!69 新增星铁角色养成计算,设置星铁别名

* fix
* fix
* fix
* 修改提示
* 新增星铁角色养成计算
This commit is contained in:
帮帮 2023-07-25 21:08:48 +00:00 committed by Kokomi
parent 3c73e3f3be
commit 5f5f3e5f35
10 changed files with 965 additions and 130 deletions

View File

@ -5,7 +5,7 @@ import YAML from 'yaml'
import lodash from 'lodash'
export class abbrSet extends plugin {
constructor (e) {
constructor(e) {
super({
name: '别名设置',
dsc: '角色别名设置',
@ -13,24 +13,24 @@ export class abbrSet extends plugin {
priority: 600,
rule: [
{
reg: '^#(设置|配置)(.*)(别名|昵称)$',
reg: '^#(星铁)?(设置|配置)(.*)(别名|昵称)$',
fnc: 'abbr'
},
{
reg: '^#删除(别名|昵称)(.*)$',
reg: '^#(星铁)?删除(别名|昵称)(.*)$',
fnc: 'delAbbr'
},
{
reg: '^#(.*)(别名|昵称)$',
reg: '^#(星铁)?(.*)(别名|昵称)$',
fnc: 'abbrList'
}
]
})
this.isSr = false
this.file = './plugins/genshin/config/role.name.yaml'
}
async init () {
async init() {
if (!fs.existsSync(this.file)) {
fs.writeFileSync(this.file, `神里绫华:
- 龟龟
@ -38,17 +38,18 @@ export class abbrSet extends plugin {
}
}
async abbr () {
async abbr() {
if (!await this.checkAuth()) return
let role = gsCfg.getRole(this.e.msg, '#|设置|配置|别名|昵称')
let role = gsCfg.getRole(this.e.msg, '#|星铁|设置|配置|别名|昵称', this.e.isSr)
if (!role) return false
this.e.role = role
this.isSr = this.e.isSr
this.setContext('setAbbr')
await this.reply(`请发送${role.alias}别名,多个用空格隔开`)
}
async checkAuth () {
async checkAuth() {
if (!this.e.isGroup && !this.e.isMaster) {
await this.reply('禁止私聊设置角色别名')
return false
@ -76,7 +77,7 @@ export class abbrSet extends plugin {
return true
}
async setAbbr () {
async setAbbr() {
if (!this.e.msg || this.e.at || this.e.img) {
await this.reply('设置错误:请发送正确内容')
return
@ -96,10 +97,10 @@ export class abbrSet extends plugin {
let ret = []
for (let name of setName) {
name = name.replace(/#|设置|配置|别名|昵称/g, '')
name = name.replace(/#|星铁|设置|配置|别名|昵称/g, '')
if (!name) continue
/** 重复添加 */
if (nameArr[role.name].includes(name) || gsCfg.roleNameToID(name)) {
if (nameArr[role.name].includes(name) || gsCfg.roleNameToID(name, this.isSr)) {
continue
}
@ -113,18 +114,18 @@ export class abbrSet extends plugin {
this.save(nameArr)
gsCfg.nameID = false
gsCfg[this.isSr ? 'sr_nameID' : 'nameID'] = false
await this.reply(`设置别名成功:${ret.join('、')}`)
}
save (data) {
save(data) {
data = YAML.stringify(data)
fs.writeFileSync(this.file, data)
}
async delAbbr () {
let role = gsCfg.getRole(this.e.msg, '#|删除|别名|昵称')
async delAbbr() {
let role = gsCfg.getRole(this.e.msg, '#|星铁|删除|别名|昵称', this.e.isSr)
if (!role) return false
@ -145,12 +146,12 @@ export class abbrSet extends plugin {
await this.reply(`设置${role.name}别名成功:${role.alias}`)
}
async abbrList () {
let role = gsCfg.getRole(this.e.msg, '#|别名|昵称')
async abbrList() {
let role = gsCfg.getRole(this.e.msg, '#|星铁|别名|昵称', this.e.isSr)
if (!role) return false
let name = gsCfg.getdefSet('role', 'name')[role.roleId]
let name = gsCfg.getdefSet('role', this.e.isSr ? 'sr_name' : 'name')[role.roleId]
let nameUser = gsCfg.getConfig('role', 'name')[role.name] ?? []
let list = lodash.uniq([...name, ...nameUser])
@ -168,7 +169,7 @@ export class abbrSet extends plugin {
await this.e.reply(msg)
}
async makeForwardMsg (qq, title, msg) {
async makeForwardMsg(qq, title, msg) {
let nickname = this.e.bot.nickname
if (this.e.isGroup) {
let info = await this.e.bot.getGroupMemberInfo(this.e.group_id, qq)

