fix: 修复了检测自动爆裂和瞄准过早的问题

This commit is contained in:
知一一 2025-06-01 23:56:39 +08:00
parent 70edc38f93
commit 39d8c96e93
1 changed files with 4 additions and 2 deletions

View File

@ -864,7 +864,6 @@ BattleSettlement(Screenshot := false) {
}
Victory := 0
check := 0
CheckAutoBattle
AddLog("等待战斗结算")
;无限塔胜利或失败会出现该图标
TextTAB := "|<TAB的图标>*200$30.0Tzzz0Tzzz0Tzzz0Tzzz0Tzzz0Tzzz0Tzzz0T0Tz0T0Tz0T0Tz0T0Tz0T0Tz0T0Tz0T0S00T0S00T0S00T0S00T0S00T0S00T0S00T0S00T0S00T0S00T0S00T0S0zzzy0zzzzzzzzzzzzzzzzzzzz0000000000U0000U"
@ -873,6 +872,9 @@ BattleSettlement(Screenshot := false) {
;拦截扫荡会出现该图标
Text点击 := "|<点击>*100$37.zlzzwTzszzyDzw0Dz7zy07U03z7zk01zXzzszk01zwTs00w00ATwQ006DyD0033y7zlzU03ssss03wQQTzzyCCAH4T776MX7U02ANXk00CAMs00U"
while true {
if (A_Index = 15) {
CheckAutoBattle
}
if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.2 * PicTolerance, 0.2 * PicTolerance, TextTAB, , 0, , , , , TrueRatio, TrueRatio)) {
check := check + 1
;AddLog("TAB已命中共" check "次")
@ -2715,6 +2717,6 @@ StoryMode(*) {
;添加基本的依赖
Initialization()
;下面写要调试的函数
NormalShop
BattleSettlement
}
;endregion 快捷键