Miao-Yunzai/lib/plugins/runtime.js

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/**
* plugin的runtime可通过e.runtime访问
*
* 提供一些常用的运行时变量方法及model获取
* 降低对目录结构的依赖
*/
import lodash from 'lodash'
import fs from 'node:fs'
import gsCfg from '../../plugins/genshin/model/gsCfg.js'
import common from '../common/common.js'
import cfg from '../config/config.js'
import MysApi from '../../plugins/genshin/model/mys/mysApi.js'
import MysInfo from '../../plugins/genshin/model/mys/mysInfo.js'
import puppeteer from '../puppeteer/puppeteer.js'
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import { Version } from '#miao'
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import NoteUser from '../../plugins/genshin/model/mys/NoteUser.js'
import MysUser from '../../plugins/genshin/model/mys/MysUser.js'
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import Handler from './handler.js'
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/**
* 常用的处理方法
*/
export default class Runtime {
constructor (e) {
this.e = e
this._mysInfo = {}
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this.handler = {
has: Handler.has,
call: Handler.call,
callAll: Handler.callAll
}
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}
get uid () {
return this.user?.uid
}
get hasCk () {
return this.user?.hasCk
}
get user () {
return this.e.user
}
get cfg () {
return cfg
}
get gsCfg () {
return gsCfg
}
get common () {
return common
}
get puppeteer () {
return puppeteer
}
get MysInfo () {
return MysInfo
}
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get NoteUser () {
return NoteUser
}
get MysUser () {
return MysUser
}
static async init (e) {
await MysInfo.initCache()
let runtime = new Runtime(e)
e.runtime = runtime
e.game = e.isSr ? 'sr' : 'gs'
await runtime.initUser()
return runtime
}
async initUser () {
let e = this.e
let user = await NoteUser.create(e)
if (user) {
e.user = new Proxy(user, {
get (self, key, receiver) {
let game = e.isSr ? 'sr' : 'gs'
let fnMap = {
uid: 'getUid',
uidList: 'getUidList',
mysUser: 'getMysUser',
ckUidList: 'getCkUidList'
}
if (fnMap[key]) {
return self[fnMap[key]](game)
}
if (key === 'uidData') {
return self.getUidData('', game)
}
if (['getUid', 'getUidList', 'getMysUser', 'getCkUidList', 'getUidMapList', 'getGameDs'].includes(key)) {
return (_game, arg2) => {
return self[key](_game || game, arg2)
}
}
if (['getUidData', 'hasUid', 'addRegUid', 'delRegUid', 'setMainUid'].includes(key)) {
return (uid, _game = '') => {
return self[key](uid, _game || game)
}
}
return self[key]
}
})
}
}
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/**
* 获取MysInfo实例
*
* @param targetType all: 所有用户均可 cookie查询用户必须具备Cookie
* @returns {Promise<boolean|MysInfo>}
*/
async getMysInfo (targetType = 'all') {
if (!this._mysInfo[targetType]) {
this._mysInfo[targetType] = await MysInfo.init(this.e, targetType === 'cookie' ? 'detail' : 'roleIndex')
}
return this._mysInfo[targetType]
}
async getUid () {
return await MysInfo.getUid(this.e)
}
/**
* 获取MysApi实例
*
* @param targetType all: 所有用户均可 cookie查询用户必须具备Cookie
* @param option MysApi option
* @returns {Promise<boolean|MysApi>}
*/
async getMysApi (targetType = 'all', option = {}) {
let mys = await this.getMysInfo(targetType)
if (mys.uid && mys?.ckInfo?.ck) {
return new MysApi(mys.uid, mys.ckInfo.ck, option)
}
return false
}
/**
* 生成MysApi实例
* @param uid
* @param ck
* @param option
* @returns {Promise<MysApi>}
*/
async createMysApi (uid, ck, option) {
return new MysApi(uid, ck, option)
}
/**
*
* @param plugin plugin key
* @param path html文件路径相对于plugin resources目录
* @param data 渲染数据
* @param cfg 渲染配置
* @param cfg.retType 返回值类型
* * default/true
* * msgId自动发送图片返回msg id
* * base64: 不自动发送图像返回图像base64数据
* @param cfg.beforeRender({data}) 可改写渲染的data数据
* @returns {Promise<boolean>}
*/
async render (plugin, path, data = {}, cfg = {}) {
// 处理传入的path
path = path.replace(/.html$/, '')
let paths = lodash.filter(path.split('/'), (p) => !!p)
path = paths.join('/')
// 创建目录
const mkdir = (check) => {
let currDir = `${process.cwd()}/temp`
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for (let p of check.split('/')) {
currDir = `${currDir}/${p}`
if (!fs.existsSync(currDir)) {
fs.mkdirSync(currDir)
}
}
return currDir
}
mkdir(`html/${plugin}/${path}`)
// 自动计算pluResPath
let pluResPath = `../../../${lodash.repeat('../', paths.length)}plugins/${plugin}/resources/`
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let miaoResPath = `../../../${lodash.repeat('../', paths.length)}plugins/miao-plugin/resources/`
const layoutPath = process.cwd() + '/plugins/miao-plugin/resources/common/layout/'
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// 渲染data
data = {
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sys: {
scale: 1
},
/** miao 相关参数 **/
copyright: `Created By Miao-Yunzai<span class="version">${Version.yunzai}</span> `,
_res_path: pluResPath,
_miao_path: miaoResPath,
_tpl_path: process.cwd() + '/plugins/miao-plugin/resources/common/tpl/',
defaultLayout: layoutPath + 'default.html',
elemLayout: layoutPath + 'elem.html',
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...data,
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/** 默认参数 **/
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_plugin: plugin,
_htmlPath: path,
pluResPath,
tplFile: `./plugins/${plugin}/resources/${path}.html`,
saveId: data.saveId || data.save_id || paths[paths.length - 1],
pageGotoParams: {
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waitUntil: 'networkidle2'
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}
}
// 处理beforeRender
if (cfg.beforeRender) {
data = cfg.beforeRender({ data }) || data
}
// 保存模板数据
if (process.argv.includes('dev')) {
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// debug下保存当前页面的渲染数据方便模板编写与调试
// 由于只用于调试开发者只关注自己当时开发的文件即可暂不考虑app及plugin的命名冲突
let saveDir = mkdir(`ViewData/${plugin}`)
let file = `${saveDir}/${data._htmlPath.split('/').join('_')}.json`
fs.writeFileSync(file, JSON.stringify(data))
}
// 截图
let base64 = await puppeteer.screenshot(`${plugin}/${path}`, data)
if (cfg.retType === 'base64') {
return base64
}
let ret = true
if (base64) {
ret = await this.e.reply(base64)
}
return cfg.retType === 'msgId' ? ret : true
}
}