View File

@ -5,7 +5,7 @@ import puppeteer from '../../../lib/puppeteer/puppeteer.js'
import gsCfg from '../model/gsCfg.js'
export class calculator extends plugin {
constructor () {
constructor() {
super({
name: '养成计算',
dsc: '角色养成材料计算器',
@ -13,47 +13,48 @@ export class calculator extends plugin {
priority: 700,
rule: [
{
reg: '^#*(.*)(养成|计算)([0-9]|,|| )*$',
reg: '^#*(星铁)?(.*)(养成|计算)([0-9]|,|| )*$',
fnc: 'Calculator'
},
{
reg: '^#*角色(养成|计算|养成计算)$',
reg: '^#*(星铁)?角色(养成|计算|养成计算)$',
fnc: 'calculatorHelp'
},
{
reg: '^#*尘歌壶模数(养成|计算|养成计算)$',
fnc: 'blueprintHelp'
},
{
reg: '^#*尘歌壶(模数|养成|养成计算)(\\d{10,15})$',
fnc: 'Blueprint'
},
{
reg: '^#*尘歌壶模数(养成|计算|养成计算)$',
fnc: 'blueprintHelp'
},
{
reg: '^#*尘歌壶(模数|养成|养成计算)(\\d{10,15})$',
fnc: 'Blueprint'
},
]
})
this._path = process.cwd().replace(/\\/g, '/')
}
async blueprintHelp (e) {
async blueprintHelp(e) {
let msg = '#尘歌壶模数\n指令#尘歌壶模数\n示例#尘歌壶模数123456\n参数为模数id(10-15位数字)'
await e.reply(msg)
return true
}
async calculatorHelp (e) {
let msg = '#角色养成计算\n指令#刻晴养成\n示例#刻晴养成81 90 9 9 9\n参数为角色、武器、技能等级'
async calculatorHelp(e) {
let msg = `角色养成计算\n指令:${e.isSr ? '*克拉拉养成\n示例*克拉拉养成75 80 6 9 9 9\n参数为角色、武器、普攻、战技、终结技、天赋' : '#刻晴养成\n示例#刻晴养成81 90 9 9 9\n参数为角色、武器、技能等级'}`
await e.reply(msg)
return true
}
async Blueprint(){
let role = this.e.msg.replace(/#/,'').match(/\d+/g);
let data = await new Blueprint(this.e).get(role)
if (!data) return
/** 生成图片 */
let img = await puppeteer.screenshot('Blueprint', data)
if (img) await this.reply(img)
async Blueprint() {
let role = this.e.msg.replace(/#/, '').match(/\d+/g);
let data = await new Blueprint(this.e).get(role)
if (!data) return
/** 生成图片 */
let img = await puppeteer.screenshot('Blueprint', data)
if (img) await this.reply(img)
}
/** #刻晴养成 */
async Calculator () {
let role = gsCfg.getRole(this.e.msg, '#||养成|计算|[0-9]|,|| ')
async Calculator() {
let role = gsCfg.getRole(this.e.msg, '#||星铁|养成|计算|[0-9]|,|| ', this.e.isSr)
if (!role) return false
if ([10000005, 10000007, 20000000].includes(Number(role.roleId))) {
@ -65,7 +66,18 @@ export class calculator extends plugin {
if (!data) return
/** 生成图片 */
let img = await puppeteer.screenshot('Calculator', data)
let url = this.srHead('calculator', data)
let img = await puppeteer.screenshot(url, data)
if (img) await this.reply(img)
}
srHead = (url, data) => {
let name = url
if (this.e.isSr) {
name = `StarRail/${url}`
data.pluResPath = `${this._path}/plugins/genshin/resources/StarRail/`
data.tplFile = `./plugins/genshin/resources/StarRail/html/${url}/${url}.html`
data.headStyle = `<style> .head_box { background: url(${this._path}/plugins/genshin/resources/StarRail/img/worldcard/星穹列车.png) #fff; background-position-x: -10px; background-repeat: no-repeat; background-size: 540px; background-position-y: -100px; </style>`
}
return name
}
}

