get(String(keyword))
|
||||
return roelId || false
|
||||
}
|
||||
|
||||
/** 获取角色别名 */
|
||||
getAbbr () {
|
||||
if (this.nameID) return
|
||||
getAbbr() {
|
||||
if (this[this.isSr ? 'sr_nameID' : 'nameID']) return
|
||||
|
||||
this.nameID = new Map()
|
||||
|
||||
this.sr_nameID = new Map()
|
||||
let nameArr = this.getdefSet('role', 'name')
|
||||
let sr_nameArr = this.getdefSet('role', 'sr_name')
|
||||
let nameArrUser = this.getConfig('role', 'name')
|
||||
|
||||
let nameID = {}
|
||||
|
@ -180,6 +183,13 @@ class GsCfg {
|
|||
}
|
||||
}
|
||||
|
||||
for (let i in sr_nameArr) {
|
||||
nameID[sr_nameArr[i][0]] = i
|
||||
for (let abbr of sr_nameArr[i]) {
|
||||
this.sr_nameID.set(String(abbr), i)
|
||||
}
|
||||
}
|
||||
|
||||
for (let i in nameArrUser) {
|
||||
for (let abbr of nameArrUser[i]) {
|
||||
this.nameID.set(String(abbr), nameID[i])
|
||||
|
@ -188,8 +198,8 @@ class GsCfg {
|
|||
}
|
||||
|
||||
/** 返回所有别名,包括用户自定义的 */
|
||||
getAllAbbr () {
|
||||
let nameArr = this.getdefSet('role', 'name')
|
||||
getAllAbbr() {
|
||||
let nameArr = this.getdefSet('role', this.isSr ? 'sr_name' : 'name')
|
||||
let nameArrUser = this.getConfig('role', 'name')
|
||||
|
||||
for (let i in nameArrUser) {
|
||||
|
@ -205,7 +215,7 @@ class GsCfg {
|
|||
* @param name 名称
|
||||
* @param isWeapon 是否武器
|
||||
*/
|
||||
shortName (name, isWeapon = false) {
|
||||
shortName(name, isWeapon = false) {
|
||||
let other = {}
|
||||
if (isWeapon) {
|
||||
other = this.getdefSet('weapon', 'other')
|
||||
|
@ -216,12 +226,12 @@ class GsCfg {
|
|||
}
|
||||
|
||||
/** 公共配置ck文件修改hook */
|
||||
async change_myspubCk () {
|
||||
async change_myspubCk() {
|
||||
await MysInfo.initCache()
|
||||
await MysInfo.initPubCk()
|
||||
}
|
||||
|
||||
getGachaSet (groupId = '') {
|
||||
getGachaSet(groupId = '') {
|
||||
let config = this.getYaml('gacha', 'set', 'config')
|
||||
let def = config.default
|
||||
if (config[groupId]) {
|
||||
|
@ -230,7 +240,7 @@ class GsCfg {
|
|||
return def
|
||||
}
|
||||
|
||||
getMsgUid (msg) {
|
||||
getMsgUid(msg) {
|
||||
let ret = /[1|2|5-9][0-9]{8}/g.exec(msg)
|
||||
if (!ret) return false
|
||||
return ret[0]
|
||||
|
@ -245,12 +255,13 @@ class GsCfg {
|
|||
* @return alias 当前别名
|
||||
* @return uid 游戏uid
|
||||
*/
|
||||
getRole (msg, filterMsg = '') {
|
||||
getRole(msg, filterMsg = '', isSr = false) {
|
||||
let alias = msg.replace(/#|老婆|老公|[1|2|5-9][0-9]{8}/g, '').trim()
|
||||
if (filterMsg) {
|
||||
alias = alias.replace(new RegExp(filterMsg, 'g'), '').trim()
|
||||
}
|
||||
|
||||
this.isSr = isSr
|
||||
/** 判断是否命中别名 */
|
||||
let roleId = this.roleNameToID(alias)
|
||||
if (!roleId) return false
|
||||
|
@ -265,7 +276,7 @@ class GsCfg {
|
|||
}
|
||||
}
|
||||
|
||||
cpCfg (app, name) {
|
||||
cpCfg(app, name) {
|
||||
if (!fs.existsSync('./plugins/genshin/config')) {
|
||||
fs.mkdirSync('./plugins/genshin/config')
|
||||
}
|
||||
|
@ -279,7 +290,7 @@ class GsCfg {
|
|||
/**
|
||||
* 根据角色名获取对应的元素类型
|
||||
*/
|
||||
getElementByRoleName (roleName) {
|
||||
getElementByRoleName(roleName) {
|
||||
let element = this.getdefSet('element', 'role')
|
||||
if (element[roleName]) {
|
||||
return element[roleName]
|
||||
|
@ -289,7 +300,7 @@ class GsCfg {
|
|||
/**
|
||||
* 根据技能id获取对应的技能数据,角色名用于命座加成的技能等级
|
||||
*/
|
||||
getSkillDataByskillId (skillId, roleName) {
