feat: 添加拦截结果截图功能
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85481ed8ea
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1a47f75e8f
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@ -1,3 +1,4 @@
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*.exe
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*.ini
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.vscode
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.vscode
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/Screenshots/
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@ -54,7 +54,7 @@ global g_settings := Map(
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"ArenaShopFurnace", 1, ; 竞技场商店:公司武器熔炉
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"ScrapShop", 1, ; 废铁商店
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"ScrapShopGem", 1, ; 废铁商店:珠宝
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"ScrapShopVoucher", 1, ; 废铁商店:好感券
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"ScrapShopVoucher", 0, ; 废铁商店:好感券
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"ScrapShopResources", 1, ; 废铁商店:养成资源
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; 模拟室
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"SimulationRoom", 1, ; 模拟室
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@ -63,14 +63,15 @@ global g_settings := Map(
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"Arena", 1, ; 竞技场收菜
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"RookieArena", 1, ; 新人竞技场
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"SpecialArena", 1, ; 特殊竞技场
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"ChampionArena", 0, ; 冠军竞技场
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"ChampionArena", 1, ; 冠军竞技场
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; 无限之塔
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"Tower", 1, ; 无限之塔总开关
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"CompanyTower", 1, ; 企业塔
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"UniversalTower", 0, ; 通用塔
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; 异常拦截
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"Interception", 1, ; 拦截战
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; 奖励
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"InterceptionShot", 01, ; 拦截截图
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; 常规奖励
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"Award", 1, ; 奖励领取总开关
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"OutpostDefence", 1, ; 前哨基地收菜
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"Expedition", 1, ; 派遣
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@ -81,6 +82,7 @@ global g_settings := Map(
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"RankingReward", 1, ; 排名奖励
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"Mission", 1, ; 任务
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"Pass", 1, ; 通行证
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; 限时奖励
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"FreeRecruit", 1, ; 活动期间每日免费招募
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"RoadToVillain", 1, ; 德雷克·反派之路
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"Cooperate", 1, ; 协同作战
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@ -88,8 +90,8 @@ global g_settings := Map(
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"Activity", 0, ; 小活动
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; 其他
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"AutoCheckUpdate", 0, ; 自动检查更新
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"SelfClosing", 1, ; 完成后自动关闭程序
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"OpenBlablalink", 0, ; 完成后打开Blablalink
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"SelfClosing", 0, ; 完成后自动关闭程序
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"OpenBlablalink", 1, ; 完成后打开Blablalink
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)
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; 其他非简单开关的设置 Map 对象
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global g_numeric_settings := Map(
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@ -171,6 +173,7 @@ AddCheckboxSetting(doroGui, "SpecialArena", "特殊竞技场", "R1.2")
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AddCheckboxSetting(doroGui, "ChampionArena", "冠军竞技场(跟风竞猜)", "R1.2")
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doroGui.Add("Text", "R1.2 xs Section", "===异常拦截编队===")
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doroGui.Add("DropDownList", "Choose" InterceptionBossToLabel(), ["克拉肯(石),编队1", "镜像容器(手),编队2", "茵迪维利亚(衣),编队3", "过激派(头),编队4", "死神(脚),编队5"]).OnEvent("Change", (CtrlObj, Info) => ChangeNum("InterceptionBoss", CtrlObj))
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AddCheckboxSetting(doroGui, "InterceptionShot", "结果截图", "x+5 yp+3 R1.2")
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doroGui.Add("Text", "R1.2 xs Section", "===模拟室===")
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AddCheckboxSetting(doroGui, "SimulationOverClock", "模拟室超频(默认使用上次的tag)", "R1.2")
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doroGui.Add("Text", "R1.2 xs Section", "===无限之塔===")
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@ -402,9 +405,6 @@ ClickOnHelp(*) {
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)"
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}
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SleepTimeToLabel(sleepTime) {
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return String(sleepTime / 250 - 2)
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}
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IsCheckedToString(foo) {