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@ -0,0 +1,149 @@
1001:
- 三月七
- 三月
- 看板娘
- 三七
- 三祁
- 纠缠之缘
- March7th
- 37
1002:
- 单恒
- 单垣
- 丹垣
- 丹桁
- 冷面小青龙
- DanHeng
- 丹恒
1003:
- 姬子
- 机子
- 寄子
- Himeko
1004:
- 瓦尔特
- 杨叔
- 老杨
- Welt
1005:
- 卡芙卡
1006:
- 银狼
- 音浪
- 银浪
- 隐狼
- 淫狼
- 骇兔
- 鸭子
- 小鸭
- 小鸭鸭
- yinlang
- YinLang
1008:
- 阿兰
- 阿兰
- Alan
- 阿郎
- 阿蓝
- Arlan
1009:
- 艾丝妲
- 爱思达
- 爱丝妲
- 爱思妲
- 爱丝达
- 艾思达
- 艾思妲
- 艾丝达
- 富婆
- Asta
1013:
- 黑塔
- 人偶
- 转圈圈
- Herta
1101:
- 布洛妮娅
- 布诺妮亚
- 布洛妮亚
- 布诺妮娅
- 布洛尼亚
- 鸭鸭
- 大鸭鸭
- Bronya
1102:
- 希儿
- 希尔
- Seele
1103:
- 希露瓦
- 希录瓦
- Serval
1104:
- 杰帕德
- 杰哥
- Gepard
1105:
- 娜塔莎
- 那塔莎
- 那塔沙
- 娜塔沙
- Natasha
- 渡鸦
1106:
- 佩拉
- 配拉
- 佩啦
- 冰砂糖
- Pela
1107:
- 克拉拉
- 可拉拉
- 史瓦罗
- Clara
1108:
- 桑博
- Sampo
1109:
- 虎克
- 胡克
- Hook
1201:
- 青雀
- 青却
- 卿雀
- Qingque
1202:
- 停云
- 停运
- 听云
- Tingyun
1203:
- 罗刹
1204:
- 景元
- JingYuan
1205:
-
1206:
- 素裳
- 李素裳
- Sushang
1207:
- 驭空
1209:
- 彦卿
- 言情
- 彦情
- 彦青
- 言卿
- 燕青
- Yanqing
1211:
- 白露
- 龙女
- 小龙女
- 白鹭
- 白鹿
- 白麓
- Bailu