|
||||
getSkillDataByskillId(skillId, roleName) {
|
||||
let skillMap = this.getdefSet('skill', 'data')
|
||||
let skillData = {}
|
||||
if (skillMap.Name[skillId]) {
|
||||
|
@ -304,7 +315,7 @@ class GsCfg {
|
|||
return skillData
|
||||
}
|
||||
|
||||
fightPropIdToName (propId) {
|
||||
fightPropIdToName(propId) {
|
||||
let propMap = this.getdefSet('prop', 'prop')
|
||||
if (propMap[propId]) {
|
||||
return propMap[propId]
|
||||
|
@ -312,7 +323,7 @@ class GsCfg {
|
|||
return ''
|
||||
}
|
||||
|
||||
getRoleTalentByTalentId (talentId) {
|
||||
getRoleTalentByTalentId(talentId) {
|
||||
let talentMap = this.getdefSet('role', 'talent')
|
||||
let talent = {}
|
||||
if (talentMap.Name[talentId]) {
|
||||
|
|
|
@ -173,6 +173,17 @@ export default class apiTool {
|
|||
dailyNote: {
|
||||
url: `${hostRecord}game_record/app/hkrpg/api/note`,
|
||||
query: `role_id=${this.uid}&server=${this.server}`
|
||||
},
|
||||
/** 养成计算器 */
|
||||
compute: {
|
||||
url: `${host}event/rpgcalc/compute?`,
|
||||
query:`game=hkrpg`,
|
||||
body: data
|
||||
},
|
||||
/** 详情 */
|
||||
detail: {
|
||||
url: `${host}event/rpgcalc/avatar/detail`,
|
||||
query: `game=hkrpg&lang=zh-cn&item_id=${data.avatar_id}&tab_from=${data.tab_from}&change_target_level=0&uid=${this.uid}®ion=${this.server}`
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ export default class MysInfo {
|
|||
}
|
||||
// ck对应MysUser对象
|
||||
this.ckUser = null
|
||||
this.auth = ['dailyNote', 'bbs_sign_info', 'bbs_sign_home', 'bbs_sign', 'ys_ledger', 'compute', 'avatarSkill', 'detail', 'blueprint', 'UserGame', 'getFp', 'deckList', 'avatar_cardList', 'action_cardList']
|
||||
this.auth = ['dailyNote', 'bbs_sign_info', 'bbs_sign_home', 'bbs_sign', 'ys_ledger', 'compute', 'avatarSkill', 'detail', 'blueprint', 'UserGame', 'deckList', 'avatar_cardList', 'action_cardList', 'avatarInfo']
|
||||
}
|
||||
|
||||
static async init(e, api) {
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,135 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html;charset=utf-8" />
|
||||
<link rel="shortcut icon" href="#" />
|
||||
<link rel="stylesheet" type="text/css" href="{{pluResPath}}html/calculator/calculator.css" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="container" id="container">
|
||||
<div class="info_box">
|
||||
<div class="uidRight">
|
||||
<span>UID : {{uid}}</span>
|
||||
</div>
|
||||
<div class="topLeft">
|
||||
<span>角色养成计算</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="head_box">
|
||||
<div class="item">
|
||||
<div class="role_box">
|
||||
{{ if dataCharacter.rank>0}}
|
||||
<span class="life life{{dataCharacter.rank}}">
|
||||
{{dataCharacter.rank}}命</span>
|
||||
{{/if}}
|
||||
<div class="bg{{dataCharacter.rarity}}">
|
||||
<img class="role_img" src="{{dataCharacter.icon}}" onerror="whenError(this)" />
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="role_name">
|
||||
{{dataCharacter.name}}
|
||||
<div class="role_LV">Lv.{{dataCharacter.level}} <span class="jt"></span> Lv.{{setSkill[0]}}</div>
|
||||
</div>
|
||||
{{ if dataCharacter.equip}}
|
||||
<div class="weapon_box">
|
||||
<div class="weapon_bg{{dataCharacter.equip.rarity}}">
|
||||
<img class="weapon_img" src="{{dataCharacter.equip.icon}}" onerror="whenError(this)" />
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="weapon_name">
|
