parent
e8724302fe
commit
ae37accf5a
103
DoroHelper.ahk
103
DoroHelper.ahk
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@ -855,15 +855,11 @@ CheckAutoBattle() {
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}
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}
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;tag 战斗结算
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;tag 战斗结算
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BattleSettlement(Screenshot := false) {
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BattleSettlement(Screenshot := false) {
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global NikkeX
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global Victory
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global NikkeY
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global NikkeW
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global NikkeH
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;如果没战斗次数就跳过
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;如果没战斗次数就跳过
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if (BattleActive = 0) {
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if (BattleActive = 0) {
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return
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return
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}
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}
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Victory := 0
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check := 0
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check := 0
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AddLog("等待战斗结算")
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AddLog("等待战斗结算")
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;无限塔胜利或失败会出现该图标
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;无限塔胜利或失败会出现该图标
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@ -873,56 +869,31 @@ BattleSettlement(Screenshot := false) {
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;拦截扫荡会出现该图标
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;拦截扫荡会出现该图标
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Text点击 := "|<点击>*100$37.zlzzwTzszzyDzw0Dz7zy07U03z7zk01zXzzszk01zwTs00w00ATwQ006DyD0033y7zlzU03ssss03wQQTzzyCCAH4T776MX7U02ANXk00CAMs00U"
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Text点击 := "|<点击>*100$37.zlzzwTzszzyDzw0Dz7zy07U03z7zk01zXzzszk01zwTs00w00ATwQ006DyD0033y7zlzU03ssss03wQQTzzyCCAH4T776MX7U02ANXk00CAMs00U"
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while true {
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while true {
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if (A_Index = 15) {
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; 检测自动战斗和爆裂
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if (A_Index = 20) {
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CheckAutoBattle
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CheckAutoBattle
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}
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}
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if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.2 * PicTolerance, 0.2 * PicTolerance, TextTAB, , 0, , , , , TrueRatio, TrueRatio)) {
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; 检测完成战斗频率降低
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check := check + 1
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if (A_Index / 2 = 0) {
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;AddLog("TAB已命中,共" check "次")
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if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.2 * PicTolerance, 0.2 * PicTolerance, TextTAB, , 0, , , , , TrueRatio, TrueRatio)) {
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}
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check := check + 1
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else if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.2 * PicTolerance, 0.2 * PicTolerance, TextR, 0, 0, , , , , TrueRatio, TrueRatio)) {
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;AddLog("TAB已命中,共" check "次")
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check := check + 1
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;AddLog("R已命中,共" check "次")
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}
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else if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.2 * PicTolerance, 0.2 * PicTolerance, Text点击, 0, 0, , , , , TrueRatio, TrueRatio)) {
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check := check + 1
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;AddLog("点击已命中,共" check "次")
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}
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else {
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;AddLog("均未命中,重新计数")
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check := 0
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}
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;需要连续三次命中代表战斗结束
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if (check = 3) {
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;是否需要截图
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if Screenshot {
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TimeString := FormatTime(, "yyyyMMdd_HHmmss")
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FindText().SavePic(A_ScriptDir "\截图\" TimeString ".jpg", NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, ScreenShot := 1)
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}
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}
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Text编队 := "|<编队>*103$46.tznzzznzXy7y0SDyC01s0szls07U7Xz7U0SASDsaTlslszW807WDXw1U0S8yDk601sXsz0szzWDVz3U0SAS7wQ00slsTUE03XX1w118CCQ3k44UsVkD7k03W60Tt00C8slw0Y0sz3302G3XsS4C98CD3s3lYUswTkzaG7Xnza"
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else if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.2 * PicTolerance, 0.2 * PicTolerance, TextR, 0, 0, , , , , TrueRatio, TrueRatio)) {
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Text下一关 := "|<下一关>*192$69.zzzzzzzzwzls001zzzzz3yD0007zzzzwTVs000zzzzzlwTzlzzzzzzk00TyDzzzzzw003zlzzzzzzU00TyDzzzzzzy7zzkDzzzzzzszzy0zk000zz7zzk1y0007zkzzyA3k000s000zlkTzzzz0007yDXzzzzzw3zzlyzzzzzzUTzyDzzzzzzs1zzlzzzzzzy23zyDzzzzzzUsDzlzzzzzzkDUTyDzzzzzk3y0zlzzzzzz1zwDyDzzzzzxzzxU"
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check := check + 1
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;有编队代表输了,点Esc
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;AddLog("R已命中,共" check "次")
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if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.1 * PicTolerance, 0.1 * PicTolerance, Text编队, , 0, , , , , TrueRatio, TrueRatio)) {
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AddLog("战斗失败!尝试返回")
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GoBack
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Sleep g_numeric_settings["SleepTime"]
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return False
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}
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}
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;如果有下一关,就点下一关(爬塔的情况)
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else if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.2 * PicTolerance, 0.2 * PicTolerance, Text点击, 0, 0, , , , , TrueRatio, TrueRatio)) {
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else if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.1 * PicTolerance, 0.1 * PicTolerance, Text下一关, , 0, , , , , TrueRatio, TrueRatio)) {
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check := check + 1
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AddLog("战斗成功!尝试进入下一关")
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;AddLog("点击已命中,共" check "次")
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FindText().Click(X, Y, "L")
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Victory := Victory + 1
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if Victory > 1 {
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AddLog("共胜利" Victory "次")
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}
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}
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}
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;没有编队也没有下一关就点Esc(普通情况或者爬塔次数用完了)
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else {
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else {
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AddLog("战斗结束!")