View File

@ -5,13 +5,13 @@ import lodash from 'lodash'
import gsCfg from './gsCfg.js'
export default class Calculator extends base {
constructor (e) {
constructor(e) {
super(e)
this.model = 'calculator'
this.checkMsg = '设置角色、武器、技能等级有误\n指令#刻晴养成\n示例#刻晴养成81 90 9 9 9\n参数为角色、武器、技能等级'
this.checkMsg = `设置角色、武器、技能等级有误\n指令:${e.isSr ? '*克拉拉养成\n示例*克拉拉养成75 80 6 9 9 9\n参数为角色、武器、普攻、战技、终结技、天赋' : '#刻晴养成\n示例#刻晴养成81 90 9 9 9\n参数为角色、武器、技能等级'}`
}
async get (role) {
async get(role) {
this.role = role
/** 获取绑定uid */
let uid = await MysInfo.getUid(this.e)
@ -26,8 +26,18 @@ export default class Calculator extends base {
this.mysApi = new MysApi(uid, ck.ck, { log: true })
let seed_id = lodash.sample('abcdefghijklmnopqrstuvwxyz0123456789', 16).replace(/,/g, '')
let device_fp = await MysInfo.get(this.e, 'getFp', {
seed_id
})
this.headers = {
'x-rpc-device_fp': device_fp?.data?.device_fp
}
/** 获取角色数据 */
let character = await this.mysApi.getData('character')
let character = await MysInfo.get(this.e, this.e.isSr ? 'avatarInfo' : 'character', {
headers: this.headers,
})
if (!character || character.retcode !== 0) return false
character = character.data
@ -35,7 +45,7 @@ export default class Calculator extends base {
await this.getSet()
/** 获取计算角色 */
this.dataCharacter = character.avatars.find((item) => item.id == role.roleId)
this.dataCharacter = character[this.e.isSr ? 'avatar_list' : 'avatars'].find((item) => item.id == role.roleId)
/** 获取计算参数 */
let body = await this.getBody()
@ -56,34 +66,35 @@ export default class Calculator extends base {
}
}
async getSet () {
let defSetSkill = '90,90,10,10,10'.split(',')
async getSet() {
let defSetSkill = this.e.isSr ? '80,80,6,10,10,10'.split(',') : '90,90,10,10,10'.split(',')
let set = this.e.msg.replace(/#||养成|计算/g, '').trim()
let set = this.e.msg.replace(/#||星铁|养成|计算/g, '').trim()
set = set.replace(/| /g, ',')
set = set.replace(this.role.alias, '')
let setSkill = []
let length = this.e.isSr ? 6 : 5
if (set) {
setSkill = set.split(',')
setSkill = lodash.compact(setSkill)
for (let i = 0; i <= 4; i++) {
for (let i = 0; i < length; i++) {
if (!setSkill[i]) setSkill[i] = defSetSkill[i]
}
} else {
setSkill = defSetSkill
}
if (setSkill.length != 5) {
let reMsg = this.checkMsg.replace(/刻晴/g, this.role.alias)
if (setSkill.length != length) {
let reMsg = this.checkMsg.replace(/刻晴|克拉拉/g, this.role.alias)
await this.e.reply(reMsg)
return false
}
/** 检查参数 */
let check = [90, 90, 10, 10, 10]
let check = this.e.isSr ? [80, 80, 6, 10, 10, 10] : [90, 90, 10, 10, 10]
for (const key in check) {
if (check[key] < Number(setSkill[key])) {
setSkill[key] = check[key]
@ -93,21 +104,37 @@ export default class Calculator extends base {
this.setSkill = setSkill
}
async getBody () {
async getBody() {
// 技能
let skillList = []
if (this.dataCharacter) {
/** 角色存在获取技能数据 */
let detail = await this.mysApi.getData('detail', { avatar_id: this.role.roleId })
let data = this.e.isSr ? { avatar_id: this.role.roleId, tab_from: 'TabOwned' } : { avatar_id: this.role.roleId }
let detail = await MysInfo.get(this.e, 'detail', {
headers: this.headers,
...data
})
if (!detail || detail.retcode !== 0) return false
skillList = detail.data.skill_list
skillList = detail.data.skill_list || detail.data.skills
} else {
/** 尚未拥有的角色 */
skillList = await this.getSkillId(this.role.roleId)
if (this.e.isSr) {
let detail = await MysInfo.get(this.e, 'detail', {
headers: this.headers,
avatar_id: this.role.roleId,
tab_from: 'TabAll'
})
if (!detail || detail.retcode !== 0) return false
this.avatar = detail.data.avatar
skillList = detail.data.skills
} else {
skillList = await this.getSkillId(this.role.roleId)
}
if (!skillList) {
this.e.reply('暂无角色数据,请稍后再试')
this.e.reply('暂无角色数据,请稍后再试\n星铁角色养成请使用*开头')
return false
}
@ -116,57 +143,96 @@ export default class Calculator extends base {
this.dataCharacter = {
level: 1,
name: this.role.name,
icon: `${this.screenData.pluResPath}img/role/${this.role.name}.png`,