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if foo
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return "Checked"
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@ -738,7 +738,11 @@ EnterToBattle() {
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}
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}
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;战斗结算
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BattleSettlement() {
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BattleSettlement(Screenshot := false) {
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global NikkeX
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global NikkeY
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global NikkeW
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global NikkeH
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if (BattleActive = 0) {
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return
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}
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@ -753,9 +757,13 @@ BattleSettlement() {
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if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.2 * PicTolerance, 0.2 * PicTolerance, TextTAB, , , , , , , TrueRatio, TrueRatio)) or (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.1 * PicTolerance, 0.1 * PicTolerance, TextR, , , , , , , TrueRatio, TrueRatio)) {
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check := check + 1
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; AddLog("已命中" check "次")
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;需要连续三次命中
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;需要连续三次命中代表战斗结束
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if (check = 3) {
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;看到TAB的标志代表战斗结束了,看看怎么个事
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;是否需要截图
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if Screenshot {
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TimeString := FormatTime(, "yyyyMMdd_HHmmss")
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FindText().SavePic(A_ScriptDir "\Screenshots\" TimeString ".jpg", NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, ScreenShot := 1)
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}
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Text编队 := "|<编队>*103$46.tznzzznzXy7y0SDyC01s0szls07U7Xz7U0SASDsaTlslszW807WDXw1U0S8yDk601sXsz0szzWDVz3U0SAS7wQ00slsTUE03XX1w118CCQ3k44UsVkD7k03W60Tt00C8slw0Y0sz3302G3XsS4C98CD3s3lYUswTkzaG7Xnza"
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Text下一关 := "|<下一关>*192$69.zzzzzzzzwzls001zzzzz3yD0007zzzzwTVs000zzzzzlwTzlzzzzzzk00TyDzzzzzw003zlzzzzzzU00TyDzzzzzzy7zzkDzzzzzzszzy0zk000zz7zzk1y0007zkzzyA3k000s000zlkTzzzz0007yDXzzzzzw3zzlyzzzzzzUTzyDzzzzzzs1zzlzzzzzzy23zyDzzzzzzUsDzlzzzzzzkDUTyDzzzzzk3y0zlzzzzzz1zwDyDzzzzzxzzxU"
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; 有编队代表输了,点Esc
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@ -1817,7 +1825,6 @@ Interception() {
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if (ok := FindText(&X, &Y, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.1 * PicTolerance, 0.1 * PicTolerance, Text快速战斗, 0, 0, , , , , TrueRatio, TrueRatio)) {
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AddLog("已激活快速战斗")
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FindText().Click(X, Y, "L")
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Sleep sleepTime
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}
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else if (ok := FindText(&X := "wait", &Y := 3, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.1 * PicTolerance, 0.1 * PicTolerance, Text进入战斗, 0, 0, , , , , TrueRatio, TrueRatio)) {
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AddLog("未激活快速战斗,尝试普通战斗")
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@ -1837,8 +1844,11 @@ Interception() {
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FindText().Click(X, Y, "L")
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AddLog("跳过动画")
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}
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BattleSettlement
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}
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if g_settings["InterceptionShot"] {
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BattleSettlement(true)
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}
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else BattleSettlement
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Text := "|<异常个体拦截战>*200$94.07nRznzDTrhwBjjdzS03y7xszSrtrySk1vzjnDa0sEC03svDzc2wyCSDrzw8zj0zjbjbStszTzrryws1z0zxzb1wzy1/VvzzzDzrzRPX0tCS3WSz07zTxhjTzUtvy00wWDxzk2RzzHjjxjjrQzrzSDrzxAqvZyzQbzTxxzM1k0s48"
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while !(ok := FindText(&X := "wait", &Y := 1, NikkeX, NikkeY, NikkeX + NikkeW, NikkeY + NikkeH, 0.1 * PicTolerance, 0.1 * PicTolerance, Text, , 0, , , , , TrueRatio, TrueRatio)) {
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Confirm
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@ -2558,5 +2568,5 @@ RoadToVillain() {
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;添加基本的依赖
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Initialization()
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;下面写要调试的函数
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RoadToVillain()
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BattleSettlement(true)
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}
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