223 lines
5.2 KiB
JavaScript
223 lines
5.2 KiB
JavaScript
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import moment from 'moment'
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import lodash from 'lodash'
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import base from './base.js'
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import MysInfo from './mys/mysInfo.js'
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import gsCfg from './gsCfg.js'
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export default class Abyss extends base {
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constructor (e) {
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super(e)
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this.model = 'abyss'
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}
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async getAbyss () {
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let scheduleType = 1
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if (this.e.msg.includes('上期') || this.e.msg.includes('往期')) {
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scheduleType = 2
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}
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let ApiData = {
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index: '',
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spiralAbyss: { schedule_type: scheduleType }
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}
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/** 同步请求 */
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this.e.apiSync = true
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let res = await MysInfo.get(this.e, ApiData, '')
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if (!res || res[0].retcode !== 0 || res[1].retcode !== 0) return false
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let abyssData = res[1].data
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if (abyssData?.total_battle_times <= 0) {
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await this.e.reply(`uid${this.e.uid},暂无挑战数据。`)
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return false
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}
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if (!abyssData.damage_rank || abyssData.damage_rank.length <= 0) {
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await this.e.reply(`uid${this.e.uid},数据还没更新,请稍后再试`)
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return false
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}
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/** 截图数据 */
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let data = {
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name: this.e.sender.card,
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quality: 80,
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...this.screenData,
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...this.abyssData(abyssData)
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}
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return data
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}
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abyssData (data) {
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let startTime = moment.unix(data.start_time)
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let time = Number(startTime.month()) + 1
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if (startTime.date() >= 15) {
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time = time + '月下'
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} else {
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time = time + '月上'
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}
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let totalStar = 0
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let star = []
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for (let val of data.floors) {
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if (val.index < 9) {
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continue
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}
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totalStar += val.star
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star.push(val.star)
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}
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totalStar = totalStar + '(' + star.join('-') + ')'
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let dataName = ['damage', 'take_damage', 'defeat', 'normal_skill', 'energy_skill']
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let rankData = []
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for (let val of dataName) {
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if (lodash.isEmpty(data[`${val}_rank`]) || data[`${val}_rank`].length <= 0) {
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data[`${val}_rank`] = [
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{
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value: 0,
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avatar_id: 10000007
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}
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]
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}
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rankData[val] = {
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num: data[`${val}_rank`][0].value,
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name: gsCfg.roleIdToName(data[`${val}_rank`][0].avatar_id)
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}
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if (rankData[val].num > 1000) {
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rankData[val].num = (rankData[val].num / 10000).toFixed(1)
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rankData[val].num += ' w'
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}
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}
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for (let i in data.reveal_rank) {
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data.reveal_rank[i].name = gsCfg.roleIdToName(data.reveal_rank[i].avatar_id)
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}
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return {
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saveId: this.e.uid,
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uid: this.e.uid,
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time,
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max_floor: data.max_floor,
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total_star: totalStar,
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list: data.reveal_rank,
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total_battle_times: data.total_battle_times,
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...rankData
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}
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}
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/** 深渊十二层 */
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async getAbyssFloor () {
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this.model = 'abyssFloor'
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let scheduleType = 1
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if (this.e.msg.includes('上期') || this.e.msg.includes('往期')) {
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scheduleType = 2
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}
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let ApiData = {
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index: '',
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spiralAbyss: { schedule_type: scheduleType }
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}
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/** 同步请求 */
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this.e.sync = true
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let res = await MysInfo.get(this.e, ApiData)
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if (!res || res[0].retcode !== 0 || res[1].retcode !== 0) return false
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let resIndex = res[0].data
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let resAbyss = res[1].data
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let uid = this.e.uid
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let floorIndex = this.getFloor()
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if (!floorIndex) {
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await this.e.reply('深渊层数错误')
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return false
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}
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if (lodash.isEmpty(resAbyss.floors)) {
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await this.e.reply(`uid:${uid},暂无第${floorIndex}层数据`)
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return false
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}
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let floors = lodash.keyBy(resAbyss.floors, 'index')
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if (lodash.isEmpty(floors[floorIndex])) {
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await this.e.reply(`uid:${uid},暂无第${floorIndex}层数据`)
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return false
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}
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return {
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saveId: uid,
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uid,
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floorIndex,
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...this.screenData,
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...this.abyssFloorData(floors[floorIndex], resIndex)
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}
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}
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getFloor () {
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let reg = /^#*[上期]*(深渊|深境|深境螺旋)[上期]*[第]*(9|10|11|12|九|十|十一|十二)层[ |0-9]*$/
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let floorIndex = this.e.msg.match(reg)
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if (!floorIndex) {
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return false
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}
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floorIndex = floorIndex[2]
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switch (floorIndex) {
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case '9':
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case '九':
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floorIndex = 9
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break
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case '10':
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case '十':
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floorIndex = 10
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break
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case '11':
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case '十一':
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floorIndex = 11
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break
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case '12':
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case '十二':
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floorIndex = 12
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break
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default:
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floorIndex = ''
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break
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}
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return floorIndex
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}
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abyssFloorData (floor, index) {
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let roleArr = lodash.keyBy(index.avatars, 'id')
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let list = []
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for (let val of floor.levels) {
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if (!val.battles || val.battles.length < 2) {
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continue
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}
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val.time = moment.unix(val.battles[0].timestamp).format('YYYY-MM-DD HH:mm:ss')
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for (let i in val.battles) {
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for (let j in val.battles[i].avatars) {
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val.battles[i].avatars[j].name = roleArr[val.battles[i].avatars[j].id].name
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val.battles[i].avatars[j].name = gsCfg.roleIdToName(val.battles[i].avatars[j].id)
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val.battles[i].avatars[j].life = roleArr[val.battles[i].avatars[j].id].actived_constellation_num
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}
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}
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list.push(val)
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}
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return {
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floor,
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list
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}
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}
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}
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