rarity: four.includes(Number(this.role.roleId)) ? 4 : 5
icon: this.e.isSr ? this.avatar.icon_url : `${this.screenData.pluResPath}img/role/${this.role.name}.png`,
rarity: this.e.isSr ? this.avatar.rarity : four.includes(Number(this.role.roleId)) ? 4 : 5
}
}
skillList = skillList.filter((item) => item.max_level != 1)
/** 拼接计算参数 */
let body = {
avatar_id: Number(this.role.roleId),
avatar_level_current: Number(this.dataCharacter.level),
avatar_level_target: Number(this.setSkill[0]),
skill_list: [
{
id: Number(skillList[0].group_id),
level_current: Number(skillList[0].level_current),
level_target: Number(this.setSkill[2])
let body
if (this.e.isSr) {
body = {
game: 'hkrpg',
avatar: {
item_id: Number(this.role.roleId),
cur_level: Number(this.dataCharacter.level),
target_level: Number(this.setSkill[0]),
},
{
id: Number(skillList[1].group_id),
level_current: Number(skillList[1].level_current),
level_target: Number(this.setSkill[3])
},
{
id: Number(skillList[2].group_id),
level_current: Number(skillList[2].level_current),
level_target: Number(this.setSkill[4])
skill_list: []
}
for (let data of skillList) {
let skill = {
item_id: data.point_id,
cur_level: data.cur_level,
target_level: data.target_level
}
]
if (Number(this.setSkill[0]) >= data.min_level_limit) body.skill_list.push(skill)
}
} else {
skillList = skillList.filter((item) => item.max_level != 1)
body = {
avatar_id: Number(this.role.roleId),
avatar_level_current: Number(this.dataCharacter.level),
avatar_level_target: Number(this.setSkill[0]),
skill_list: [
{
id: Number(skillList[0].group_id),
level_current: Number(skillList[0].level_current),
level_target: Number(this.setSkill[2])
},
{
id: Number(skillList[1].group_id),
level_current: Number(skillList[1].level_current),
level_target: Number(this.setSkill[3])
},
{
id: Number(skillList[2].group_id),
level_current: Number(skillList[2].level_current),
level_target: Number(this.setSkill[4])
}
]
}
}
if (this.mysApi.getServer().startsWith('os')) {
body.lang = "zh-cn"
}
if (this.dataCharacter.weapon) {
if (Number(this.dataCharacter.weapon.rarity) < 3) {
this.setSkill[1] = 70
if (this.e.isSr) {
if (this.dataCharacter.equip) {
body.equipment = {
item_id: Number(this.dataCharacter.equip.id),
cur_level: Number(this.dataCharacter.equip.level),
target_level: Number(this.setSkill[1])
}
}
body.weapon = {
id: Number(this.dataCharacter.weapon.id),
level_current: Number(this.dataCharacter.weapon.level),
level_target: Number(this.setSkill[1])
} else {
if (this.dataCharacter.weapon) {
if (Number(this.dataCharacter.weapon.rarity) < 3) {
this.setSkill[1] = 70
}
body.weapon = {
id: Number(this.dataCharacter.weapon.id),
level_current: Number(this.dataCharacter.weapon.level),
level_target: Number(this.setSkill[1])
}
}
}
skillList = skillList.filter((item) => item.max_level != 1)
this.skillList = skillList
return body
}
async getSkillId (roleId) {
let avatarSkill = await this.mysApi.getData('avatarSkill', { avatar_id: roleId })
async getSkillId(roleId) {
let avatarSkill = await MysInfo.get(this.e, 'avatarSkill', {
headers: this.headers,
avatar_id: roleId
})
if (!avatarSkill || avatarSkill.retcode !== 0) return false
avatarSkill = avatarSkill.data
avatarSkill.list.forEach((item) => {
@ -176,20 +242,20 @@ export default class Calculator extends base {
return avatarSkill.list
}
async computes (body) {
let computes = await this.mysApi.getData('compute', body)
async computes(body) {
let computes = await MysInfo.get(this.e, 'compute', body)
if (!computes || computes.retcode !== 0) return false
computes = computes.data
let formart = (num) => {
return num > 10000 ? (num / 10000).toFixed(1) + ' w' : num
}
if (this.e.isSr) delete computes.coin_id
for (let i in computes) {
for (let j in computes[i]) {
computes[i][j].num = formart(computes[i][j].num)
if (computes[i][j].name.includes('「')) {
if (computes[i][j][this.e.isSr ? 'item_name' : 'name'].includes('「')) {
computes[i][j].isTalent = true
}
}