||||
{{dataCharacter.equip.name}}
|
||||
<div class="weapon_LV">Lv.{{dataCharacter.equip.level}} <span class="jt"></span>
|
||||
Lv.{{setSkill[1]}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{each skillList skill i}}
|
||||
<div class="skill">
|
||||
<div class="skillimg">
|
||||
<img class="skillimgC" src="{{skill.item_url}}" />
|
||||
</div>
|
||||
<div class="skillname">
|
||||
{{ if skill.anchor=="Point01"}}普通攻击{{else if skill.anchor=="Point02"}}战技{{else if skill.anchor=="Point03"}}终结技{{else}}天赋{{/if}}
|
||||
<div class="skillLv">Lv.{{skill.max_level}}</div>
|
||||
</div>
|
||||
<div class="skillRight">
|
||||
<div class="skillNow"> {{skill.cur_level}} </div>
|
||||
<div class="skillJt"><span class="jt"></span></div>
|
||||
<div class="skillNow"> {{setSkill[i+2]}} </div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
{{if computes.avatar_consume.length + computes.skill_consume.length + computes.equipment_consume.length > 0}}
|
||||
<div class="data_box">
|
||||
{{if computes.avatar_consume.length > 0}}
|
||||
<div class="role_top">
|
||||
<div class="role_top_name">{{dataCharacter.name}}</div>
|
||||
<div class="role_top_LV">Lv.{{dataCharacter.level}} <span class="jt"></span> Lv.{{setSkill[0]}}</div>
|
||||
</div>
|
||||
<div class="role_separate_line">角色消耗</div>
|
||||
<div class="cailiao_box">
|
||||
{{each computes.avatar_consume avatar_consume}}
|
||||
<div
|
||||
class="cailiao_item {{if computes.avatar_consume.length>2 && avatar_consume.item_name == `信用点`}}long{{/if}}">
|
||||
<div class="cailiao_img">
|
||||
<img class="cailiao_item_img" src="{{avatar_consume.item_url}}" />
|
||||
</div>
|
||||
<div class="cailiao_item_title">{{avatar_consume.item_name}} x {{avatar_consume.num}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{if computes.skill_consume.length > 0}}
|
||||
<div class="role_separate_line">行迹消耗</div>
|
||||
<div class="cailiao_box">
|
||||
{{each computes.skill_consume skill_consume}}
|
||||
<div class="cailiao_item {{if skill_consume.item_name == `信用点`}}long{{/if}}">
|
||||
<div class="cailiao_img">
|
||||
<img class="cailiao_item_img" src="{{skill_consume.item_url}}" />
|
||||
</div>
|
||||
<div class="cailiao_item_title {{if skill_consume.isTalent}}isTalent{{/if}}">
|
||||
{{skill_consume.item_name}} x {{skill_consume.num}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{if computes.equipment_consume.length > 0}}
|
||||
<div class="role_top">
|
||||
<div class="role_top_name">{{dataCharacter.equip.name}}</div>
|
||||
<div class="role_top_LV">Lv.{{dataCharacter.equip.level}} <span class="jt"></span>
|
||||
Lv.{{setSkill[1]}}</div>
|
||||
</div>
|
||||
<div class="role_separate"></div>
|
||||
<div class="cailiao_box">
|
||||
{{each computes.equipment_consume equipment_consume}}
|
||||
<div class="cailiao_item">
|
||||
<div class="cailiao_img">
|
||||
<img class="cailiao_item_img" src="{{equipment_consume.item_url}}" />
|
||||
</div>
|
||||
<div class="cailiao_item_title">{{equipment_consume.item_name}} x {{equipment_consume.num}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="data_box">
|
||||
<div class="biye">毕业了,下一位 !</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</body>
|
||||
<script type="text/javascript"></script>
|
||||
|
||||
</html>
|
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Reference in New Issue