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;AddLog("均未命中,重新计数")
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GoBack
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check := 0
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Sleep g_numeric_settings["SleepTime"]
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}
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return True
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;需要连续三次命中代表战斗结束
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if (check = 3) {
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break
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}
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}
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}
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}
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Text上 := "|<红圈的上边缘>FEFE7B-323232$27.0Djk1zxzyzzjzzzxzzzzjzzw00z0000A"
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Text上 := "|<红圈的上边缘>FEFE7B-323232$27.0Djk1zxzyzzjzzzxzzzzjzzw00z0000A"
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@ -945,6 +916,40 @@ BattleSettlement(Screenshot := false) {
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}
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}
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}
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}
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}
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}
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;是否需要截图
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if Screenshot {
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TimeString := FormatTime(, "yyyyMMdd_HHmmss")
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FindText().SavePic(A_ScriptDir "\截图\" TimeString ".jpg", NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, ScreenShot := 1)
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}
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Text编队 := "|<编队>*103$46.tznzzznzXy7y0SDyC01s0szls07U7Xz7U0SASDsaTlslszW807WDXw1U0S8yDk601sXsz0szzWDVz3U0SAS7wQ00slsTUE03XX1w118CCQ3k44UsVkD7k03W60Tt00C8slw0Y0sz3302G3XsS4C98CD3s3lYUswTkzaG7Xnza"
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Text下一关 := "|<下一关>*192$69.zzzzzzzzwzls001zzzzz3yD0007zzzzwTVs000zzzzzlwTzlzzzzzzk00TyDzzzzzw003zlzzzzzzU00TyDzzzzzzy7zzkDzzzzzzszzy0zk000zz7zzk1y0007zkzzyA3k000s000zlkTzzzz0007yDXzzzzzw3zzlyzzzzzzUTzyDzzzzzzs1zzlzzzzzzy23zyDzzzzzzUsDzlzzzzzzkDUTyDzzzzzk3y0zlzzzzzz1zwDyDzzzzzxzzxU"
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;有编队代表输了,点Esc
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if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.1 * PicTolerance, 0.1 * PicTolerance, Text编队, , 0, , , , , TrueRatio, TrueRatio)) {
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AddLog("战斗失败!尝试返回")
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GoBack
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Sleep g_numeric_settings["SleepTime"]
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return False
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}
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;如果有下一关,就点下一关(爬塔的情况)
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else if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.1 * PicTolerance, 0.1 * PicTolerance, Text下一关, , 0, , , , , TrueRatio, TrueRatio)) {
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AddLog("战斗成功!尝试进入下一关")
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Victory := Victory + 1
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if Victory > 1 {
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AddLog("共胜利" Victory "次")
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}
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FindText().Click(X, Y, "L")
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Sleep g_numeric_settings["SleepTime"]
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BattleSettlement
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}
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;没有编队也没有下一关就点Esc(普通情况或者爬塔次数用完了)
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else {
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AddLog("战斗结束!")
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GoBack
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Sleep g_numeric_settings["SleepTime"]
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return True
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}
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;递归结束时清零
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Victory := 0
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}
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}
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;tag 返回大厅
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;tag 返回大厅
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BackToHall() {
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BackToHall() {
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