View File

@ -9,7 +9,8 @@ import MysUser from './mys/MysUser.js'
/** 配置文件 */
class GsCfg {
constructor () {
constructor() {
this.isSr = false
/** 默认设置 */
this.defSetPath = './plugins/genshin/defSet/'
this.defSet = {}
@ -24,7 +25,7 @@ class GsCfg {
this.ignore = ['mys.pubCk', 'gacha.set', 'bot.help', 'role.name']
}
get element () {
get element() {
return { ...this.getdefSet('element', 'role'), ...this.getdefSet('element', 'weapon') }
}
@ -32,12 +33,12 @@ class GsCfg {
* @param app 功能
* @param name 配置文件名称
*/
getdefSet (app, name) {
getdefSet(app, name) {
return this.getYaml(app, name, 'defSet')
}
/** 用户配置 */
getConfig (app, name) {
getConfig(app, name) {
if (this.ignore.includes(`${app}.${name}`)) {
return this.getYaml(app, name, 'config')
}
@ -51,7 +52,7 @@ class GsCfg {
* @param name 名称
* @param type 默认跑配置-defSet用户配置-config
*/
getYaml (app, name, type) {
getYaml(app, name, type) {
let file = this.getFilePath(app, name, type)
let key = `${app}.${name}`
@ -71,13 +72,13 @@ class GsCfg {
return this[type][key]
}
getFilePath (app, name, type) {
getFilePath(app, name, type) {
if (type == 'defSet') return `${this.defSetPath}${app}/${name}.yaml`
else return `${this.configPath}${app}.${name}.yaml`
}
/** 监听配置文件 */
watch (file, app, name, type = 'defSet') {
watch(file, app, name, type = 'defSet') {
let key = `${app}.${name}`
if (this.watcher[type][key]) return
@ -95,7 +96,7 @@ class GsCfg {
}
/** 读取所有用户绑定的ck */
async getBingCk (game = 'gs') {
async getBingCk(game = 'gs') {
let ck = {}
let ckQQ = {}
let noteCk = {}
@ -121,20 +122,20 @@ class GsCfg {
}
/** 获取qq号绑定ck */
getBingCkSingle (userId) {
getBingCkSingle(userId) {
console.log('gsCfg.getBingCkSingle() 即将废弃')
return {}
}
saveBingCk (userId, data) {
saveBingCk(userId, data) {
console.log('gsCfg.saveBingCk() 即将废弃')
}
/**
* 原神角色id转换角色名字
*/
roleIdToName (id) {
let name = this.getdefSet('role', 'name')
roleIdToName(id) {
let name = this.getdefSet('role', this.isSr ? 'sr_name' : 'name')
if (name[id]) {
return name[id][0]
}
@ -145,7 +146,7 @@ class GsCfg {
/**
* 原神武器id转换成武器名字
*/
getWeaponDataByWeaponHash (hash) {
getWeaponDataByWeaponHash(hash) {
let data = this.getdefSet('weapon', 'data')
let weaponData = {}
weaponData.name = data.Name[hash]
@ -155,20 +156,22 @@ class GsCfg {
}
/** 原神角色别名转id */
roleNameToID (keyword) {
roleNameToID(keyword, isSr) {
if (isSr) this.isSr = isSr
if (!isNaN(keyword)) keyword = Number(keyword)
this.getAbbr()
let roelId = this.nameID.get(String(keyword))
let roelId = this[this.isSr ? 'sr_nameID' : 'nameID'].get(String(keyword))
return roelId || false
}
/** 获取角色别名 */
getAbbr () {
if (this.nameID) return
getAbbr() {
if (this[this.isSr ? 'sr_nameID' : 'nameID']) return
this.nameID = new Map()
this.sr_nameID = new Map()
let nameArr = this.getdefSet('role', 'name')
let sr_nameArr = this.getdefSet('role', 'sr_name')
let nameArrUser = this.getConfig('role', 'name')
let nameID = {}
@ -180,6 +183,13 @@ class GsCfg {
}
}
for (let i in sr_nameArr) {
nameID[sr_nameArr[i][0]] = i
for (let abbr of sr_nameArr[i]) {
this.sr_nameID.set(String(abbr), i)
}
}
for (let i in nameArrUser) {
for (let abbr of nameArrUser[i]) {
this.nameID.set(String(abbr), nameID[i])
@ -188,8 +198,8 @@ class GsCfg {
}
/** 返回所有别名,包括用户自定义的 */
getAllAbbr () {
let nameArr = this.getdefSet('role', 'name')
getAllAbbr() {
let nameArr = this.getdefSet('role', this.isSr ? 'sr_name' : 'name')
let nameArrUser = this.getConfig('role', 'name')
for (let i in nameArrUser) {
@ -205,7 +215,7 @@ class GsCfg {
* @param name 名称
* @param isWeapon 是否武器
*/
shortName (name, isWeapon = false) {
shortName(name, isWeapon = false) {
let other = {}
if (isWeapon) {
other = this.getdefSet('weapon', 'other')
@ -216,12 +226,12 @@ class GsCfg {
}
/** 公共配置ck文件修改hook */
async change_myspubCk () {
async change_myspubCk() {
await MysInfo.initCache()
await MysInfo.initPubCk()
}
getGachaSet (groupId = '') {
getGachaSet(groupId = '') {
let config = this.getYaml('gacha', 'set', 'config')
let def = config.default
if (config[groupId]) {
@ -230,7 +240,7 @@ class GsCfg {
return def
}
getMsgUid (msg) {
getMsgUid(msg) {
let ret = /[1|2|5-9][0-9]{8}/g.exec(msg)
if (!ret) return false
return ret[0]
@ -245,12 +255,13 @@ class GsCfg {
* @return alias 当前别名
* @return uid 游戏uid
*/
getRole (msg, filterMsg = '') {
getRole(msg, filterMsg = '', isSr = false) {
let alias = msg.replace(/#|老婆|老公|[1|2|5-9][0-9]{8}/g, '').trim()
if (filterMsg) {
alias = alias.replace(new RegExp(filterMsg, 'g'), '').trim()
}
this.isSr = isSr
/** 判断是否命中别名 */
let roleId = this.roleNameToID(alias)
if (!roleId) return false
@ -265,7 +276,7 @@ class GsCfg {
}
}
cpCfg (app, name) {
cpCfg(app, name) {
if (!fs.existsSync('./plugins/genshin/config')) {
fs.mkdirSync('./plugins/genshin/config')
}
@ -279,7 +290,7 @@ class GsCfg {
/**
* 根据角色名获取对应的元素类型
*/
getElementByRoleName (roleName) {
getElementByRoleName(roleName) {
let element = this.getdefSet('element', 'role')
if (element[roleName]) {
return element[roleName]
@ -289,7 +300,7 @@ class GsCfg {
/**
* 根据技能id获取对应的技能数据,角色名用于命座加成的技能等级
*/
getSkillDataByskillId (skillId, roleName) {
getSkillDataByskillId(skillId, roleName) {
let skillMap = this.getdefSet('skill', 'data')
let skillData = {}
if (skillMap.Name[skillId]) {
@ -304,7 +315,7 @@ class GsCfg {
return skillData
}
fightPropIdToName (propId) {
fightPropIdToName(propId) {
let propMap = this.getdefSet('prop', 'prop')
if (propMap[propId]) {
return propMap[propId]
@ -312,7 +323,7 @@ class GsCfg {
return ''
}
getRoleTalentByTalentId (talentId) {
getRoleTalentByTalentId(talentId) {
let talentMap = this.getdefSet('role', 'talent')
let talent = {}
if (talentMap.Name[talentId]) {

View File

@ -173,6 +173,17 @@ export default class apiTool {
dailyNote: {
url: `${hostRecord}game_record/app/hkrpg/api/note`,
query: `role_id=${this.uid}&server=${this.server}`
},
/** 养成计算器 */
compute: {
url: `${host}event/rpgcalc/compute?`,
query:`game=hkrpg`,
body: data
},
/** 详情 */
detail: {
url: `${host}event/rpgcalc/avatar/detail`,
query: `game=hkrpg&lang=zh-cn&item_id=${data.avatar_id}&tab_from=${data.tab_from}&change_target_level=0&uid=${this.uid}&region=${this.server}`
}
}
}

View File

@ -25,7 +25,7 @@ export default class MysInfo {
}
// ck对应MysUser对象
this.ckUser = null
this.auth = ['dailyNote', 'bbs_sign_info', 'bbs_sign_home', 'bbs_sign', 'ys_ledger', 'compute', 'avatarSkill', 'detail', 'blueprint', 'UserGame', 'getFp', 'deckList', 'avatar_cardList', 'action_cardList']
this.auth = ['dailyNote', 'bbs_sign_info', 'bbs_sign_home', 'bbs_sign', 'ys_ledger', 'compute', 'avatarSkill', 'detail', 'blueprint', 'UserGame', 'deckList', 'avatar_cardList', 'action_cardList', 'avatarInfo']
}
static async init(e, api) {

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@ -0,0 +1,135 @@
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html;charset=utf-8" />
<link rel="shortcut icon" href="#" />
<link rel="stylesheet" type="text/css" href="{{pluResPath}}html/calculator/calculator.css" />
</head>
<body>
<div class="container" id="container">
<div class="info_box">
<div class="uidRight">
<span>UID : {{uid}}</span>
</div>
<div class="topLeft">
<span>角色养成计算</span>
</div>
</div>
<div class="head_box">
<div class="item">
<div class="role_box">
{{ if dataCharacter.rank>0}}
<span class="life life{{dataCharacter.rank}}">
{{dataCharacter.rank}}命</span>
{{/if}}
<div class="bg{{dataCharacter.rarity}}">
<img class="role_img" src="{{dataCharacter.icon}}" onerror="whenError(this)" />
</div>
</div>
<div class="role_name">
{{dataCharacter.name}}
<div class="role_LV">Lv.{{dataCharacter.level}} <span class="jt"></span> Lv.{{setSkill[0]}}</div>
</div>
{{ if dataCharacter.equip}}
<div class="weapon_box">
<div class="weapon_bg{{dataCharacter.equip.rarity}}">
<img class="weapon_img" src="{{dataCharacter.equip.icon}}" onerror="whenError(this)" />
</div>
</div>
<div class="weapon_name">
{{dataCharacter.equip.name}}
<div class="weapon_LV">Lv.{{dataCharacter.equip.level}} <span class="jt"></span>
Lv.{{setSkill[1]}}
</div>
</div>
{{/if}}
</div>
{{each skillList skill i}}
<div class="skill">
<div class="skillimg">
<img class="skillimgC" src="{{skill.item_url}}" />
</div>
<div class="skillname">
{{ if skill.anchor=="Point01"}}普通攻击{{else if skill.anchor=="Point02"}}战技{{else if skill.anchor=="Point03"}}终结技{{else}}天赋{{/if}}
<div class="skillLv">Lv.{{skill.max_level}}</div>
</div>
<div class="skillRight">
<div class="skillNow"> {{skill.cur_level}} </div>
<div class="skillJt"><span class="jt"></span></div>
<div class="skillNow"> {{setSkill[i+2]}} </div>
</div>
</div>
{{/each}}
</div>
{{if computes.avatar_consume.length + computes.skill_consume.length + computes.equipment_consume.length > 0}}
<div class="data_box">
{{if computes.avatar_consume.length > 0}}
<div class="role_top">
<div class="role_top_name">{{dataCharacter.name}}</div>
<div class="role_top_LV">Lv.{{dataCharacter.level}} <span class="jt"></span> Lv.{{setSkill[0]}}</div>
</div>
<div class="role_separate_line">角色消耗</div>
<div class="cailiao_box">
{{each computes.avatar_consume avatar_consume}}
<div
class="cailiao_item {{if computes.avatar_consume.length>2 && avatar_consume.item_name == `信用点`}}long{{/if}}">
<div class="cailiao_img">
<img class="cailiao_item_img" src="{{avatar_consume.item_url}}" />
</div>
<div class="cailiao_item_title">{{avatar_consume.item_name}} x {{avatar_consume.num}}</div>
</div>
{{/each}}
</div>
{{/if}}
{{if computes.skill_consume.length > 0}}
<div class="role_separate_line">行迹消耗</div>
<div class="cailiao_box">
{{each computes.skill_consume skill_consume}}
<div class="cailiao_item {{if skill_consume.item_name == `信用点`}}long{{/if}}">
<div class="cailiao_img">
<img class="cailiao_item_img" src="{{skill_consume.item_url}}" />
</div>
<div class="cailiao_item_title {{if skill_consume.isTalent}}isTalent{{/if}}">
{{skill_consume.item_name}} x {{skill_consume.num}}</div>
</div>
{{/each}}
</div>
{{/if}}
{{if computes.equipment_consume.length > 0}}
<div class="role_top">
<div class="role_top_name">{{dataCharacter.equip.name}}</div>
<div class="role_top_LV">Lv.{{dataCharacter.equip.level}} <span class="jt"></span>
Lv.{{setSkill[1]}}</div>
</div>
<div class="role_separate"></div>
<div class="cailiao_box">
{{each computes.equipment_consume equipment_consume}}
<div class="cailiao_item">
<div class="cailiao_img">
<img class="cailiao_item_img" src="{{equipment_consume.item_url}}" />
</div>
<div class="cailiao_item_title">{{equipment_consume.item_name}} x {{equipment_consume.num}}</div>
</div>
{{/each}}
</div>
{{/if}}
</div>
{{else}}
<div class="data_box">
<div class="biye">毕业了,下一位 </div>
</div>
{{/if}}
</div>
</body>
<script type="text/javascript"></script>
</html>

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